House Rules & Betting Rules
Betway

Effective Date: 9/10/2021

As specified in our Terms and Conditions, each sport you wager on has specific rules or additional terms that apply to sports betting using the sportsbook(s) we make available on the Services. These House Rules for Betway Sportsbook ("Sportsbook House Rules") are made part of and incorporated into the Terms and Conditions and acceptance of these Sportsbook House Rules is a pre-requisite to betting on sports using the Services. The Sportsbook House Rules apply in relation to the sports wagering offered and Bets placed on our websites (including, without limitation: https://us.betway.com, https://nj.betway.com and other websites that link to these Sportsbook House Rules) (each, a "Website" and collectively, the "Websites") and the mobile, tablet and any other Betway mobile apps (all of which together are referred to herein as the "Betting Apps") (the Websites and Betting Apps and any services or functionality available in connection therewith are collectively referred to as the "Services"), which are operated and controlled by Digital Gaming Corporation USA, d/b/a Betway (referred to herein as "Betway", "we", "us", or "our") under an agreement with Golden Nugget Atlantic City LLC ("GNAC"), pursuant to the oversight, regulatory requirements, and licensing of the New Jersey Division of Gaming Enforcement ("NJDGE"). Additional rules posted on the Services regarding betting on the sports offered on the Services ("Specific Sports Rules") apply and are incorporated herein by this reference. The Specific Sports Rules will change frequently for a number of reasons, including, without limitation, for commercial reasons, to comply with law or regulations, to comply with instructions, guidance or recommendations from a regulatory body, or for customer service reasons. Any such revision will be binding and effective from such date as is specified in the Specific Sports Rules. Your continued use of the Services will be deemed to be your acceptance of any changes we may make to the Specific Sports Rules. Please check the Specific Sports Rules frequently for updates. Capitalized terms used in these Sportsbook House Rules if not defined shall have their meaning as set forth in the Terms and Conditions .

Betway customers should make themselves aware of all of the Sportsbook House Rules affecting any sport in which they wish to place a Bet (as such term is defined in the Terms and Conditions). Betway reserves the right to amend the Sportsbook House Rules at any time subject to the regulatory approval of the NJDGE. Any such revision will be binding and effective immediately on the posting out to customers of such rule changes and any Bets accepted after the rule changes have been posted shall be governed by the new Sportsbook House Rules.

Table of Contents

It is important that you read and understand the entire Sportsbook House Rules before using the Services. However, this table of contents highlights the topics covered and you can click on the headings to be taken to the full explanation.

  1. Placing Bets
  2. In Play Betting, Cash Out and Add To Bet
  3. Gaming With Other Customers
  4. Wager Type Calculations
  5. Results and Settlement
  6. Unexpected Events and Other Changes
  7. Futures Settlement
  8. Abandonments, Cancellations and Postponements
  9. Change of Venue
  10. Periods of Time
  11. Dead Heats
  12. Errors
  13. Maximum Winnings
  14. Parlays
  15. Odds Boosts
  16. Miscellaneous
  17. Betting Disputes
  18. Fraud and Collusion

1. Placing Bets

1.1. Customers can only Bet up to the amount held within their Account or the limit as set out on the Services or in these Sportsbook House Rules, whichever is the lesser. The minimum and maximum bet per selection is determined exclusively by Betway and is detailed on screen.

1.2. Betway reserves the right to accept or decline the whole or part of any proposed Bet. Subject to applicable regulatory approvals (if required), Betway reserves the right to refuse/cancel any Bet or part of a Bet before the game starts and to void ambiguous bets without the need to provide justification.

1.3. Each Bet will be given an individual number as confirmation of the Bet. Bets will be valid (subject to meeting the criteria for placing a Bet laid down in the Terms and Conditions) if accepted by the Betway Sportsbook Bet server, whether or not the customer receives the Bet code. We are not liable for the settlement of any Bets where we have not issued a written confirmation of acceptance of the Bet or where we are unable to display that Bet in the 'My Account' pages of the Services. It is the customer's responsibility to ensure that all of the details of their Bets are correct. Once a Bet has been confirmed by Betway, that Bet cannot be cancelled or changed by the customer. If you have any concern as to whether your Bet has been accepted, please log in and go to the 'My Account' pages of the Services where details of all Bets entered into by you will be displayed. If Bets are not included in that list, Bets not included are not valid or were not accepted.

1.4. You must exercise your own judgment in placing a Bet and you hereby confirm that you have not relied on the advice of any Betway employee relating to any Bet.

1.5. You agree to pay us for all Bets that are placed with us using your Account. You agree to fund your Account prior to placing any Bets on the Services. You remain responsible for all Bets that are placed with us using your Account.

1.6. Bets must be made via the Websites or via the Betting Apps. We only accept Bets made through the Services. Bets are not accepted in any other form (email, telephone, fax, etc.) and if received will be void, win or lose. Bets will be accepted up to the advertised start time. If a Bet is inadvertently accepted which includes an event after its start time, unless it is a live-betting event, the match/bet will be treated as a non-runner.

1.7. Please familiarize yourself with betting and gaming terminology and how the various Bets and games are operated. If you have any queries relating to the foregoing, please contact us. Betway cannot accept any responsibility if you place a Bet in circumstances where you do not fully understand any of the terms involved or how the Bet or game is operated.

1.8. On occasion the prices available across the various Services may not be the same – for example, a price on a Website may not be the same as those prices available on other Services. Betway accepts no responsibility or liability for the fact that a customer could have obtained a different price through some other medium.

1.9. Guaranteed prices and other special offers and/or promotions are available at the discretion of Betway and can be restricted on an individual Account basis at any time.

1.10. All lines and odds offered are subject to variation. Such fluctuation is determined by Betway in its sole discretion. Bets are accepted only at the odds available on the Services at the time the Bet offer is accepted by Betway, without regard to any other claim or previous publication present on the Services or any other media detailing otherwise. The Services display real-time lines, current odds, and potential payouts when placing wagers. Odds and line change notifications may occur at any time during the Bet placement process; the default settings on the Services will not accept new odds or line changes if they occur during the Bet placement process. If a line changes during the Bet placement process, you will be notified of the new line with a confirmation message that will require you to affirmatively accept the Bet being placed at the new line. In the default setting available on the Services, should any odds changes occur, you will be notified of the new odds with a confirmation message that will require you to affirmatively accept the Bet being placed at the new odds. This default setting for odds change notifications can be adjusted by you to either: (i) automatically accept (i.e., without your affirmative acceptance) all changes to the odds (regardless of whether such changes are favorable or unfavorable to you) for fastest play, with no confirmation message provided of odds changes before a Bet is placed; or (ii) require you to affirmatively accept only less favorable odds (i.e., where the odds change results in a less favorable potential payout), where the Services will automatically accept more favorable odds (i.e., where the odds change results in a more favorable potential payout) without requiring confirmation from you but will still require you to affirmatively accept any less favorable odds.

1.11. Betway is not responsible for any taxes that may be payable by you whether on any Bets, on any winnings or otherwise.

1.12. With the exception of "In Play Betting" events (see Section 2 below for In Play Betting rules), Bets are accepted up to the off-time of the event or a pre-determined time, whichever is earlier. However, Betway may allow a grace period for some sporting events during which Bets will be accepted but we reserve the right to void (subject to any applicable required regulatory approval) any or all Bets should we think there has been a significant development in the event prior to placement or purported placement. Betway reserves the right to void (subject to any applicable required regulatory approval) any Bet if accepted in error after the betting has closed or where the event was resolved or at a stage where the customer could have an indication of the outcome. In such circumstances, we will normally return your stake.

1.13. Betway reserves the right to void (subject to any applicable required regulatory approval) any or all Bets made by, any group of people acting in conjunction with each other, or any individual acting alone, in an attempt to defraud Betway.

1.14. Not all participants are quoted in every event. However, a price is available for almost all entries or outcomes in any event. If you wish to Bet on an unnamed selection, please contact one of our Customer Support agents and we will endeavor to add this selection to the Services.

1.15. Betway may, at its sole discretion and without any requirement to give reasons, exclude any customer from the Services generally or from receiving selected promotions (e.g., guaranteed best price; bonuses; free Bets; enhanced prices; and money-back specials) and any other promotions and offers introduced by us from time to time.

1.16. In the event of there being a dispute over the time at which a Bet was placed or whether a Bet has been placed, then the time at which it was recorded (if recorded) on the transactional log will govern settlement. If an attempted Bet was not recorded on the transactional log, no Bet shall be deemed to have been placed. You should check your Account balance each time you visit the Services.

1.17. It is a condition of our acceptance of Bets from you, and by offering to place a Bet with us you represent and warrant, that:

1.17.1. you are not prohibited from entering into the Bet by any term of your contract of employment, these Terms or any rule of a sport governing body or other professional body of which you are a member, which applies to you;
1.17.2. where the Bet is placed on the outcome of a race, competition or other event or process or on the likelihood of anything occurring or not occurring ("the event"), you do not know the outcome of the event; and
1.17.3. you are not misusing Inside Information (as defined below) to place a Bet.

1.18. In the event of any representation made by you in Section 1.17 proving to be false, Betway reserves the right to void (subject to any applicable required regulatory approval) Bets, suspend your Account, and we shall not be obliged to pay any winnings which might otherwise have been payable in respect of the Bet.

1.19. In the event of a warning being received by Betway in relation to suspicious or irregular betting patterns and possible instances of event manipulation Betway reserves the right, in its absolute discretion, to:

1.19.1. suspend its offering on any event or series of events in any of its Services; and

1.19.2. delay and/or withhold payment on any event or series of events until the integrity of such event or series of events has been confirmed:

i. by the relevant sports federation or governing body (where applicable); or

ii. by Betway using its reasonable discretion.

1.20. Further, in the case of active event manipulation being confirmed as having taken place on any event or series of events (by the appropriate sports governing bodies or by any other means), Betway reserves the right, in its absolute discretion, to suspend any Bets placed on such events, either by any individual identified as having misused Inside Information or by any other individual who in the reasonable opinion of Betway is connected to, acting in conjunction with, or in any way involved with such individual or the event manipulation.

1.21. Betway reserves the right to refuse or limit any Bets or bonuses (for example by setting minimum and maximum amounts which will be set out below or on our Services, or by setting wagering requirements), or change such limits, at our sole discretion for any reason whatsoever without any obligation to provide you with notice. Your maximum amount for a Bet may differ between sports and leagues. You will see the exact value specified in the field where you enter the stake amount, when placing a Bet. We make no guarantee that any Bet placed within or for the maximum stake shall be accepted. Individual Bet requests may be reviewed, and an alternative price or stake offered at our sole discretion.

1.22. "Inside Information" means any information which has not been made public and, if it were made public, would be likely to have a material effect on the relevant outcome relating to the event.

1.23. Irrespective of which betting odds format you select for odds to be shown in your Account, all Bets will be settled based on American odds.

1.24. Where we have reason to believe that a Bet is placed after the outcome of an event is known or after the selected participant or team has gained a material advantage (e.g., a score, sending off etc.) we reserve the right to void the Bet, win or lose (subject to any applicable required regulatory approval).

1.25. Betway reserves the right to withhold payment and to declare Bets on an event void if we have evidence that the following has occurred: (i) the integrity of the event has been called into question or (ii) match-rigging has taken place. Evidence may be based on the size, volumes or pattern of bets placed with the operator across any or all of our betting channels.

2. In Play Betting, Cash Out and Add to Bet

2.1. In Play Betting means betting that takes place while an event is in progress. In addition to the rest of these Sportsbook House Rules, the following rules apply to In Play Betting:

2.1.1. we reserve the right to void (subject to any applicable required regulatory approval) any part of any, or all, Bets on any In Play Betting event that is not completed (i.e., abandoned, postponed, etc.);

2.1.2. excluding in New Jersey, where an Obvious Error (defined below) is made in offers made, prices offered or Bets accepted or otherwise in connection with the transmission of any event on which we have purported to offer In Play Betting, such Obvious Error will be addressed in accordance with Section 12 below; or

2.1.3. where we have reasonable grounds to believe that a Bet is placed after the outcome of an event is known, we reserve the right to void the Bet (subject to any applicable required regulatory approval).

2.2. Please note that in the case of In Play Betting, you may not at any time be able to see or otherwise be provided with the most up-to-date information in relation to the relevant event, including for example (but without limitation), through delayed coverage, a slow connection or equipment, or other system flaws, faults, errors or service interruption. When checking live betting odds, live event start times or any other live event markets, please be aware that such information is provided as a guide only and we accept no liability for the outcome of any inaccuracies which may occur. It is the sole responsibility of the customer to check such information is accurate at the time of publication. Betway shall not be liable for any delay in relaying up-to-date information.

2.3. In addition to the rest of these terms relating to In Play Betting (which apply equally to our cash out functionality), the rules relating to the Cash Out feature are further described below). Please note in particular that for a variety of reasons (including for example technical issues, human error, suspicions of fraud or other improprieties and/or other issues outside of our control), Betway cannot guarantee the availability at all times of the Cash Out functionality, even where the functionality has been advertised in connection with a particular event. Please be aware and accept, therefore, that unless Cash Out is available and successfully exercised in connection with a particular Bet, your initial Bet will, unless otherwise provided in accordance with these Terms, stand as originally placed.

2.4. Cash Out. Cash Out is a real-time Bet settlement feature. Cash Out is valid on single, parlay and round robin Bets. Cash Out is valid on both pre-game and in-play Bets. Betway does not guarantee the availability of the Cash Out functionality at all times, even where the functionality has been advertised in connection with a particular event. Betway will not be held responsible if the Cash Out functionality is not available due to technical issue. In such circumstances, any Bets placed will stand regardless of the availability of the Cash Out feature. Pressing the Cash Out button and confirming against an eligible unsettled Bet will immediately process the settlement of your Bet at the Cash Out amount displayed. Note: once the Cash Out is agreed, the Cash Out cannot be reversed. Once processed, details of the Cash Out will be made available in your Bet History. Betway reserves the right to decline the Cash Out settlement in the following circumstances:

2.4.1. If the Cash Out amount has been incorrectly displayed; or
2.4.2.If Betway has reason to believe that the Cash Out has been carried out after the outcome of the relevant event was known.

  • If you make a Cash Out request, you will be notified whether or not your request has been successful. Your request to Cash Out is not guaranteed to be accepted and may be unsuccessful if, for example, the market suspends or the odds move before your request has been processed.
  • If your Cash Out request is successful, a 'success' message will be displayed and your Bet (or the relevant portion of your Bet) will be settled immediately and any winnings returned to your account equal to the amount displayed on the Cash Out button. Note that this includes the original stake (or portion of your stake) and the total amount returned to your account will be the amount displayed on the Cash Out button. For a full Cash Out, the Bet is settled and any subsequent events will have no impact on the amount returned to your account. For a partial Cash Out (defined below), part of your Bet is settled and any subsequent events will only impact on the portion of your Bet which you have not cashed out.
  • If your Cash Out request is unsuccessful, a message will be displayed which provides the reason why and a new Cash Out offer may be offered to you.
  • Cash Out requests made in-play may take longer to process because of the in-play Bet delay.
  • Cash Out is not currently available on all Betway markets - a Cash Out icon will be displayed for the markets that support Cash Out. See the Help page for more details on when Cash Out may not be available. Betway will not be liable for any losses that may arise from the Cash Out feature being unavailable for any reason.
  • Using Cash Out may mean you will opt out of and no longer be eligible for a particular promotion. See the terms and conditions of the promotion for further details.
  • Betway reserves the right to reverse the settlement of a Cash Out if the Bet or a market is settled in error (for example, a human or technical error). If Betway resettles a Bet, this may lead to amendments being made to your balance to reflect changes in Bet settlement. If an incorrect Cash Out offer is presented to you and then accepted due to a technical fault, Betway reserves the right to resettle the Bet using the correct Cash Out offer.
  • Betway reserves the right to suspend or disable the Cash Out feature at any time.

2.5. Partial Cash Out. Partial Cash Out allows you to take a proportion of your Cash Out offering while leaving the remainder of your stake to be settled on the final result. The Partial Cash Out feature is subject to the same terms as normal Cash Out.

2.6. Add to Bet Functionality. Add to Bet functionality is available only on unsettled single Bets and/or parlay Bets (excluding system Bets) in respect of which Cash Out is available, and where at least one (1) of the selections has not been settled. Add to Bet is available only if the Cash Out value of the eligible open Bet is equal to or greater than the minimum stake amount of the new parlay Bet which would be created by adding the new selection via Add to Bet. When you select the Add to Bet feature, the selected eligible open Bet immediately becomes the subject of a Cash Out and the newly created parlay Bet, which is comprised of the Bet picks found in the eligible open bet plus the additional Bet pick/s chosen using the Add to Bet feature, is placed. The wager of the modified Bet shall be equal to the Cash Out value of the eligible open Bet. The modified Bet shall be placed at the odds at the time of use of the Add to Bet feature. If one (1) or more picks of the eligible open Bet have already been settled, such settled selections shall not be included in the modified Bet.

3. Gaming with Other Customers

3.1 Certain games involve peer-to-peer events via the Services where you will be playing against other customers. Please note that we cannot control certain actions of those customers, who may be for example undertaking fraudulent activities such as colluding with other third parties or using unfair external factors or influences. If you suspect a third party is colluding, cheating or undertaking a fraudulent activity, please let us know as soon as possible. We will take reasonable steps to prevent such unacceptable behavior. However, we will not be liable for any loss or damage which you may incur as a result of such third-party collusion, fraud, cheating or otherwise illegal activity.

4. Wager Type Calculations

  • Each wager can be placed at provided odds that are made available by Betway on the Services.
  • Odds are typically expressed in one (1) of three (3) ways. The American format is the default, but you can adjust the format in your settings.
    • American. Can be expressed as a positive or a negative.
      • For positive: the odds represent the amount you would win for every $100 wagered. For example, odds of +150 would generate $150 in winnings for every $100 Bet, resulting in a total payout of $250.
      • For negative: the odds represent the amount you would need to wager to win $100. For example, odds of -120 would require you to wager $120 to win $100, resulting in a total payout of $220.
    • Decimal. Always expressed as a positive.
      • The odds, when multiplied by your wager, represent the total payout.
      • For example, odds of 1.5 would mean that a wager of $100 would result in a total payout of $150 (return of the $100 stake plus $50 in winnings).
    • Fractional
      • The odds, multiplied by your wager amount, represent the potential winnings.
      • For example, odds of 2/1 on a $100 wager would represent a potential winnings of $200, for a total payout of $300 on a winning wager.
      • For example, odds of 1/2 on a $100 wager would represent a potential profit of $50, for a total payout of $150 on a winning wager.
  • There are many different types of wagers. The most common types are outlined below. Further details on other types of wagers can be accessed on our FAQ page and Specific Sports Rules
    • Moneyline wager – a wager on the winner of an event, including. overtime. For example, you can wager $100 on Team A to win the game. If Team A wins in regular or overtime, your Bet is a winner.
    • Spread (also known as a handicap Bet) – you can wager on the point difference in the final result. The spread line is set according to the bookmaker's expectation of the point difference in the final result. For instance, in a matchup of Team A vs. Team B, a spread line of +4 on Team A indicates that the bookmaker expects Team A to lose by approximately 4 points. There are different spreads available for wagering. For example, if you wager on Team A with a +4 spread, your Bet will be a winner if Team A wins the game or loses by less than 4 points. If Team A loses by 4 points exactly, your stake will be returned to you. In the above example, if you wager on Team B, your Bet will be a winner if Team B wins the game by more than 4 points. If Team B wins by 4 points exactly, your stake will be returned to you.
    • Total (also known as unders or overs) – a wager on the total points scored in the game. The bookmaker will set the total line according to its expectations. For example, a matchup of Team A vs. Team B with a total line of 150 points means that the bookmaker expects there to be approximately 150 points total scored in the game. If you wager on overs, the total number of points has to exceed 150 for you to win. If you wager on unders, the total number of points has to be lower than 150 for you to win. If the total number of points is 150 exactly, your stake will be returned to you.
    • Proposition Bets – wager placed on whether a certain event occurs, regardless of the outcome of the game. For example, you can wager on a player to score the first touchdown in a game. For your Bet to be a winner, that individual has to score the first touchdown, even if the team that player plays for subsequently loses the game.
    • Parlay – a combination of multiple selections (or legs) into a single wager. For example, in a four leg parlay on basketball, you can wager on the outcome of four different matchups. You would win only if all legs of the parlay are winners. The odds are calculated by multiplying the decimal odds (as explained above) of each selection. You cannot add selections that are related in a single parlay. For example, if one of the matchups in the parlay is Team A vs. Team B, you can only wager on one of those teams to win in that parlay.

5. Results and Settlement

5.1 General

  • Where the Specific Sports Rules do not specify how and on what basis a sports wager will be settled, the wager will be settled on the official result of the relevant governing body regardless of any subsequent disqualification or amendment to the result (except if an amendment is announced within twenty-four (24) hours of the initial settlement of the relevant sport event in order to correct an error in reporting the result). For settlement purposes, the official result is final unless the Specific Sports Rules state otherwise. Medal ceremonies, Grand Prix podium positions and any other official ceremony or presentation used in other sports will be treated as the official result.
  • If no official result of a relevant governing body is available, the result will be determined by Betway (acting reasonably) using information from independent sources. In such cases, if any new information comes into the public domain within forty-eight (48) hours of settlement, Betway shall (acting reasonably) determine:
    • 5.1.1 Whether the wager should be reinstated or resettled in light of this new information; or
    • 5.1.2 Whether to await further information before deciding if the wager should be reinstated or resettled. Except where Betway has announced that it is waiting for further information, any information that comes into the public domain more than forty-eight (48) hours after a wager has been settled shall not be considered by Betway (regardless of whether or not such information may have led to a different result).
  • In the event of any uncertainty about any result or potential result, Betway reserves the right to suspend settlement of any event for an unlimited period until the uncertainty can be resolved to the reasonable satisfaction of Betway. Betway reserves the right to void any Bet (subject to applicable regulatory approval) if the uncertainty regarding settlement cannot be resolved to Betway’s reasonable satisfaction.
  • Winnings will be credited to a customer’s Account following confirmation of the final result as outlined above.
  • In the event of a withdrawal of a selection after the start of an event due to such selection testing positive for a virus or other disease, all wagers on that selection shall be void.
  • All-In Betting - All-In means that regardless of whether or not a particular competitor or team or member of a team starts or completes the event on which a Bet is placed, all Bets stand and no refunds will be payable. You will be notified if a market is All-In via blurbs, market title and/or selection name.
  • Weekly/Daily specials: All relevant games must be played to a natural completion for wagers to stand. In the event one (1) or more game(s) are postponed and/or have a venue change, all wagers will be refunded.

5.2 Resettlements

  • Wagers are generally settled shortly after the end of the event in question. Betway may settle (or part-settle) some wagers before the official result is declared purely as a customer service benefit. However, Betway reserves the right to amend the settlement of the wager if:
    • 5.2.1 The official result is different to the result on which Betway initially settled the wager; or
    • 5.2.2 If the whole wager is eventually voided (e.g., for an abandoned event) (subject to applicable regulatory approvals).
  • Betway reserves the right to reverse the settlement of a wager if a wager is settled in error (for example, a human or technical error).
  • If Betway resettles a wager, this may lead to amendments being made to a customer's balance and/or the deduction of funds from a customer's Account to reflect changes in settlement.
  • Betway will settle wagers on the basis that it obtains the relevant information once the outcome has been determined. If this information is not obtained, or if there is a clear error in the information, the settlement of the Bet offer will be based on other publicly available information/ official sources at the reasonable discretion of Betway.
  • Betway may be required by law to seek approval with the relevant regulatory body before making any amendments to a price or Bet status.

6. Unexpected Events and Other Changes

To the extent there is any inconsistency between the rules contained in Section 5 and the Specific Sports Rules applying to a specific event, the following general rules will prevail:

  • If an event or events occur beyond the reasonable control of Betway such as an epidemic, pandemic, flood, fire, earthquake, element of nature or act of god, act of war, terrorism, riot, rebellion, strike, blockade, labor disruption or other cause, that materially impact(s) any sporting or other event (or a series of events in a season), which is the subject of a contingency or outcome of an event offered by Betway, Betway may, acting in good faith, exercise its discretion to void, cancel, restrict or otherwise alter or adjust the payout (in whole or in part) of the affected wager(s) placed on the relevant event (including, without limitation, retrospectively taking any of the actions contemplated once a Bet has been placed and before or after it has been resolved). For the avoidance of doubt, "impact" on any sporting or other event includes, without limitation:
    • Any reduction in the number of games or matches in a season;
    • Any material change in the length of a game or match or when the matches are played;
    • A material change to the format or rules of the relevant event(s), series or competitions as determined by the relevant sports body; or
    • A change in the location of any match, game or event.

7. Futures Settlement

  • Some events have different rules and these are listed in the Specific Sports Rules. However, where an event has no rules listed in the Specific Sports Rules in relation to how and on what basis a futures market will be settled the following shall apply:
  • Where a season or tournament is unexpectedly shortened all futures markets/Bets will be settled in accordance with the official ruling of the relevant governing body after the postponement, so long as the ruling is made within ninety (90) days after the scheduled completion date:
    • unless the outcome has unequivocally been determined prior to the interruption of the season – example Team A were prior to the postponement unable to win more than x regular season games, Bets on over x games will be settled as a loser and Bets on under x wins settled as winners;
    • where the competition format has materially changed after the postponement and any outcome that was possible prior to the postponement is no longer made possible due to the format change – example Team B were mathematically able to make playoffs prior to the postponement however a new playoff format announced after the postponement prevented any opportunity to make playoffs, all Bets on Team B to make and miss playoffs will be void; and
    • where a league/governing body officially suspends a season and rules for recording purposes that all stats are final on the shortened season, futures will be settled in accordance with the official ruling. If deemed completed by the relevant governing body, winners will be settled as so, and remaining selections void unless the outcome has unequivocally been determined prior to the suspension of the season or stated by the relevant governing body.
  • Bets on events that do not reach completion before the interruption but have already been unconditionally determined will be settled as such. For example, if Team A is mathematically eliminated from playoffs prior to the interruption then Bets on Team A to miss the playoffs are winners whereas Bets on Team A to make the playoffs or win the championship are losers.
  • If the ruling governing body announces within ninety (90) days of the original scheduled completion date, the rescheduling of a tournament or competition all Bets on the original competition will remain active. At the customer's request, Betway will void (subject to applicable regulatory approvals) Bets made on the originally scheduled tournament or competition but only before the start of the rescheduled competition. In the event that no official ruling is made postponing the competition or tournament within ninety (90) days of the original scheduled completion date all Bets will be void.

8. Abandonments, Cancellations and Postponements

  • Some sports have different rules and these are listed in the Specific Sports Rules. However, where a sport has no rules in listed the Specific Sports Rules in relation to an abandonment, cancellation and/or postponement the following shall apply.
  • In relation to any match, fixture, game, individual event, race or similar: If the event is not completed within forty-eight (48) hours after the scheduled completion date, then all Bets for this event will be void, except for Bets on any events that have been unconditionally determined.
  • In relation to any tournament, competition or similar: If the event is not completed within twenty-four (24) hours following the scheduled completion date of the event, then any wagers relating to the event will be settled in accordance with the official ruling of the relevant governing body, providing such a decision is given within ninety (90) days after the scheduled completion date. If no official ruling is announced in this ninety (90)-day period, then Bets on this event will be void, except for Bets which have been unconditionally determined. If a wager is to be voided (subject to applicable regulatory approvals) but has been part-settled as a courtesy to Betway customers, then such part-settled Bets will be reversed and all Bets will be void.
  • If there is no further sporting action that does not contain the selection 'draw' or 'tie', all Bets placed after this conclusion of action will be voided (e.g., If the game ends in a draw and the two selections that are named are "Team A" and "Team B" without a "Draw" or "Tie" selection – the Bet on either Team A or B will be Voided).
  • Betway will decide (acting reasonably) whether an event relates to a match (or similar) or a tournament (or similar). However, by way of example, the following shall apply:
    • Major League Soccer Cup = tournament;
    • NFL AFC West = tournament;
    • Ryder Cup outright = tournament;
    • Golf tournament outright = tournament;
    • Tennis Tournament outright = tournament;
    • Motor Race (e.g. Indianapolis 500) = match;
    • NBA Finals = match; and
    • NBA Championship = tournament.

9. Change of Venue

  • Some events have different rules and these are listed in the Specific Sports Rules. However, if change of venue is not specified within the Specific Sports Rules then the following shall apply:
  • For any team sport: if the scheduled venue is changed after a Bet is placed, all Bets will be void only if the new venue is a home ground of the original away team (or in the case of international matches, only if the venue changes to a venue in a different country).
  • For all categories other than team sports: if the scheduled venue is changed after a Bet is placed, all Bets will stand.
  • If there is a change in the type of scheduled surface (e.g., a soccer match switching from grass to astroturf) after a Bet is placed, all Bets will stand.

10. Periods of Time

  • Some events have different rules and these are listed in the Specific Sports Rules. However, if not specified within the Specific Sports Rules then the following shall apply:
  • If the scheduled duration of an event is changed after a Bet is placed but before the start of the event, then all Bets will be void (subject to applicable regulatory approvals).
  • Some wagers refer to the length of time until an occurrence in the event (e.g., time of first goal). If an event happens in stoppage or injury time after any regular time period then it will be deemed to have occurred at the end of the regular time period.
  • All Bets apply to the relevant full 'regular time' period including stoppage time. Any extra-time and/or penalty shoot-out is not included.
  • References within these Sportsbook House Rules to a particular number of 'days' shall mean the end of the day local time after the expiry of the specified number of days.

11. Dead Heats

  • Unless stated otherwise in the Specific Sports Rules the Dead Heat Rule applies to Bets on a sport where there are more winners than expected.
  • If a "dead-heat" between two selections is declared on any event, half the stake is applied to the selection at full odds and the other half is lost. If more than two "dead-heats" are declared, the stake is proportioned accordingly.
  • If not otherwise stated as a push settlement, in the event of a tie, where no 'draw' option was offered by Betway on such outcome, wagers will be paid at face value (total payout figure including the initial stake) divided by the number of competitors tied for that placing. The stake is proportioned according to the number of competitors tied for that placing.

12. Errors

  • If, as a result of technical or system problems, human or other error, a Bet is accepted that is at odds (which includes handicap provisions or similar), pricing and/or is on other terms that are either: (i) materially different from those available in the general betting market at the time the Bet was made; or (ii) clearly incorrect given the chance of the event occurring at the time the Bet was made, including, in either case, because the Bet was placed after the start of an event, because the market was not displaying or reflecting in-play status, or because of any other reason (collectively, "Obvious Error"), then we reserve the right (except in New Jersey) to void or cancel any Bet placed where such Obvious Error has occurred. Examples of Obvious Errors may include, but are not limited to, the following:
    • Inversion of odds and/or lines (e.g., odds or lines for Team A being incorrectly applied to Team B or vice versa)
    • Mistyping or application of incorrect odds, including, but not limited to, applying + or – incorrectly to the outcome (e.g., +200 instead of –200) or applying a decimal point in the wrong place (e.g., 11 instead of 1.1)
    • Technical error causing key information to not be registered and rendering odds incorrect (e.g., a touchdown not being recognized)
  • If Betway accepts a Bet for which the outcome has already been determined, then that Bet shall be deemed void (and no winnings shall be payable in respect of it).

13. Maximum Winnings

  • For all events listed below, the maximum payout limits apply on a per day basis. If you place a Bet that exceeds the applicable limits for a particular event, the relevant maximum payouts will still apply.
  • The maximum payout limits refer to the total returns on your Bets, excluding your original stake.
  • The maximum payout limits apply to any one customer or group of customers acting together, backing the same combination of selections, regardless of whether or not such Bets are struck separately, at a range of different prices, on different days and through a number of different accounts. If Betway believes that a number of Bets have been placed in this way, the total payment of all those Bets combined will be limited to one single maximum payout.
  • The maximum payouts shown below are shown in U.S. Dollars. If Bets are placed in another currency, the maximum payout will be converted using the applicable exchange rate on the day of settlement of the Bets.
  • The above maximum payout limits will apply to the events shown (please note, if a multiple/parlay Bet has been placed which involves events with different maximum payout limits, the lowest applicable maximum payout limit will apply to the whole of your parlay Bet – for example, if you place a parlay Bet on NFL and on a Tennis match, your winnings will be capped at $200,000 and not $500,000).
  • For games in which we offer 1-Game Parlay, the maximum payout will be equal to the overall maximum payout of the event involved.

SPORT

Tier 1

Tier 2

Tier 3

Football

$500,000

$250,000

$100,000

Baseball

$500,000

$100,000

 

Basketball

$500,000

$250,000

$100,000

Soccer

$500,000

$250,000

$100,000

Ice Hockey

$500,000

$75,000

 

Golf

$250,000

$25,000

 

Tennis

$200,000

$150,000

$25,000

Motorsports

$75,000

$25,000

 

MMA & Boxing

$100,000

$25,000

 

Cricket

$100,000

 

 

Darts

$50,000

$25,000

 

Rugby

$50,000

 

 

Snooker

$25,000

 

 

Australian Football

$25,000

 

 

Handball

$25,000

 

 

Volleyball

$25,000

 

 

Other

$25,000

 

 

League Tiers per Sport

SPORT

Tier 1

Tier 2

Tier 3

Football

NFL

NCAA

Arena

Baseball

MLB

Other

 

Basketball

NBA

NCAA

Other

Soccer

*Top Leagues

**Top Leagues

Other

Ice Hockey

NHL

Other

 

Golf

Majors, WGC Events

Other

 

Tennis

Grand Slams

ATP & WTA

Other

Motorsports

F1/NASCAR

Other

 

MMA & Boxing

UFC/WBA/WBC

Other

 

Cricket

International, Top Leagues

 

 

Darts

PDC Events

Other

 

Rugby

International Tournaments and Matches/Top Leagues
(UK, AUS, NZ)

 

 

Snooker

WPBSA Events

Other

 

Australian Football

AFL

 

 

Handball

All

 

 

Volleyball

All

 

 

Other

Other

 

 

 

*Tier 1 Leagues and Competitions (English Premier League, Serie A, Ligue 1, Bundesliga, UEFA Champions League, UEFA Europa League, World Cup, European Championships, Copa America)

**Tier 2 – MLS, Eredivisie, A-League, Portuguese Superliga, FIFA regulated Country v. Country international qualifiers / Tournaments, including those run by member Federations of FIFA.

Overall Maximum Daily Payout Limit: Subject to any lower limits that may apply in respect of any particular event (as set out above), the overall maximum daily payout limit to any customer for all winning Bets placed on Betway products combined is $500,000. If you place winning Bets on those products that exceed this daily limit, your winnings will be reduced to $500,000 and the remainder of your winnings in excess of $500,000 will be forfeited by you.

14. Parlays

  • A parlay Bet consists of a number of legs. A leg is defined as one or more chosen selections in any individual event.
  • Betway reserves the right in its sole discretion not to accept certain parlay Bets or to scale back stakes.
  • All parlay Bets placed are subject to the Sportsbook House Rules that apply to each individual sport that relates to any leg of any parlay Bet.
  • If any selection in any leg is a non-runner or otherwise void under the Sportsbook House Rules (e.g., an abandoned match) then all Bets on that individual leg will be void and the parlay Bet shall be adjusted accordingly. For example a treble including one void leg will become a double. If that voided leg means that an individual Bet within a parlay becomes a single Bet, then this single Bet will stand.
  • Parlay Bets combining different selections within the same event are not accepted when there are related contingencies (i.e., where the outcome of one event is likely to affect the odds on the outcome of another event). The rejection of related contingency Bets may happen automatically at the Bet placement stage. However, if such a Bet is taken in error, Betway may settle the individual Bet combinations which include two or more of the related contingency selections, as single Bets.
  • Multiple bets that combine different selections within the same event are not accepted where the outcome of one affects or is affected by the other. If such a Bet is taken in error, the Bet will be cancelled.
  • 1-Game Parlay: You can build your own unique bets using Betway's 1-Game Parlay ("1-Game Parlay") feature. 1-Game Parlay Bets are considered to be those that have been placed through the 1-Game Parlay feature and due to being interrelated could not have been placed as a standard Bet type. 1-Game Parlay Bets are subject to the following conditions:
    • 1-Game Parlay Bets cannot be included in Banker, If Bet, Reverse If Bet or Teaser Bets.
    • "Add to Bet" will not be available on any 1-Game Parlay Bet.
    • A maximum of six (6) markets from a single match can be included in a 1-Game Parlay Bet.
    • If a market within a 1-Game Parlay Bet is void/pushed, then the entire 1-Game Parlay Bet will be void/pushed (e.g., if your goal scorer selection does not play the entire Bet will be void regardless of the outcome of the other selections).
    • Betway will not be responsible if the 1-Game Parlay feature is not available for technical reasons.
    • Betway reserves the right to reverse the settlement of a 1-Game Parlay Bet if the Bet or a selection within the Bet is settled in error.
    • Betway reserves the right to accept or decline any Bet requested for any competition or market or Bet type that is included in the 1-Game Parlay feature.
    • Betway reserves the right to amend, suspend or remove the 1-Game Parlay feature (or any part of it) at any time for any event, fixture, market or patron.
    • Betway reserves the right to remove the 1-Game Parlay feature for any patron or group of patrons where it has reasonable grounds to believe that the patron or group of patrons is misusing the feature.
    • The 1-Game Parlay feature is only available on select sports that are available on the Services where the 1 Game Parlay feature toggle is specifically made available for use in connection with an event or wager.
  • Parlay Boosts: When offered, parlay boosts (“Parlay Boosts”) will entitle you to increased winnings when you make a parlay Bet with three (3) or more legs. The details on the value of any Parlay Boost offered, including the minimum odds required to place the wager, will be provided via a graphics or similar table on the Services and in any communications promoting the availability of a Parlay Boost. If a Parlay Boost applies, the increased potential winnings will be displayed directly in the Bet slip. Parlay Boosts are paid out as ‘real money” upon Bet settlement. Cashed out or previously placed parlay Bets do not qualify for a Parlay Boost. You will be notified of Parlay Boosts via email or on the Services and the eligible event, sport or league to which it applies. Parlay Boosts are subject to the following conditions:
    • If an ineligible selection is added to a parlay Bet, a Parlay Boost will not be given to the parlay Bet at all. The Parlay Boost is given only if all selections on an eligible parlay Bet are eligible for the Parlay Boost. As is the case with all parlays, the maximum wager on a Parlay Boost will be limited by the leg of the wager with the lowest maximum wager.
    • Any pushed or canceled selection in your parlay Bet will result in receiving a reduced Parlay Boost. The reduced Parlay Boost will be equal to the boost for the remaining selections. For example, if the Parlay Boost on four (4) legs is 3% and the Parlay Boost on three (3) legs is 2%, a push (or cancellation) in one (1) of the four (4) legs will not eliminate the boost entirely. It will fall back to the value of the three (3) legs, which is 2%.
    • Parlay Boosts may be subject to restrictions: for example, they may only be valid for certain sports or may only be used on certain devices. In such cases you will be informed of the restrictions in the Parlay Boost overview. Parlay Boosts may not be combinable with other special promotions and offers. Additionally, Free Bets may not be used to make Parlay Boosts.
    • Boosted payout will only be on net winnings (the initial stake is not included in the percentage payout).
    • The Parlay Boost shall be applied to the qualifying pre-selected Bet only and cannot be transferred to any other wager.
    • Unless otherwise stated, Bets for which Parlay Boosts are offered will be governed by Betway’s usual settlement rules.
    • We reserve the right to void any Bet with a Parlay Boost if: (i) the enhanced potential winnings was intended to apply to pre-match Bets only; and (ii) we erroneously accepted the Bet, at its enhanced potential payout, after the relevant event started.
    • We reserve the right to withdraw any Parlay Boosts and edit the respective potential winnings in our sole discretion.
    • In order to opt out of Parlay Boosts, you must contact customer support. At that time, support can cancel the Parlay Boost.

15. Odds Boosts

  • Any Bets for which we offer Odds Boosts, including, without limitation, Odds Boosts on parlay bets, will be settled on the basis of normal time and injury time (i.e., excluding any extra time, penalties or similar) unless otherwise specified in the relevant Bet or Bet rules.
  • Unless otherwise stated, Bets for which Odds Boosts are offered will be governed by Betway's usual settlement rules.
  • We reserve the right to void any Bet with an Odds Boosts if: (i) the enhanced price was intended to apply to pre-match Bets only; and (ii) we erroneously accepted the Bet, at its enhanced price, after the relevant event started.
  • We reserve the right to withdraw any Odds Boosts and edit the respective odds on the enhanced price.
  • Unless stated in the Odds Boost, the Bets refer to the next official event that the listed team/participant(s) are scheduled to participate in.
  • Markets can tend to fluctuate in price quite often which can sometimes lead to the Odds Boost price not representing any enhanced value in comparison to its original markets.

16. Miscellaneous

  • Betway reserves the right in its sole discretion not to accept certain Bets, or to scale back the stakes (on a per user or aggregate basis).
  • All references to time periods in the Sportsbook House Rules relate to the time zone in which the event takes place. For example, a reference to the start time of a football game relates to the local kick-off time.
  • All information supplied by Betway is done so in good faith. However, Betway cannot accept liability for any errors or omissions in respect of any information, such as the posting of prices, runners, times, scores, results or general statistics.
  • Any results or scores of which you may be advised by a Betway employee or agent (for example during betting in-play) are provided for guidance purposes only.
  • Customers are responsible for ensuring that they satisfy themselves that the selection on which they place a Bet is their intended selection. For example, in the case of a competitor bearing the same name as another individual not competing in the relevant event, the onus is on the customer to ensure that they know which competitor is being referred to in the relevant market and to ensure that they are placing their Bet on their chosen competitor.
  • Please be aware that if you place related or corresponding Bets on a combination of Betway's platforms (and/ or the betting products of other third parties), it is possible for Bets on one product to be voided (subject to applicable regulatory approval) in accordance with Betway's terms and conditions, while Bets on another product may stand. You should note that Betway will have no liability to you in the event that one or more of your Bets on Betway's products are amended or voided in accordance with Betway's terms and conditions, even if your other related Bets stand (and even if you have specifically relied on Bets you have placed on one product in order to place related Bets on another product).
  • Betway may, in its sole and absolute discretion, decide to suspend betting at any time (even if such suspension is earlier than anticipated by the Sportsbook House Rules). In the interests of maintaining integrity and fairness, Betway may also void certain bets on an event or void a whole event in its entirety (subject to applicable regulatory approvals).
  • Betway promotions are available at the discretion of Betway and Betway reserves the right to restrict the availability of a promotion to any person at its absolute discretion.
  • Betway reserves the right, at our discretion, to perform any and all reasonable investigations on customers for the purpose of verifying information about customers such as source of funds, background history, and creditworthiness.
  • Any employee of a sports governing body or member team who is not prohibited from wagering must register with the NJDGE by completing this form prior to placing a sports wager.

17. Betting Disputes

Please visit our Responsible Gaming Page for information regarding complaints and disputes. When a customer has exhausted the internal Betway Sportsbook betting dispute process without a satisfactory outcome, and the customer's betting dispute is related to betting that took place in New Jersey, the customer can contact the NJDGE by completing an Internet Dispute Form on the NJDGE's website or contacting the NJDGE at:

New Jersey Division of Gaming Enforcement
1300 Atlantic Avenue
Atlantic City, NJ 08401
Phone: 609-984-0909
Email: [email protected]

18. Fraud and Collusion

18.1. Betway reserves the right to void any or all Bets made by any person or group of persons acting in an attempt to defraud us.

18.2. A number of Bets may be treated as being one when a customer places multiple copies of the same Bet. When this occurs all Bets may be voided apart from the first Bet struck (subject to any applicable regulatory approvals). A number of Bets that contain the same single selection may be treated as being one. When this occurs all Bets may be voided apart from the first Bet struck. An example would be where one (1) particular selection is repeatedly included in multiple Bets involving other short-priced selections.

18.3. Where there is evidence of a series of Bets each containing the same (or very similar) selection(s) having been placed by or for the same individual or syndicate or individuals, Betway reserves the right to make Bets void and suspend relevant accounts (subject to any applicable regulatory approvals). This rule applies to both settled and unsettled Bets.

18.4. If you have played in a professional capacity, or in tandem with other customer(s) as part of a club, group, etc., or placed Bets or wagers in a coordinated manner with other customer(s) involving the same (or materially the same) selections; in this instance we further reserve the right, at our sole discretion, to restrict the total maximum pay out for the combined total of any such Bets, to the equivalent of the maximum daily payout limit permitted for a single customer (as outlined above). Betway is for sole use on an individual basis and for personal entertainment only.

18.5. Betway allows only one (1) Account per person. Any subsequent Accounts opened under the same postcode/personal details/IP address that are found to be related to any existing Account may be closed immediately and any Bets will be voided at Betway's discretion (subject to any applicable regulatory approvals).Except if prohibited in New Jersey, Betway reserves the right to reclaim any winnings attained by these means and we reserve the right to withhold all or part of your balance and/or recover from your Account deposits, pay outs, bonuses, any winnings that are attained by these means.

Specific Sports Rules

General

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal.

Video Assistant Referee (VAR) will be taken into account. Decisions made after a significant event occurs, may result in confirmed bets being voided. Bets voided will be from the time of the significant event, until the time the final VAR decision was officially announced.

An exception is made when this rule relates to friendly matches. In such cases, all match markets are settled based on the actual result at the end of the game (excluding any extra time), irrespective of whether the full 90 minutes is played. This rule applies only to matches with regular playing time of two 45-minute halves.

Some Soccer matches may have different playing schedules. In that case the following will apply:

  • 90 minutes scheduled play (3 x 30 minutes). Full-time bets are still considered valid. Half-time bets are considered void.
  • 80 minutes scheduled play (2 x 40 minutes). All bets are still considered valid.
  • If the playing schedule is different from the above stated, all bets are void.

Should any match be played prior to the date or kick-off time denoted then bets will stand provided the wager is placed not later than the revised kick-off time.

Bets on a match or qualification are not affected if a team is subsequently disqualified from, or re-instated to the competition.

All bets on a match abandoned before the completion of the regular time will be void unless the match is rearranged and played on the same date (local time) or stated otherwise in the rules, except for bets on any markets that have been unconditionally determined.

If the game does not take place as scheduled and is not played on the same date (local time) all bets are void. An exception is made if incorrect kick-off time is announced on our website.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Bets will stand if we list a team name without specifying the term 'XI' in the name.

In the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Extra Time

All bets are settled on the official statistics for the extra time period only. Any goals, corners, etc. that were taken or scored during the regulation time do not count. Extra time does not include a Penalty shootout.

If the match does not go to an Extra Time [ET] all bets are void.

Markets offering:
3W Money Line
1st Half 3W Money Line
Draw No Bet
To Win To Nil
3W Handicap
Total Goals
Number Of Team Goals
Total Team Goals
Teams Odd/Even
Both Teams To Score
1X2 Rest Of The Match
Teams Clean Sheet
Goal Crazy
Corners
Corners 1st Half
Double Chance
Exact Score
Odd/Even
1st Team To Score
Last To Score
2nd - 10th Goal (Next Goal)

Penalties Shootout

All bets are settled on the official score for penalty shootout part only.

If the match does not go to a penalty shootout all bets are void.

Markets offering:
Penalties HC & OU - all of the penalty kicks taken during shootout
To Win Penalties
Total Penalties Taken - all of the penalty kicks taken during shootout
Total Team Penalties Converted - only converted penalties count for settlement
Penalties Sudden Death - select if the shootout will exceed the first 10 penalties
Penalties Exact Score
Team GK X Penalty Save - Predict if the GK will make a save. If there is no save, all bets will be void.
Team X Penalty Props - Predict specific method of penalty to be Scored/Missed. If the penalty is Scored/Missed in another way than the listed selections, bets will be settled as losers.
Team To Take 1st Penalty
Team To Take Last Penalty
Team To Miss 1st Penalty
Last Penalty Score/Miss
First Penalty - Twentieth Penalty - choose per each Team if First, Second, Third... penalty taken will be either scored or missed

1X2/HC/OU for 5/10/15 minutes markets

Predict the score within defined periods of 5, 10 or 15 minutes of live soccer games.

You can place bets on either 1X2 FT Money Line, Handicap or Over/Under.

Next minute markets

Each market refers to a specific 1 or 5 minute period in the match. It is split into minutes and seconds and it is displayed as part of the market title. 00:59 seconds counts as the first minute, 01:59 counts as the second minute, and so on.

Injury time does not count. For example:

The 5 minute period 40:00-44:59 refers to the first half only and does not include first half injury time. The 5 minute period 45:00-49:59 refers to the start of the second half only and does not include first half injury time. The 5 minute period 85:00-89:59 refers to the second half only and does not include second half injury time.

Settlement will be made based on:

  1. The official website of the competition
  2. The data transmitted by our data providers
  3. The data from the TV broadcaster covering the match

If a match is abandoned during any of these minute markets, all bets placed will be void if the time of the bet period was not completed. Bets in which the time of the bet period was completed will be settled and not declared void.

If a specified minute period is not completed, all bets will be void unless a winning market has already been established prior to the stoppage in play. All disallowed or cancelled goals, corner kicks, cards, penalties, free kicks, goal kicks and throw-ins will not count.

Goal will be settled on the time the goal is scored.

  • Corner is considered to have happened when it is AWARDED (not when it is taken).
  • Cards - both yellow and red cards count. Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count. A card is considered to have happened when it is shown.
  • Penalty is considered to have happened when it is AWARDED (not when it is taken).
  • Free kick is considered to have happened when it is AWARDED (not when it is taken).
  • Goal kick is considered to have happened when it is AWARDED (not when it is taken).
  • Throw in is considered to have happened when it is AWARDED (not when it is taken).

1X2

Bets can be placed by either selecting a Home Win, a Draw or an Away Win. If a game is abandoned, bets will be void.

1 - Home Win X - Draw 2 - Away Win

Asians

The Asian Line is a special type of handicap used for Soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes. If a game is abandoned, bets will be void.

Asian Handicap

What it means

0

You win if your team wins the match. If there's a draw (0 goals difference), your stake is refunded.

0.25

You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

0.5

You win if your team draws or wins the match.

0.75

You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the stake.

1

You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

-0.25

You win if your team wins the match. If it draws you lose half of the stake.

-0.5

You win if your team wins the match.

-0.75

You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

-1

You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man United - Live score 1:0

Team

Asian Handicap

Odds

Juventus

-0.75

1.80

Manchester

+0.75

2.15

Final score 3:0 If you bet on Juventus $100, your net win is $80 Final score 2:0, 3:1 If you bet on Juventus $100, your net win $40 Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3 If you bet on Man. United $100, your net win is $115

Over/Under

Predict the total goals scored in a match. Goals are considered regardless of whether they are scored before or after the bets are placed (unlike Asians, where the result before the bet has been placed is ignored). If a game is abandoned, bets will be void unless settlement is already unconditionally determined.

Over/Under

What it means

Under 2

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there are three or more goals scored in the match.

Under 2.25

Bets win if there is either 0 or 1 goal scored in the match. If there are two goals exactly, half the stake will win and half will be returned. Bets lose if there are three or more goals scored in the match.

Under 2.5

Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Under 2.75

Bets win if there are 0, 1 or 2 goals scored in the match. If there are three goals exactly, half the stake will be returned and half will be lost. Bets lose if there are four or more goals scored in the match.

Over 2

Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.25

Bets win if there are three or more goals scored in the match. If there are two goals exactly, half the stake will be returned and half will be lost. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5

Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Over 2.75

Bets win if there are four or more goals scored in the match. If there are three goals exactly, half the stake will win and half will be returned. Bets lose if there are 0, 1 or 2 goals scored in the match.

Total Goals/Total Goals 1st Half

Predict the total goals scored in the match/1st half by both teams. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Over 2.5 - The bet will be a winner if there are 3 or more goals in the match/ 1st half

Under 2.5 - The bet will be a winner if there are 2 goals or less in the match/ 1st half

Total Team Goals/1st Half Total Team Goals

Predict the total goals scored by a certain team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

For example:

Over 2.5 - The bet will be a winner if the team scores 3 or more goals in the match/ 1st half

Under 2.5 - The bet will be a winner if the team scores 2 goals or less in the match/ 1sthalf

1st Half: 1X2, Asians and Over/Under

Bets will be settled on the first half result only. If a match is abandoned before half time, the bet will be void, unless the markets were unconditionally determined. If a match is abandoned during the second half then all first half bets are still valid.

2nd Half: 1X2, Asians and Over/Under

Bets will be settled on the second half result only. If a match is abandoned then all bets will be void, unless the markets were unconditionally determined.

1X2 Up to 30th Min, Asians and Over/Under Up to 30th Min

All bets will be settled based on the score by the end of the 30-th min (29:59). If a match is abandoned before the 30th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 30th min, all bets will stand.

1X2 Up to 70th Min, Asians and Over/Under Up to 70th Min

All bets will be settled based on the score by the end of the 70-th min (69:59). If a match is abandoned before the 70th min, bets will be void, except O/U bets which have already been determined. If a match is abandoned after the 70th min, all bets will stand.

Draw no bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

Double Chance

A Double Chance market allows you to cover two of the three possible outcomes in a game with one bet. There is also Double Chance 1st Half market, which is settled according to the result of the 1st half only.

The following options are available:

1 or X - if the result is either a home win or a draw then bets on this option are winners. X or 2 - if the result is either a draw or an away win then bets on this option are winners. 1 or 2 - if the result is either a home win or an away win then bets on this option are winners.

Exact Score

Predict the exact score of the match by choosing from given results. There is another variation of this market available: Exact score 1st Half – you have to predict the score of the 1st Half.

Multi-Bet Exact Score

Predict the final score of the game by choosing from given options. Every option includes several results. You win if the final score is the same as any of the results featured in the option you have bet on.

Otherwise you lose. For example:

You have bet on line: 1:0, 2:0, 3:0. If the final score is either 1:0 or 2:0 or 3:0, you will win. If any other result occurs, your bet will be lost.

Multi Goals FT / 1st Half / 2nd Half / Teams

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of each soccer game.

Selections are predefined goal ranges and “Other than” selections refer to any different goal range.

Example: if you place a bet on the "1-4 Goals" selection and the game ends in a 0-0 draw or with 5 or more goals scored, your bet will be lost. A winning bet in this market will be one placed on the "Other than 1-4" selection.

Multi Goals Premier

Predict whether or not a specific range of goals will be scored inside the full 90 minutes of the game. If a game is abandoned bets will be void, unless the market has already been determined.

Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

Halftime/Fulltime Premier

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you chose 12/X, you bet on the home team or away team to lead in the first half and the match to end in a draw. Extra time and penalty shootouts do not count.

Half Time OR Full Time

Predict the outcome of at least one of the game parts - either the Half-Time result or the Full-Time result – 3 Way. If the event is not completed, then all bets are void, unless the market has already been determined.

Both Teams to Score

Predict whether both teams will score at least one goal in the game. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Yes” – meaning that both teams will score.

“No” – meaning that either team will not score.

Both teams to score in 1st half

Predict whether both teams will score at least one goal in the 1st half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Both teams to score in 2nd half

Predict whether both teams will score at least one goal in the 2nd half. Own goals count towards the team credited with the goal. If a game is abandoned, bets will be void, unless the outcome of these bets is already determined.

Both To Score No Draw

"Yes" selection wins if:
Both Teams score and final result finishes with a winner (example: 2-1).
"No" selections wins if:
Either only one Team scores or Both Teams score but result finishes draw (example: 1-0 / 1-1 / 2-2...).

Both Teams To Score In Both Halves

"Yes" selection wins if:
Both Teams score in both halves.
"No" selections wins if:
If both teams do score but not in both halves & if both teams do not score at all.

Team To Score First & Win / Draw / Lose

Winning selection is the one that fully accomplishes the combination of which team will score first inside the game and either win, draw or lose afterwards.

3 Way Handicap

In a 3W Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled according to the final result. There is another option of this market: 1st Half 3 W Handicap, which is settled according to the result of 1sthalf only.

For example:

Handicap (-2) - You will win if your team wins the match with a goal difference of three or more. Tie (-2) - You will win if the team with (-2) Handicap wins the match with exactly 2 goals difference. Handicap (+2) - You will win if your team loses / draws / wins by 1 goal.

First to Score/Last to Score/2ndGoal/3rd Goal/4th Goal….

Predict which team will score the first/2nd/3rd/4th/…./last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned all bets will be void, unless the outcome of a bet is already determined.

Winning Margin

Predict the team to win the match and the victory margin. For example in a match Team A vs Team B:

Bet on Team A to win by 2 or more goals wins if the result is 2:0, 3:0, 3:1, 4:0, 4:1, 4:2, etc.

Bet on Team A to win by 1 goal wins if the result is 1:0, 2:1, 3:2, etc.

Bet on Score Draw wins in case of any draw results with the exception of 0:0, i.e. 1:1, 2:2, 3:3, etc.

Bet on No score draw wins only if the result is 0:0.

Bet on Team B to win by 2 or more goals wins if the result is 0:2, 0:3, 1:3, 0:4, 1:4, 2:4, etc.

Bet on Team B to win by 1 goal wins if the result is 0:1, 1:2, 2:3, etc.

Odd/Even

Predict if accumulated goals by both teams will add up to an odd or even number. When no goals are scored, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Odd/Even – bets on it are settled according to Full time score

1st Half Odd/Even – bets on it are settled according to the 1st half result only

2nd Half Odd/Even – bets on it are settled according to the 2nd half result only

Teams Odd/Even

Predict if accumulated goals by a certain team will add up to an odd or even number. If this team has 0 goals, it is considered as Even for settlement purposes. If a game is abandoned, bets will be void, unless an outcome is already determined. There are several variations of this market:

Teams Odd/Even - bets are settled according to the goals scored by the named team for the Full time

1st Half Teams Odd/Even – bets are settled according to the goals scored by the named team for the 1st half

2nd Half Teams Odd/Even - bets are settled according to the goals scored by the named team for the 2nd half

Goalscorer

Predict if a player will score first/last/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. If only own goals are scored in the match, it will be considered as No Goalscorer result for settlement purposes.

For Live Betting, own goals will not count for first or subsequent goal scorers. If any goal is officially awarded as an own goal, the result of the following goal scorer market will count for the settlement of the original one - e.g. first goal of the game is an own goal. The scorer of the second goal will be settled as the winner for both the first and second goal scorer. In the event of the first goal scorer being an own goal and that being the only goal of the game, both the first and second goal scorers will be settled as no goal scorer.

Bets on players not taking part in the match will be void. For First Goalscorer, bets on players coming on as substitutes after the first goal has already been scored will also be declared void.

If a match is abandoned after the first goal has already been scored, all winning bets on First Goalscorer and on Anytime Goalscorer (bets on players who have already scored) will stand, all other bets on Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

Goalscorer Premier

Betting options available on this market are:

First or Last Goalscorer – Predict if a certain player will score either first or last goal in the match

2 or more – Predict if a certain player will score 2 or more goals in the match

3 or more - Predict if a certain player will score 3 or more goals in the match

Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration. Bets on players not taking part in the match will be void.

If a match is abandoned, bets on this market will be void with the exception of any bets that have an already determined outcome.

Team Goalscorer

Predict which player of a certain team will score the most goals in a League/Tournament.

Goals scored both in regular and extra time count. Penalty shootout goals do not count. In case two or more players score the same amount of goals, dead-heat rules apply. If there aren’t any goals scored by the named team, all bets will be void.

Top Goalscorer

Players who are nominated to play for their teams are considered VALID bets regardless of whether they are sidelined or injured during the tournament. In case a player is transferred to a different club within the same league, goals scored prior to the move will be counted. If a player is transferred to a club in another league, goals scored prior to the transfer cannot be brought over to his/her new league. All bets will stand in case of any of the above-mentioned scenario, unless otherwise stated:

Own goals will be ignored.

Only League goals scored are counted.

Goals scored in playoff matches are not counted.

If two or more players score the same amount of goals, dead-heat rules apply.

Teams to score in 1st Half/2ndHalf/Both halves

Predict if a team will score at least one goal in 1st Half/2nd Half/Both halves. Own goals count to the team credited with the goal for settlement purposes.

If an event is abandoned, all bets will be void, unless the outcome of the placed bet has already been determined.

Teams Clean Sheet

Clean sheet means that a team will finish the game without conceding a goal. Own goals are valid for settlement purposes. If a game is abandoned, all bets will be void, unless settlement is already unconditionally determined.

For example:

Team Clean sheet team A “Yes” – in order for the bet to be settled as a winner team A should not concede any goal (including an own goal) in the game. If it does, the bet is lost.

Team Clean sheet Team A “No” – in order for the bet to be settled as a winner team A should concede a goal (an own goal counts as well) in the game. If it doesn’t, the bet is lost.

Head 2 Head

  • If one or more contestants fail to start the tournament, all bets are considered void. If both Teams reach the same stage, the bets will be void.

Total Goals Min

Total Goals Min is the sum of the minutes of all goals scored in the regular time of the game. Goal times are recorded as the full minute according to the official source. Any goal scored in the added time of the 1st half will be recorded as the 45th minute. Any goal scored in the added time of the 2nd half will be recorded as the 90th minute. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Win/Loss is determined by comparing Total Goals Min with preset number. If a game is abandoned, bets on this market will be void.

OU & Goal Crazy/Goal Crazy/1stHalf Goal Crazy

Bets are settled on the total number of goals scored by both teams in the match - Goal Crazy, or for the 1st half - 1st Half Goal Crazy. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on 1st Half Goal Crazy will stand and bets on Goal Crazy will be void. Example:

If you pick 2-3, you win if 2 or 3 goals are scored in the match/1st half. Otherwise your bet is lost. If you pick 3+, you win if 3 or more goals are scored in the match/1st half. Otherwise your bet is lost.

Half with Most Goals

Predict in which half most goals will be scored. If match is abandoned, all bets will be void, unless the market is already determined.

Number of Goals/Number of Goals 1st Half

Predict the exact number of goals scored in the match/1st half by both teams. If an event is abandoned during the 1st half, all bets on this market will be void. If an event is abandoned after the 1st half is completed, bets on Number of Goals 1st Half will stand and bets on Number of Goals will be void.

Number of Team Goals/Number of Team Goals 1st Half

Predict the exact number of goals scored by a named team in the match/1st half. Own goals count to the team credited with the goal. If an event is abandoned after the 1sthalf is completed, bets on Number of Team goals 1st Half will stand and bets on Number of Team Goals will be void.

First Half/Second Half

Predict the result of first and second half separately. If a match is abandoned, bets will be void.

Example: To win a bet on '1/X’, the home team must win the first half and the result of the second half should be a draw. Extra time and a penalty shootout do not count.

1X2 rest of the match

All bets are determined without taking into consideration the current result at the time the bet is being placed – as if the game was starting again from 0:0 score after the bet had been placed. If a match is abandoned, all bets are void.

Example: Current result is 1-0 and final result is 1-1. The result for the bet settlement is 0-1:

1 - Bets on Home Team are lost X - Bets on Draw are lost 2 - Bets on Away Team are winners.

Penalty

Penalty is similar to Over/Under Wager. Win/loss is determined by the number of penalties accumulated by both teams. If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

If a penalty is awarded, but not taken (referee changes his decision, the game is abandoned before the penalty is taken), this penalty will be ignored for settlement purposes.

Win to Nil

Predict if a certain team will win the game, without conceding a goal.

Win Either Half

Predict if a certain team will win at least one half of the game – no matter 1st or 2nd half.

Own Goal

Predict if there will be an own goal scored in the match.

Win From Behind

Predict if a certain team will be down by one or more goals during any time of the match, but will eventually win the match.

Score/Miss a Penalty

Predict if a certain team will score or miss a penalty during the game. Penalties that were cancelled by the referee will be ignored. When no penalty is taken, bets will be settled as losers.

Added Time in 1st Half/2nd Half

Added Time is similar to Over/Under wagers. Win/loss is determined by the Added Time officially announced by the referee, not by the actual time played. If a game is abandoned in the 1st half, all bets will be void.

If a game is abandoned in the 2nd half, Added Time in 1st Half bets will be settled, Added Time in 2nd Half bets will be void.

For example: If the referee shows 1 min added time and 2 min are played, bets will be settled as 1 min added time.

1st Goal Period

Predict when the 1st goal of the game will be scored by choosing from given time periods. Own goals will count for settlement purposes.

Betting periods at the end of either half include any injury/stoppage time added on by the match official at the end of normal time. Extra time does not count.

If a match is abandoned after the first goal is scored all bets will stand. If a match is abandoned before the first goal is scored, or a game finishes without any goals being scored, all bets will be void. As soon as a game kicks off it will be deemed to be in the first minute. So for example a goal scored after 24 minutes and 16 seconds will be settled as scored in the 25th minute.

Goal up to 30th Min

Predict if there will be a goal scored before the 30th Min (29:59) of the game. If a game is abandoned before the 30th Min, bets will be void, unless a goal has already been scored in the game.

Goal Scored 1-15Min, 16-30Min, 31-Half Time, Starting 2nd Half-60Min, 61-75Min, 76-Full Time

Bet on whether a goal will be scored in the named periods. If the match is abandoned, bets on the periods before the time of abandonment still stand, while all bets on periods after that time will be cancelled. Bets on the period which includes the minute the game was stopped, will be settled in case there is a goal already scored in the named period. Otherwise bets will be void.

Example: If the match is abandoned in the 38nd minute:

Bets on minutes: 1 to 15 and 16 to 30 will be settled. Bets on minutes: start of second half-60, 61-75, 76-Full Time will be void. Bets on minutes: 31-Half Time will be settled if there was a goal scored between 31st and 38th min Bets on minutes: 31-Half Time will be void if there was no goal scored between 31st and 38th min

Both teams to score & over 2.5

Yes = both teams to score a goal AND there are at least 3 goals scored in total in the game

No = both teams do not score a goal OR both teams do score a goal but there are less than 3 goals scored in total in the game.

If a match is abandoned, bets will be void, unless the outcome of a bet is already determined.

Match Winner & Both Teams to Score

Predict the winner of the game and if both teams will score/not score from the given options. If a match is abandoned, all bets will be void.

Scorecast

This is a prediction on both First to Score and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact Score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as first to score will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

1st Half Scorecast

This is a prediction on both First to Score and Exact Score in the 1st half of the match. Both should be correct for a bet to win. Own goals are not counted for first to score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the 1st half, bet will be settled with 1st Half Exact Score market odds at kick-off time. If 1st Half ends with 0:0 score, all bets will be void.

If player comes on the field after first goal is scored, or did not take part in the 1st Half at all, bets including him as first to score will be settled with 1st Half Exact Score market odds at kick-off time.

If a match is abandoned during the 1st Half, all bets will be void.

Anytime Scorecast

This is a prediction on both Anytime Goalscorer and Exact Score of the match. Both should be correct for a bet to win. Own goals are not counted for Anytime Goalscorer for settlement purposes.

If there are only own goals in the match, bet will be settled with Exact score market odds at kick-off time. If game ends with 0:0 score, all bets will be void.

If player did not take part in the game at all, bets including him as Anytime Goalscorer will be settled with Exact Score market odds at kick-off time.

If a match is abandoned after a goal or goals are scored, bets including players who have already scored will be settled with Anytime Goalscorer odds of Goalscorer bet type at kick-off time. All other bets will be void.

Wincast

This is a prediction on both First to Score and Final Result (home win, away win or draw) of the match.

Both should be correct for a bet to win. Own goals are not counted for First to Score: next goal scored which is not an own goal will be counted for settlement purposes.

If there are only own goals in the match, bet will be settled with 1X2 market odds at kick-off time.

If player comes on the field after first goal is scored, or did not take part in the game at all, bets including him as First to Score will be settled with 1X2 market odds at kick-off time.

If a match is abandoned after first goal is scored, bets will be settled with First to Score odds of Goalscorer bet type at kick-off time.

Half-time/Full-time & Over/Under 2.5

Predict the match result at half-time and full-time, and whether at least 3 goals will be scored in the match. Example: In order for the bet ‘1/X and Over 2.5’ to be successful, the home team must win the first half, then the final result should be a draw and 3 or more goals should be scored during the match. Extra time and penalty shootouts do not count.

Match Winner & O/U 1.5/2.5/3.5

Predict the winner of the match and if there will be over or under 1.5/2.5/3.5 goals scored in the match from the given options.

If a game is abandoned, all bets will be void.

Match Winner & O/U 1.5 1st Half

Predict the winner of the match and if there will be over or under 1.5 goals scored in the 1st half from the given options.

If a game is abandoned, all bets will be void.

Match To Go To Penalties

Predict if the match outcome will be decided after penalty shoot-out.

Match Decided In Extra Time

Predict if the match outcome will be decided in the Extra Time. Penalty shoot-out does not count.

1X2 Corners Full Time/1st Half/2ndHalf

Predict which team will take more corners. Available options are:

1 – Home team to take more corners X – Both teams to take an equal number of corners 2 – Away team to take more corners

Corners 1X2 Full Time is settled according to the corners taken during the whole match.

Corners 1X2 1st Half is settled according to the corners taken in the first half only.

Corners 1X2 2nd Half is settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Asians Handicap & Over/Under Corners FT/1st Half/2nd Half

This market is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the corners taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by the corners taken by both teams. Push rules apply.

Asians & Over/Under Corners FT will be settled according to the corners taken during the whole match.

Asians & Over/Under Corners 1st Half will be settled according to the corners taken in the first half only.

Asians & Over/Under Corners 2nd Half will be settled according to the corners taken in the second half only.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Team Corners

Total team corners are similar to Over/Under wager. Win/Loss is determined by the number of corners taken by the chosen team. Push rules apply. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Corners 2 Way

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Corners Odd/Even

Predict if the total corners taken in the match (by both teams) will add up to an odd or even number. Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way HC

In 3 way HC betting, the line is set so that there can also be a draw outcome, giving you 3 potential bets. Bets are settled by comparing the corners taken by each team, applying preset handicap.

For example:

Handicap (-1) - You win if your team takes two or more corners more than the opponent. Tie (-1) - You win if the team with (-1) Handicap takes exactly one corner more than its opponent. Handicap (+1) - You win if your team takes a bigger or an equal number of corners than its opponent.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners 3 Way OU

Predict if corners taken by both teams during the match will be over, under or exactly a given number.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

Corners Over/Under, Corners 1stHalf Over/Under, Corners 2nd Half Over/Under

Predict if the total corners taken in the match (by both teams) will be over or under a given number. Push rules apply.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Corner

Predict which team will take the first/last corner in the game.

Awarded, but not taken corners (there is a corner, but before it is taken the referee signals for the end of the first half or the match) will not count for settlement purposes. Also if a corner needs to be re-taken for any reason, it will be counted as 1 corner.

If a match is abandoned all bets will be void unless settlement is already determined.

2nd /3rd/4th/… Corner

Predict which team will take the named corner in the game. If this specific corner is not taken in the game, bets will be void. For example game finishes or is abandoned with 8 corners taken – all bets on any corner after the 8th will be void (9th, 10th, etc.).

Kick Off

Predict which team will perform the first kick of the game. Bets accepted after the decisive toss of coin will be void. All bets stand if a kick off has been made in the match, no matter if the match is later abandoned.

VAR

VAR review means that the referee needs to stop the game to consult VAR. A VAR review will have deemed to have occurred when there is notification of such within the stadium (Scoreboard / Tannoy announcement). Goals will be deemed to have occurred at the actual time of their occurrence, not the time the goal was confirmed by VAR. Where a market has been settled, the outcome of which is reversed following a subsequent VAR, the company reserve the right to resettle affected bets according to the VAR outcome

Player Cards / Player Red Card

Predict which Player will be carded - either with yellow card or with red card during the game.

Players entering the field as substitutes are eligible and will be counted for settlement purposes.

Cards shown to non-players, such as managers, substituted or substitution players - do not count for settlement.

Any card shown after the full-time whistle has been blown will be disregarded.

Both yellow and red cards count.

Red Cards

Red Cards is similar to Over/Under wager. Win/Loss is determined by the number of red cards accumulated by both teams.

Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

Total Booking in Match

This market is similar to Over/Under wager. Win/Loss is determined by points accumulated for cards shown to both teams. A yellow card counts as one point and a red card counts as two points. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaching staff, etc.) or substitutes on bench do not count.

If a match is abandoned all bets will be void unless settlement is already determined.

Most Cards

A prediction on which team will receive the most cards in the match.

Cards Handicap

A prediction on which team will receive the most cards in the match after the allocated handicap has been applied.

Race to X number of cards

A prediction on which team will be the first to receive the nominated number of cards.

1st Card to 10th Card

A prediction on which team will receive the card nominated in the market. In this market no card will lead to the market being voided.

First/Last Booking

Predict which team will receive first/last of any card (yellow or red) in the game. If players from both teams are booked for the same incident in which first or last card is received, bets will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Player To Be Carded First

Predict if a player will be shown the first card in the match. Cards shown after the final whistle do not count. Cards to substituted players who play no subsequent part in the game do not count. Player must start for bets to stand. If no card is shown in the match, bet is settled as a loser. An unquoted player will count as the winner should they receive the award.

Substitutes

Substitutes are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the substitutes used by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by substitutes used by both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First/Last Substitute

Predict which team will make first/last substitution in the game. If both teams make a substitution at the same time, which happens to be first/last in the game, bets on it will be void.

If a match is abandoned all bets will be void unless settlement is already determined.

Offside

Offside is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the offsides ruled against each team, applying the given Handicap. Win/Loss for Over/Under part is determined by offsides ruled against both teams.

If a match is abandoned all bets will be void unless settlement is already determined.

First / Last Offside

Predict which team will be caught first/last in an offside position in the game.

If a match is abandoned all bets will be void unless settlement is already determined.

Fouls

Fouls are similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the fouls committed by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by fouls committed by both teams.

Only fouls conceded will count for settlement purposes. This include any act by a player that is deemed to interfere with the active play of the game by the referee, excluding offsides. Any misconducts that happens when the ball Is out of play will not count as a foul. Penalties are included to the overall fouls counts.

Note: German Bundesliga fouls - for settlement purposes will be used "fouls" but not "fouls overall" statistics from the official Bundesliga website.

If a match is abandoned all bets will be void unless settlement is already determined.

Ball Possession

Ball Possession is similar to Handicap Wager. Win/loss is determined by the Ball Possession of both teams, then by comparing the ball possession with the handicap given before the game started.

For settlement purposes, possession Percents are rounded to the closest number as follows:

50.4% > 50%

50.6% > 51%

If a match is abandoned all bets will be void.

Passes

A ball played intentionally from one player to another.

Attempted passes also will be counted as valid for settlement purposes.

If a match is abandoned all bets will be void unless settlement is already determined.

Shots on Target

"Shots on Target" is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the shots on target of each team, applying the given Handicap.

Win/Loss for Over/Under part is determined by shots on target of both teams..

If a match is abandoned, all bets will be void, unless settlement is already unconditionally determined.

Total Throw In

Total Throw Ins is similar to Handicap and Over/Under wager. Win/Loss for Handicap part is determined by comparing the throw ins taken by each team, applying the given Handicap. Win/Loss for Over/Under part is determined by throw ins taken by both teams.

If a match is abandoned all bets will be void, unless settlement is already unconditionally determined.

1st/Last Throw In

Predict which team will be first/last to take a throw in in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1st/Last Free Kick

Predict which team will be first/last to take a free kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

1st/Last Goal Kick

Predict which team will be first/last to take a goal kick in the game. If a match is abandoned all bets will be void unless settlement is already determined.

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

Team Season Points

Predict how many points a team will accumulate over the course of a regular season. Only points won on the pitch count. Point deductions are not included. Teams must play the pre-determined number of matches for bets to stand, unless the change in the number of matches could not impact the bets' settlement, or the settlement is already determined.

To Qualify/Win the Cup

Winner is the team advancing to the next round or winning the cup. Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void.

Relegation / Promotion

Bets are settled on the final league position, after play offs (if played), unless otherwise stated. If a team is removed from the league before the season has started, then all bets on that market will be made void, and a new relegation/promotion book will be opened.

Group Winner / Qualify / Forecast / Points / Bottom / Highest Scoring / Top Goalscorer

Bets settled on final Group standings.

Group Winner – Predict the team which will win the group.

Group Qualify – Predict if a team will qualify for the next round of the tournament without playoffs.

Group Forecast – Predict the exact place the named team or teams will finish in.

Group Points – Predict how many points a team will accumulate.

Group Bottom – Predict which team will finish in last position.

Highest Scoring Group - Predict which Group will have the most goals scored in it across all of it's qualifying games. Dead-heat rules apply.

Group Top Goalscorer - Predict which player will score the most goals within just the Group Stage of the tournament. Dead-heat rules apply.

Elimination Stage

Predict in which stage of a tournament a certain team will be eliminated.

Player and Game performance markets

Settlement will be based on official competition rules and official competition feed.

Player Performance
Predict what will be the in-play performance of single Player from each Team.

Game Actions
Predict what will be the in-play action that will determine outcome of the match.

Player Performance

All match markets are based on the result at the end of the regular time. This includes any added injury or stoppage time but does not include extra time, time allocated for a penalty shootout or a golden goal. All bets on a match abandoned before the completion of the regular time will be void except for bets on any markets that have been unconditionally determined.

Propositions markets specifically, players must start for bets to stand.

Settlement of the following markets will be determined by feed provided data or in the absence of an official source, or when significant conflicting evidence is present, bets will be settled based on our own statistics.

Detailed definitions of individual Player Propositions market:

Man of the Match

Predict who will be announced as the Man of the Match. The winner will be determined based on the official result announced by the official competition organizer (e.g. UEFA for Champions League, FIFA for World Cup matches etc.).

If there is no official result announced by the official competition organizer, then the market will be settled on the result announced by the main UK television broadcaster. If a match is televised live on more than one channel, then the main UK television broadcaster will be determined based on the following order:

BBC

ITV

Channel 4

Channel 5

Sky Sports

BT Sports

Any other

If there is no official result or no live UK broadcaster names a Man of the Match, then all bets will be void.

Players who enter the field as substitutes (including in extra time) are eligible and will be counted for settlement purposes. Bets on any players that take no part in the match will be void. If more than one player is announced as the Man of the Match, then dead heat rules will apply.

Prices will be available upon request for players not quoted. If an unquoted player is announced as the winner, then all bets will stand and the player will count as the winner.

Shots on target (Selected Player)

Any intentional goal attempt which could result in:
a)The ball goes into the net;
b)The ball would have gone into the net but was stopped by a goalkeeper's save;
c)The ball would have gone into the net but was stopped by a defender who is the last man.

Shots hitting the frame of the goal are not counted as shots on target unless the above criteria are met.
Shots blocked by another player, who is not the last-man, are not counted as shots on target.

Shots (Selected Player)

A shot is defined as any intentional goal attempt which could result in:
a)The ball goes into the net
b)The ball would have gone into the net but was saved by the goalkeeper or stopped by an opposing player who is the last-man.
c)The ball is heading towards goal and is blocked by a defender, where he/she was the last one meaning that there are no other defenders or a goalkeeper behind the blocker.
d)The ball would have gone over or wide of the goal but was stopped by a goalkeeper’s save or by an outfield player.
e)The ball hits the frame of the goal.

Scoring Method

Only goals scored in regular time count. Goals scored in extra time and penalty shootouts do not count. Player must start for bets to stand.

a) Header - Predict if a player will score a headed goal in the match.
b) Free Kick - Predict if a player will score directly from a free kick in the match.
c) Outside the box - Predict if a player will score from outside the 18-yard penalty area. Any event happening on a line will be considered inside that area. Bets will be settled from where the ball is struck.
d) Left/Right foot - Predict if this player will score with the listed foot. Note, the final touch must come from the listed foot for this market to be settled as a winner.
e) Score time - Predict if the listed player will score a goal within specified timeframe. First 15 minutes is from 00.00 to 14.59. Second half stoppage time is 90.00 onwards.

Hit The Woodwork player props

Bets on whether a particular player(s) will manage to hit the cross bar, goal post or any other part of the frame delineating the goal area. This will be settled as accomplished only if the shot DOES NOT result directly in a goal, awarded exactly after the ball hits a part of the goal frame.

Only direct shots from a player, which hit the woodwork without any other interference from players or the goalkeeper will count for settlement purposes.

Assists (Selected Player)

The final touch (pass, pass-cum-shot or any other touch) leading to the recipient of the ball scoring a goal without a decisive touch from an opposition player. Own goals or penalties do not get an assist awarded.

Passes (Selected Player)

An intentional played ball from one player to another. Crosses, throw-ins and keeper throws do not count as a pass. Goal kicks, free kicks, corners, kick-offs and penalties can be played as a pass.

Offsides (Match/Team)

Awarded to the player deemed to be in an offside position where a free kick is awarded.

Tackles (Team/Selected Player)

A tackle is defined as where a player connects with the ball in ground challenge where he successfully takes the ball away from the man in possession. The tackled player must clearly be in possession of the ball before the tackle is made.

Player To Outscore Opposition

Predict if the chosen player will score more goals than the opposing team. All bets will be void if the nominated player does not start.

Player Goal Minutes

Predict if the cumulative minutes of goals scored by the chosen player will be under or over the line given in the market. For example, if a player scores in the 7th and 36th minute, then his total player goal minutes tally would be 43. All bets will be void if the player does not start.

Player Awards

Individual player awards, such as Player of the Tournament, Golden Glove Winner, Goal of the Tournament, Team of the Tournament and other similar awards will be determined by the league’s governing body.

Player Tournament Markets

Players must start a minimum of 2 games for bets to stand, unless the result is already determined. Goals scored in regular time and extra-time count. Penalty shootouts do not count. Markets covered by this include Player Goals Match Bets, Player To Score A Goal In Tournament, Player To Score A Penalty/Header/Direct Free Kick/Hattrick In the Tournament.

Any Player to Score In Every Game

Predict if any player will score in every stage of the tournament, including all group games. In tournaments where there is a 3rd place playoff, goals scored in that game are applicable. Goals scored in regular time and extra-time count. Penalty shootouts do not count.

To Start Team’s First Match

Predict which player will be in the starting XI for their first match of the tournament.

Transfer Specials

Player to sign for before.. - Club of player to sign includes Loan deals for settlement purposes. If he is recalled to his parent club or sold to another one later it does not matter. It only does matter where the player is playing on the date mentioned.

Next Permanent Manager - Bets are settled on the next permanent manager as announced by the club. Caretaker bosses and interim managers do not count for this market, unless they lead the team in at least 10 competitive matches. If they do, they will be settled as winners for betting purposes.

Tournament Totals

Tournament Goals

Predict the total number of goals to be scored during the entire tournament. Goals scored in regular time and extra-time count. Penalty shootouts do not count.

Tournament Cards/Yellows/Reds

Predict the total number of cards to be shown during the entire tournament. For total cards markets, yellow card counts as one card and a red card counts as two cards. The maximum number of points a player can accumulate during a match is three (if a player receives two yellow and a red card respectively, the 2nd yellow card point is ignored). Only cards shown to players on the playing field count. Cards shown to non-players (managers, coaches, substitutes on the bench, etc.) do not count. Cards shown in regular time and extra time count. Any card shown after the final whistle does not count.

Tournament Corners

Predict the total number of corners that will be taken during the entire tournament. If a corner needs to be retaken for any reason, it will be counted as 1 corner. Corners taken in regular time and extra time count. Corners awarded but not taken do not count.

Tournament Offsides

Predict the total amount of offsides in games during the entire tournament. Offsides in regular time and extra time count. Offsides subsequently overturned by VAR do not count.

Tournament Penalties

Predict the total amount of penalty kicks taken in the tournament. If a penalty needs to be retaken for any reason, it will be counted as 1 penalty. Penalty shootouts do not count.

Tournament Own Goals

Predict the total amount of own goals scored in the entire tournament. Goals scored in regular time and extra-time count. Own goals will be determined by the league’s governing body.

Tournament Draws

Predict the total amount of games which will finish as a draw in regular time.

Tournament 0-0s

Predict the total amount of games which will finish 0-0 in regular time.

Tournament Games Over 2.5 Goals

Predict the total amount of games which will have over 2.5 goals scored in regular time. Extra time and penalty shoot outs do not count.

Total Penalty Shootouts

Predict the total amount of penalty shoot-outs during the entire tournament.

Name The Finalists

Predict the two teams that will reach the final of the tournament.

Mythical Matches

Mythical Matches are usually head-to-head duels between two teams which do not play against each other in an actual match, but against different opponents in two different matches, with the outcome of both being combined together to produce the result of a mythical bet.

Mythical Matches will use the main 1X2, HC & OU lines from both separate events and perform combined main 1X2, HC & OU lines.

Mythical match bets involve the virtual pairing of any two teams. Mythical match results are decided by the number of goals scored by the two paired teams in their respective matches. The winning team is the team with the highest number of goals scored.

Venue (Home or Away) of the matches are not considered in these Mythical matches.

If any of the paired team's matches are postponed, rescheduled or abandoned, all mythical match bets involving those teams will be void.

General

In-Play Aggregates is a new set of betting markets covering a group of events that all start at, or around the same time.

The markets are settled based on the aggregate result of all the matches.

For example, if on a Tuesday night six Champions League matches start at the same time (22:00), the In-Play Aggregate markets cover all six games. Players can then bet in-play on the aggregate for all six games, such as Over/Under 22.5 goals.

Note: In-Play Aggregates is currently only available on mobile.

The In-Play Aggregates Event View can be accessed from:

  • An icon on the Live Carousel
  • Live Summary on Homepage

Links on the Hamburger Menu (both Sports and Live Tabs)

It contains Statistics and Incidents Widgets updated in real time using the Sports Data API.

If one of the matches in the aggregated event, is delayed with more than 5 minutes or postponed/abandoned, then whole aggregated event will be cancelled.

1X2 - Match Winner

Predict the final result of the aggregated event. All bets will be void if the match is not completed.

FT Asian HC

Predict which team will win the match after the handicap scores have been applied, excluding the handicap draw.

All bets will be void if the match is not completed.

FT O/U

Predict the total goals scored in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.

Total Goals

Predict alternative total goals scored in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.

Total Team Goals

Predict total goals scored by a certain side in the aggregated event.

If the event is not completed, then all bets are void unless the market has already been determined.

All Teams To Score

Predict whether all teams in the aggregated event with score at least one goal each. If the event is not completed, then all bets are void unless the market has already been determined.

Winning Margin

Predict the team to win the match and the victory margin. All bets will be void if the match is not completed.

3way Handicap

Predict which team will win the match after the handicap scores have been applied, including the handicap draw. All bets will be void if the match is not completed.

Halftime/Fulltime

Predict the result of the aggregated event at halftime and at the end of regular time. All bets will be void if the match is not completed.

First Team To Score

Predict which team will score the first goal in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.

Last Team To Score

Predict which team will score the last goal in the aggregated event. All bets will be void if the match is not completed.

1st Home Team To Score

Predict which home team will score first in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.

1st Away Team To Score

Predict which away team will score first in the aggregated event. If the event is not completed, then all bets are void unless the market has already been determined.

All Home Teams To score

Predict whether all the home teams in the aggregated event will score at least one goal each.  If the event is not completed, then all bets are void unless the market has already been determined.

Total Goals 1st Half

Predict the total goals scored in the 1st Half of the aggregated event. If the half is not completed, then all bets are void unless the market has already been determined.

Total Team Goals 1st Half

Predict alternative total goals scored in the 1st Half of the aggregated event. If the half is not completed, then all bets are void unless the market has already been determined.             

All Away Teams to Score

Predict whether all the away teams in the aggregated event will score at least one goal each.

If the event is not completed, then all bets are void unless the market has already been determined.

General

All games must start on the scheduled date (local time) for bets to have action. An exception is made if incorrect start time is announced on our website.

If a game venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

All bets on a game include overtime unless otherwise stated.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

3-way Money Line & Double Chance markets bet settlement excludes Overtime.

48-minute games must go at least 43 minutes of play and 40-minute games must go at least 35 minutes of play in order for full time bets to take actions.

If a game is suspended after the minimum time has been played and not resumed the same day, then regardless of whether the game is completed at a later date, the score when the game is halted will determine the betting results.

Champions League - If a match finishes in a tie and overtime isn’t played, Match betting and Normal Time Match Betting (2 way) will be settled as a push. Will there be Overtime markets will be settled as Yes.

If a match does not finish in a tie, but overtime is played for qualification purposes, the markets will be settled according to the result at the end of regular time.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

3x3, Streetball, Big3

3x3, Streetball and Big3 versions of this sport, settlement will be based on official competition rules. Where a match starts but is not completed, bets will be void unless the specific market outcome is already determined.

Money Line

Predict which team will be the winner.

1st Half 3 Way Money Line

In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1st Half 3 W Money Line, which is settled according to the result of 1st half only.

1st/2nd/3rd Quarter 3 Way Money Line

In a 3W Money Line, the line is set so that there can also be a draw outcome, giving you 3 potential bets.1st/2nd/3rd Quarter 3 W Money Line, which is settled according to the result of 1st/2nd/3rd Quarter only.

Spread

Predict which team will be the winner, applying the given spread to the score.

Over/Under

Predict if the points scored by both teams will be over or under a given number.

1st Half

All 1st Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the first half only. If the game is abandoned before half time, all 1st half bets will be void.

Alternative 1st Half

Predict which team will be the winner, applying the given alternative spread for the 1st Half.

2nd Half

All 2nd Half markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even) will be settled according to the result of the second half including overtime if played. If the game is abandoned bets will be void. An exception is made if there are 5 or less minutes of scheduled playing time remaining. In this case bets will be settled according to the result at the time of abandonment.

Alternative 2nd Half

Predict which team will be the winner, applying the given alternative spread for the 2nd Half, including overtime if played.

1st/2nd/3rd/4th Quarter

All Quarter markets (Money Line, Spread, Over/Under, Total Team Points, Total Odd/Even and Total Team Odd/Even, Margin of Victory) will be settled according to the result of the relevant quarter. The 4th quarter result includes overtime if played. Quarters must be finished in order for bets on them to be settled. If the game is abandoned during the scheduled playing time, bets on the running and following quarters will be void. Example:

If the game is abandoned in the 2nd Quarter, bets on the 1st Quarter will be settled, the rest (2nd/3rd/4th Quarter) will be void.

If the game is abandoned in the 4th Quarter (even if there are less than 5 min of scheduled playing time left), bets on it will be void. Bets on 1st/2nd/3rd Quarter will be settled.

If the game is abandoned in overtime, all Quarter bets will be settled. 4th Quarter bets will be settled according to the4th quarter result, adding any points scored in overtime up to the time of abandonment.

Alternative 1st/2nd/3rd/4th Quarter

Predict which team will be the winner, applying the given alternative spread for the 1st/2nd/3rd Quarter.

Predict which team will be the winner, applying the given alternative spread for the 4th Quarter, including overtime if played.

1st/2nd/3rd Quarter Double Chance

Predict result of the 1st/2nd/3rd Quarter, covering two of the three possible outcomes.

Total Team Points

Predict if a certain team will score more or less points than a given number.

2nd/3rd/4th Quarter Total Team Points

Predict if a certain team will score more or less points in 2nd/3rd Quarter than a given number.

Predict if a certain team will score more or less points in 4th Quarter than a given number, including overtime if played.

Total Odd/Even

Predict if the points scored by both teams will add up to an odd or an even number.

2nd Half Odd/Even

Predict if the points scored by both teams in 2nd half will add up to an odd or an even number, , including overtime if played.

2nd Half Teams Odd/Even

Predict if the points scored by a certain team in 2nd half will add up to an odd or an even number, including overtime if played.

2nd/3rd/4th Quarter Odd/Even

Predict if the points scored by both teams in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by both teams in 4th Quarter will add up to an odd or an even number, including overtime if played.

2nd/3rd/4th Quarter Teams Odd/Even

Predict if the points scored by a certain team in 2nd/3rd Quarter will add up to an odd or an even number.

Predict if the points scored by a certain team in 4th Quarter will add up to an odd or an even number, including overtime if played.

Total Team Odd/Even

Predict if the points scored by a certain team will add up to an odd or an even number.

Winning Margin/Margin of Victory

Predict the winning team and exactly by how many points this team will win by choosing from given options.

Margin of Victory 2nd/3rd/4th Quarter (To Win By 3+)

Predict Margin of Victory for 2nd/3rd Quarter.

Predict Margin of Victory for 4th Quarter, including overtime if played.

Winning Margin 7way/12way (Any Team)

Predict the winning team and exactly by how many points this team will win by choosing from given options, including overtime if played.

Over Time

Predict whether or not the match will go into overtime. If the game is abandoned bets will be void, unless overtime has already started. If overtime is played, while the regulation time result was not tied, all bets will be void.

Halftime/Fulltime

Predict the result of the game at half time and at the end of the game, including overtime if played. If a game is abandoned or for some reason ends in a draw and no overtime is played, bets will be void.

Highest scoring Half/Quarter

Predict in which half/quarter most points will be scored. This bet type includes overtime if played. If a game is abandoned, bets will be void.

Team with the Highest Scoring Quarter

Predict which team will score the most points in any quarter. If a game is abandoned, bets will be void. This bet type includes overtime if played. Push rules apply.

Race to 12/25/45 points

Predict which team will be the first to reach 12/25/45 points. If the game is abandoned before any team reaches the quoted number of points, bets will be void.

Special Markets

To make the Final Four
To make the top four in playoffs (semifinals). A settlement will be determined according to the information provided by the official site of the Tournament.

To make the Playoffs
To make the Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament.

Team Regular Season Win Total OU
How many games a team will win in regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Regular Season MVP
Official award for most valuable player of the reg. season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

MVP of the Month
Official award for most valuable player of the month. Players must play in at least one regular season match in the specific month for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the month not being completed in the pre-defined schedule, all bets are void.

Final Four MVP
Official award for most valuable player of final four. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.

MVP of the Round
Official award for most valuable player of a specific round. Players must play in the matchup of that specific round for the bets to stand. A settlement will be made according to the information provided by the official site of the Tournament in which the game is played. In the eventuality of the round not being completed in the pre-defined schedule,, all bets are void.

Best Defender
Official award for best defender throughout the season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Rising Star
Official award for the best ''rising star'', young player of the season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Coach of the Year
Official award for the best coach of the year. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Final Four Top Scorer
Which player will score the most points in the final four. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Final Four not being completed in the pre-defined schedule, all bets are void.

Finals Top Scorer
Which player will score the most points in the finals. Players must play in at least one Final Four match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the Finals not being completed in the pre-defined schedule, all bets are void.

Series Total Games OU
How many games will be played in the series. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

To finish higher in regular season H2H
Which team will finish in a higher position in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Series Correct Score
With what exact score will the series finish. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Series game handicap
A team to cover a particular series game handicap. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Country of the winning club
Which country the winning club will be coming from. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Number of teams from a country to make the Final Four
Number of teams from a specific country to make final four (semifinals).A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Number of teams from a country to make the Playoffs
Number of teams from a specific country to make Playoffs. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Points scored in the Regular Season OU
How many points a team will score in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Points conceded in the Regular Season OU
How many points a team will concede in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Games Won in the Regular Season
How many games a team will win in regular season (exact number).A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

1st coach to leave the team
Who will be the 1st coach to leave their team for any reason. A settlement will be determined according to the information provided by the official site of the Tournament.

Outright Winner Double Chance (inc playoffs)
Which two teams can win the league. Settled as a winner if either one of the teams win the competition (Incl. Playoffs). A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

To Reach Finals
To make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Final Matchup
Which two teams will play in the final. Settled as winner if both teams make the finals. A settlement will be determined according to the information provided by the official site of the Tournament. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

To Finish Top (Regular Season)
Which team will finish the regular season in the first position. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

To Finish Bottom (Regular Season)
Which team will finish the regular season in the last position. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Finishing Position (Regular Season)
What will be the final regular season position for a team. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

To Win Series
Which team will win the series. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

When will series finish
In how many games the series will be finished. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Series Leader after X games
Which team will be leading the series after an exact number of games. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Game and Series double
Which team will win an exact game and the series after. Bets are void if the statutory number of games are not completed or are changed. A settlement will be determined according to the information provided by the official site of the Tournament.

Top Scorer ( Inc. Play offs )
Which player will score the most points throughout the whole season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Country of the Top Scorer
From which country will the top scorer be from. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Points
How many points a player will score in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Rebounds
How many rebounds a player will collect in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Assists
How many assists a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Blocks
How many blocks a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Player X Regular Season Steals
How many steals a player will make in the regular season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Top Rebounder ( Inc. Play offs )
Who will be the Top Rebounder throughout the whole season. Players must play in at least one regular season match for the bets to stand. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in.

Team X to win all regular season games
Team to win all games in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Team with most Away Wins in Regular Season
Team to win most away games in the regular season. A settlement will be determined according to the information provided by the official site of the Tournament. In the eventuality of the season not being completed in the pre-defined schedule, bets will stand only if the season is completed within the same calendar year as it was originally due to finish in or the remaining games do not affect the result.

Winner / Outright

Bets will be settled according to the final league position including Play offs and according to the official site of the event.

Regular season wins

All scheduled games must be played for wagers to have action.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Players

There are several markets available for any named players: points, rebounds, assists, steals, etc.

If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

4-point Teasers:
Two teams = -110/1.9
Three teams = +170/2.7
Four teams = +290/3.9
Five teams = +450/5.5
Six teams = +650/7.5

4.5-point Teasers:
Two teams = -120/1.83
Three teams = +150/2.5
Four teams = +240/3.4
Five teams = +400/5
Six teams = +550/6.5

5-point Teasers:
Two teams = -130/1.76
Three teams = +130/2.3
Four teams = +190/2.9
Five teams = +350/4.5
Six teams = +450/5.5

8-point Teasers (Super)
Three teams = -120/1.83 (push loses)

10-point Teasers (Monster)
Four teams = -120/1.83 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, if a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.

When placing a bet on super/monster teaser, if there is a push result, the teaser will be lost.

Teaser bets will only be allowed on pre-match events and selected leagues, including:

1. Regular teasers for NBA, NCAAB or any other league in which teaser bets are allowed: 4, 4½ and 5 points
2. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds-120/1.83

General

In the event of any of the following circumstances, all bets will stand:

- A change of schedule and/or day of match
- A change of venue
- A change from indoor court to outdoor court or vice versa
- A change of surface (either before or during a match)
- A delay in the start of a match will not affect the standing of wagers, nor will a suspension, as long as the play is resumed and the match completed.

- All outright bets will be unaffected by change of surface or venue.

- All tournament results/statistics shall be settled using the official Tournament website.

Winner Full Time including Live Betting

If the full statutory number of sets hasn’t been completed, all bets will be deemed as void.

Asian Handicap & O/U Sets Full Time including Live Betting

Refers to the sets played in the match. Win/loss is determined by the number of sets accumulated by both players. If the full statutory number of sets hasn’t been completed, all bets will be deemed as void. A super tie break is considered as one set for bets on O/U.

Point Winner / 1st Point Winner

Predict which player will win the stated point. The nominated point will be featured in the name of the bet type, for example: 1st set - 5th game – 1st Point Winner. If a point is not played for any reason – it is awarded by the umpire as a penalty point, the game or the match is over before the point is played, a player withdraws, etc. – bets on it will be void. Tie break points will not be counted for this bet type.

Game Winner

Predict which player will win the stated game. The nominated game will be featured in the name of the bet type, for example: 2ndset – 7th game – Winner. If a game is not completed for any reason, bets on it will be void. Tie break points will not be counted for this bet type.

Game Exact Score

Predict the points of the winner and his opponent in the stated game by choosing from the given options. The nominated game will be featured in the name of the bet type, for example: 1st set – 8th game – Exact Score. If a game is not completed for any reason, bets on it will be void.

Game To Deuce

Predict if a score of 40-40 will occur at any stage of the stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 4th game – Game To Deuce. “Yes”, meaning there will be a score of 40-40 in the game. “No”, meaning that a score of 40-40 will not occur in the game. If a game is not played for any reason or it is abandoned before a score of 40-40 is reached, bets on it will be void. Once a score of 40-40 is reached, bets on that game will be settled, even if the game is abandoned for any reason at a later stage.

Game Total Points

3 way bet type to predict Over, Under or the exact given number of points will be played in a stated game. The nominated game will be featured in the name of the bet type, for example: 1st set – 2nd game – Total Points. If a game is not played for any reason, bets on it will be void. If a game is abandoned due to injury or withdrawal, bets on it will be void, unless the respective settlement is already determined. Tie break points will not be counted for this bet type.

Race To Games

Predict which one of the contested Players/Teams will reach first the relevant selection(s).

Set 1 Score After 6 Games

Predict the score after 6 played games. If the set is not completed all bets are void, unless the market has been already determined.

Games including Live Betting

Games betting refer to the games played in the match. Win/loss is determined by the number of games accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

First/Second/Third/Fourth/Fifth Set (Money Line/Handicap or Over/Under) including Live Betting

In the event of the set not being completed, all bets will be void.

Player To Win At Least One Set / Player To Win At Least Two Sets

Predict if any of the two Players will or will not win at least 1 set during the match.
Predict if any of the two Players will or will not win at least 2 sets during the match.
If there was already one or two finished set(s) bets will be valid for settlement.

Number Of Tiebreaks In Match / Tiebreak Winner In "X" Set

Predict the exact number of Tiebreaks during each match - 1, 2 or 3.
If the full statutory number of sets hasn't been completed, all bets will be deemed as void.

Money Line Winner for each possible set if there is a Tiebreak to be played.
If there is already one or more sets with registered tiebreak winner - all bets for that market will be valid for settlement.

 

Any Set To Finish To Nil

Predict if there will be a set to finish to nil inside the match. If the match is not completed all bets are void, unless the market has been already determined.

Total Games Odd/Even

Predict the total number of games inside each match - will they be an even number or an odd number. If the match is not completed all bets are void.

Player To Win Most Games

One of the two Players/Teams has to win most of the games during the match to win this market. 1X2 market as the draw (tie) selection means the number of games between the two Players/Teams should be equal.

If the match is not completed all bets are void.

Exact Score (Set Betting) including Live Betting

Predict the sets score at the end of the match. Bets are void if the full statutory number of sets is not completed, or changed.

Total Player Games including Live Betting

Predict the number of games achieved by a player in a match. Bets will be deemed as void if the full statutory number of sets has not completed, or changed. A tie break is considered as one game for Games purposes. A super tie break is considered as one game for all Games bets.

Total Tie Break / Tie Break in a match including Live Betting

Total Tie Break is similar to Over/Under Wager. Win/loss is determined by the number of tie breaks in the match. A super tie break is not considered as a tie break for bets on Total Tie Break. If there was a Tie Break in an unfinished event, bets will be valid. If there's no Tie Break in an unfinished event, bets will be void.

A match tie-break or Super Tie-break will be considered a set, and does not count as a tie-break.

Double Result

Predict a player to win or lose the 1st set and then go on to win or lose the match. Bets will be deemed as void if the full statutory number of sets is not completed.

Total Aces

Total Aces is similar to Asian and Over/Under Wager. Win/loss is determined by the number of aces accumulated by both players. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void.

First Ace

Predict which player will serve the first ace in the match. All bets placed after the coin toss will be void.

Most Aces

Betting on the player to hit most aces in the match

In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

To Win 1st Point

Predict which player will win the first point. All bets placed after the coin toss will be void.

To Win 1st Game

Predict which player will win the first game. All bets placed after the coin toss will be void.

1st to win 2, 3, 4 or 5 games

Predict which player will be the first to win two, three, four or five games. All bets placed after the coin toss will be void.

1st Player To Break Serve

Predict which player will achieve the first break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.

Double Faults

Refers to the double faults served in the match. Win/loss is determined by the number of double faults accumulated by both players. Bets will be deemed as void if the full statutory number of sets is not completed, or changed.

First Double Fault

Predict which player will serve the first double fault in the match. All bets placed after the coin toss will be void.

Most Double Faults

Betting on the player to hit most double faults in the match

In the event of a player being disqualified or waived, all bets will be void unless the settlement has been determined.

Player X Fastest Valid Serve (KPH)

Predict the speed of the stated players fastest legal serve in the match (in KPH). If the match is not completed, all bets will be void.

Outright

Predict the winner of the tournament. If the selected player does not play a point, all bets on the player are void.

Winning Continent
Predict which continent will the winner of the tournament come from? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.

Winner Age O/U
Predict if the winner of the tournament be above or below the stated age. If the winners age is the same as the line, the number of days after the players birthday will be taken into account 182 days or under will be settled as under whereas 183 or over will be settled as over.

Winner Without X
Predict the winner of the tournament without the stated player. If the stated player wins the tournament the runner up will be settled as the winner.

First-time winner
Predict if the winner of the tournament has won it previously.

Total Aces O/U Tournament
Predict if the total Aces in the tournament be above or below the stated line.

Total Holds O/U Tournament
Predict if the total holds of serve in the tournament be above or below the stated line.

Total Double Faults O/U Tournament
Predict if the total Double Faults in the tournament be above or below the stated line.

Total Matches to go to 5 sets in Tournament O/U
Predict if the total number of five set matches will be above or below the stated line.

Total games in Tournament O/U
Predict if the total number of games in the tournament will be above or below the stated line.

Number Of Seeds To Make It Through Round X
Predict how many of the pre-tournament seeds will make it into the stated round.

Europe vs The World
Predict the winner of the tournament come from Europe or the rest of the world? Nationality, as displayed by the sport's governing body, will be used for settlement purposes.

Highest Seed Number To Be Knocked Out First Round
Predict the number of the highest seed to be knocked out in round one? For the avoidance of doubt Seed 1 is the highest.

Player to win most matches/rubbers
Predict which player will win the most matches or rubbers in the tournament.

Which X Player to progress the furthest
Predict which of the stated players will progress furthest in the tournament? Dead heat rules apply if the players both exit at the same stage. If one of the players fails to play a point, all bets on the market are void.

Outright winner to come from which group?
Predict which group the winner of the tournament will come from.

Player X to serve an Ace in their first service game
Predict if the stated player will serve an Ace in their first service game.

Player X to Double Fault in their first service game
Predict if the stated player will double fault their first service game.

Winning Quarter/Winning Half

Predict the Quarter/Half the winner of the tournament will come from. All players taking part in the tournament are divided into 4 groups (Quarters), with one of the top 4 seeds in each Quarter.

Winning Quarter: choose which Quarter the winning player will come from (eg. 1st, 2nd, 3rd, 4th). Winning Half: choose which Half the winning player will come from (eg. top or bottom).

To Win a Quarter

Predict the winner of the quarter. The player must start the tournament.

Finalists / To reach the final

Predict the players that will reach the final of the tournament. Both players must start the tournament.

Head To Head

Predict which player will reach the higher round in (or win) the tournament. In the event of a non-runner, all bets are void. Push rules apply. Both players must start the tournament.

Stage of Elimination

Player must start the first match of the tournament for bets to be valid.

Match Doubles

Match result with either most aces, least aces, most doubles faults, least doubles faults in the event. (edited)

Customer is betting on: which player will win the two named markets

  • Equal number of aces or equal number of double faults will be deemed as a losing bet
  • In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

Match Trebles

Match result with most/least aces and most/least double faults in the match

Customer is betting on: which player will win the three named markets

  • Equal number of aces or equal number of double faults will be deemed as a losing bet
  • In the event of disqualification or retirement all bets will be void unless the settlement of the bet has already been determined.

Total Breaks in the Tournament

A break when a player loses their service game. The total amount of breaks played in every match across the named tournament. (edited)

Total Tie-breaks in the Tournament

The total amount of Tie-break played in every match across the named tournament.

Highest 1st Serve percentage

Predict the player to get the most first serve in throughout the match. If the 1st serve percentage is tied the bet is lost

Total breaks of serve in the match

Predicts how many times each player will lose their service game in the match. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

Tie-Break King

Predicts that the match will be won in straights sets, with every set won 7-6. Customer is betting on: a player to win in straight sets 2-0 or 3-0 and to win each set 7-6.

  • If any completed set is not won 7-6, the bet will be settled as a loser.
  • If one player is disqualified or retires all bets will be void unless the settlement of the bet has already been determined.

1st Set to hit most aces

Predicts which player will hit most aces in 1st set. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

If there are no breaks/serves/aces/double faults (if applicable), bets will be void

Win and Total games

Combined Match Result and Total games. Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

Player X Not to face break point in match

Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

Player X Not to lose serve in match

Tie-breaks do not count a service games.

The player must not be broken at any point during the match.

Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

Player X to win point in every return game in match

Bets are void if the statutory number of sets has not completed, or changed. If a match is not completed because of a player retirement or disqualification, all bets will be void

First Player to lose a service game

Predicts which player will lose a service game first. Tie-breaks do not count a service games. For this to be a winner, the player specified must lose a service game.

Player x to win 4 or more Grand Slams before 2024

Player must win 4 Grand Slams before 31st December 2023.

Player x to win 2 or more Grand Slams before 2023

Player must win 2 Grand Slams before 31st December 2022.

Player x to win 1 or more Grand Slams before 2022

Player must win 1 Grand Slams before 31st December 2021.

First New Number 1

Customer is betting on a new player to be ranked as ATP number 1 in the world who has never achieved this ranking before. If a Player not in the selections reaches ATP number 1 in the world bets will be void.

Will a new British Player win a Grand Slam before 2024

A British Player must win a Grand Slam before 31st December 2023

Will Roger Feder Win Another Grand Slam?

Bets will be void by 2025. Once Roger Federer retires all No selections will be settled as losers.

1st Set Correct score Groups

In the event of a disqualification or retirement all bets will be void unless the settlement of the bet has already been determined e.g. if a set is abandoned at 4-4

Players First Service Game- Game Winner, Players First Service Game- First Point

In the event of disqualification or cancellation during the first game with player service, all bets will be canceled unless the last set has already begun or the settlement of bets is already determined or there is no way for the game to end without clearly determining the result of this market.

Fast Markets Tennis

In the event of penalty point(s) awarded by the umpire, all bets on that game will stand.
In the event of a penalty game, all bets on that game will be void with the exception of any market where the settlement has already been determined.

Total breaks of serve for Player X

Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.

Player X Aces O/U

Predict how many Aces the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.

Player X Double Faults O/U

Predict how many Double Faults the stated player will serve in the match. This will be settled off the official data from the governing body. If the match is not completed, all bets on undetermined results will be void.

Player X to Win and Player Y To Win a Set

Predict if the player stated first will win the match whilst losing at least 1 set. If the match is not completed, all bets on undetermined results will be void.

Player X to Win From Behind

Predict if the stated player will win the match from a Set behind. If the match is not completed, all bets on undetermined results will be void.

1st Set Race to 2, 3, 4 or 5 Games

Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.

1st Set Lead After 2, 4 or 6 Games

Predict who will be leading after the stated number of games, be aware the "Tie" is an option. If the match is not completed, all bets on undetermined results will be void.

Player X to Break Serve in the 1st Set

Predict if the player stated will achieve a break of serve in the 1st set of the match. If the match is not completed, all bets on undetermined results will be void.

Total breaks of Serve In The 1st Set

Predict how many breaks of serve will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.

Player X Total breaks of Serve In The 1st Set

Predict how many breaks of serve the stated player will be achieved in the first set. If the match is not completed, all bets on undetermined results will be void.

1st Player To Have Their Serve Broken

Predict which player will fail to hold their service game first. If the match is not completed, all bets on undetermined results will be void.

Player X Break First, Win the 1st Set and Win Match

Predict if the stated player will record the first break of serve, win the first set and win the match. If the match is not completed, all bets on undetermined results will be void.

Match Race to 10 Games

Predict which player will reach the stated number of games first in the stated set. If the match is not completed, all bets on undetermined results will be void.

Player X to Save a match point and Win the Match

Predict if the stated player will successfully save a match point and go on to win the match. If the match is not completed, all bets on undetermined results will be void.

Match Winner, Most Aces, Total Games

Predict the winner of the match, who will serve the most Aces and if the total games in the match will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.

Total Minutes

Predict the total number of minutes the match will last. This will be settled off the official match time from the governing body. If the match is not completed, all bets on undetermined results will be void.

Player X 1st Serve Percentage

Predict the first serve percentage of the stated player. This will be settled off the official data provided by the governing body. If the match is not completed, all bets will be void.

Next Game score after X Points

Predict what the score will be after the stated number of points in the next game.

Next Game To Have A Break Point

Predict if the next game will contain a breakpoint. If the next game is not completed all bets on the market will be void

Next Game Point Handicap

Predict who will win the next game with the stated points handicap taken into account. If the next game is not completed all bets on the market will be void.

Next 2 Games Winner

Predict the outcome of the next two games. If both games are not completed, all bets on the market will be void

Next Break of Serve

Predict which player will achieve the next break of serve in the match. If there are no breaks of serve in the match all bets on the market will be settled as losers.

Current Set Correct Score Any Player

Predict the correct group in which the stated set finishes. If the match is not completed, all bets on undetermined results will be void.

Current Set Games Handicap

Predict who will win the current set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.

Player X to Break Serve in the Current Set

Predict if the stated player will successfully break serve in the stated set. If the match is not completed, all bets on undetermined results will be void.

Current Set Player X Total Breaks Of Serve

Predict how many breaks of serve the stated player will achieve in the current set. If the match is not completed, all bets on undetermined results will be void.

Player X Total Breaks Of Serve In The Match

Predict how many breaks of serve the stated player will achieve in the match. If the match is not completed, all bets on undetermined results will be void.

Match Result and Total Games

Predict who will win the match and if the total number of games will be above or below the stated line. If the match is not completed, all bets on undetermined results will be void.

Next Set Games Handicap

Predict who will win the next set with the stated handicap applied. If the match is not completed, all bets on undetermined results will be void.

Total Breaks In Set X

Predict the total breaks of serve in the stated set. If the match is not completed, all bets on undetermined results will be void.

Race to 10 Games

Predict which player will reach the stated number of games first.

Race to 20 Games

Predict which player will reach the stated number of games first. If Neither player reaches the states games all bets on the market are void.

Next Ace

Predict who will serve the next Ace in the match. If another Ace is not served, all bets will be settled as losers. This will be settled off the official data from the governing body.

Next Double Fault

Predict who will serve the next Double Fault in the match. If another Double Fault is not served, all bets will be settled as losers.

Next Set Total Aces

Predict how many Aces will be served in the stated set. This will be settled off the official data from the governing body.

Most Aces Handicap

Predict which player will serve the most Aces with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.

Most Double Faults Handicap

Predict which player will serve the most Double Faults with the stated handicap applied. This will be settled off the official data provided by the governing body. If the match is not completed, all bets on undetermined results will be void.

Total Aces O/U

Predict if the total number of Aces will be above or below the stated line. This will be settled off the official data from the governing body.

Race to 50 points

Predict which player will reach the stated number of points first. If Neither player reaches the states games all bets on the market are void.

Current Set Race to X Points (15,20,25)

Predict which player will reach the stated number of points in the stated set first. If Neither player reaches the states games all bets on the market are void.

Total Points In The Next 2 Games

Predict the total number of points played in the next two games. If the next two games are not completed all bets on the market will be void.

Player To Reach Round X or Further

Predict if the stated player with progress to at least the stated round.

Longest Match Of The Tournament O/U

Predict the duration of the longest match of the tournament. This will be settled off the official match time from the governing body.

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

All bets on the game include overtime scoring unless stated otherwise.

Regular Season – Moneyline 3-Way Full-Time bets are settled either at FT or after Overtime has been played. Overtime could result in a tie in Regular Season games.
Playoffs – Moneyline 3-Way Full-Time bets are settled at FT, excluding Overtime.

Games must go at least 55 minutes of play for bets to have action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Live-Betting

Live betting game bets include overtime.

Points are considered regardless of whether they are scored before or after the bet is placed.

Teasers

Teasers/Super Teasers/Monster Teasers allow adjustment of points spread and game totals on two or more teams.

A fixed number of points are bought on all selections in the teaser. The number of teams selected and the number of points selected determine the payout odds:

6-point Teasers:
Two teams = -120/1.83
Three teams = +160/2.6
Four teams = +260/3.6
Five teams = +400/5
Six teams = +600/7

6.5-point Teasers:
Two teams = -130/1.76
Three teams = +150/2.5
Four teams = +230/3.3
Five teams = +350/4.5
Six teams = +500/6

7-point Teasers:
Two teams = -140/1.71
Three teams = +130/2.3
Four teams = +200/3
Five teams = +320/4.2
Six teams = +450/5.5

10-point Teasers (Super)
Three teams = -120/1.83 (push loses)

13-point Teasers (Monster)
Four teams = -140/1.71 (push loses)

All selections must be successful in order for the bet to win.

If a selection in the teaser is a push, the teaser will drop to the next lower level, in case a lower level is offered for that particular teaser.

A push in a two team teaser without a loss will be considered "no action" and the stake will be refunded.

When placing a bet on a super/monster teaser a push will result in a lost bet.

Teaser bets will only be allowed on pre-match events and for selected leagues, including:

1. Regular teasers for NFL and NCAAF: 6, 6½ and 7 points
2. SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
3. MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

Buying points

Buying points allows you to change the point-spread or the game total of an American Football game. You can move the point-spread in order to get more points when betting on the underdog, and fewer points when betting on the favorite. You can move the total in order to get a higher total when betting on under or a lower total if betting on over.

Winners/Outrights

Bets will be settled according to the final league position including Play offs and according to the official site of the event.

Winner

Predict the winner of the game. Bets include overtime if played. If the game ends in a draw, 2Way bets on Winner will be void.

Regular Season Wins

All scheduled games must be played for wagers to have action.

NFL Regular Season Wins markets do not include playoff or other postseason games.

NCAAF Regular Season Wins markets do not include playoff, conference championship, bowl games, or other postseason games.

Spread

Predict the winner of the game, applying the given spread (handicap).

Over/Under/Total Points

Predict if the points scored by both teams will be over or under a given number.

Total Field Goals

1st Half Total FGs

Predict the number of FGs scored in the 1st Half. If the 1st Half is not completed, then all bets are void unless the outcome has already been determined.

2nd Half Total FGs

Predict the number of FGs in the 2nd Half. If the 2nd half is not completed then all bets are void unless the outcome has already been determined. 2nd half includes OT, unless otherwise stated.

1st Half

Bets settled on the first half result only.

Bets will be void if the match is abandoned before halftime.

If a match is abandoned during the second half then all first half bets are still valid.

2nd Half

Bets settled on the second half result include overtime.

1st Scoring Play of the 2nd Half

Predict the 1st scoring play of the 2nd half. 2nd half includes OT, unless otherwise stated. Possible selections are: TD, FG, Safety, No Score. If the match is not completed then all bets are void unless the market has already been determined.

1st/2nd/3rd Quarter

Bets settled on the quarters result only.

If the entire game is not completed, wagers on quarters will have action in case the relevant period was completed.

4th Quarter

Bets settled on the 4th quarter result include overtime (unless otherwise stated).

Halftime/Fulltime

Predict the result of a match at halftime and fulltime.

Example: If you choose 1/2, you bet on the home team to lead in the first half and the away team to win the game.

Bets on Halftime/Fulltime exclude overtime.

Team with Highest Scoring Half

Predict the team with the highest scoring half. Tie is an option.  If the match is not completed then all bets are void.

Odd/Even

A prediction of whether the total number of accumulated points in a game will add up to an odd or even number.

Result of Next Drive

All Next Drive Markets start on the first offensive snap of the ball. Any Drives which are completed due to the end of the half or match and do not explicitly result in one of the outcomes listed will be void. Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt.

All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball. Blocked Punts will be settled as a Turnover.

Turnover is deemed the winner if the Defence gains possession of the ball. In the case of an interception or fumble being fumbled and the offense regaining possession of the ball, the market will be settled as Turnover the winner and a new drive will begin with the next snap of the ball. Turnover on downs will be settled with Turnover as the winner.

Result of Drive (4-way)

Field Goal Attempt is deemed the winner if the kicker kicks the ball, blocked, scored, missed or returned Field Goals will all be settled as Field Goal Attempt.

All punts returned for a touchdown will be settled as a punt. Muffed Punts will be settled as a Punt and a new drive will begin with the next snap of the ball.

Any other turnover is deemed as 'Other' including interceptions, blocked punts, LOST, fumbles, turnover on downs.

Result of Next Home/ Away Team Drive

For the market to be settled as a Field Goal Attempt or Punt the ball must be kicked by the kicker. Blocked Field Goals will be settled as Field Goal Attempt. Blocked Punts will be settled as a Turnover. Any plays which result in a penalty and the continuation of the drive will be resulted as the official end of drive result. For drives, which are ended by the end of the current half or match, the market will be voided.

Extra Point Made/2 Point Conversion/Field Goal Made/Punt Fair Catch

In the event of the next play type not being the one listed in the market name, bets on that market will be void. (e.g. Extra Point Made market will be void if a team goes for a 2 Point Conversion).

Method of next score

Predict the method of next score in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined. In the absence of score bets will be void.

Possible selections are: Touch down, Field Goal or Any Other Score 

Next Score

Two-way selection to predict which team will score next in the match. Points after Touchdown do not count as scorers. If a game is abandoned, all bets will be void unless the outcome of a bet is already determined.

Possible selections are: Team A or Team B

Team to Score 1st and Win

Predict if a team will score first and will win the game. If the match is not completed then all bets are void.

Total team points

"Total team points" is similar to Over/Under Wager.

Win/loss is determined by the points accumulated by a named team.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Over Time

Predict whether the game will go to overtime or not.

Highest Scoring Half/Quarter

Highest Scoring Half (3W)

Predict the highest scoring half. Second half includes OT, unless otherwise stated. Tie is an option.  If the match is not completed, then all bets are void unless the market has already been determined.

Highest Scoring Quarter (5W)

Predict the highest scoring quarter. 4th Quarter includes OT, unless otherwise stated. Tie is an option. If the match is not completed, then all bets are void unless the market has already been determined.

Total Touchdowns O/U

The entirety of the time period on the wager (quarter/half/game) must be played for wager to have action, unless result has already been determined.

Touchdown Scorers

A touchdown scorer is the player who possesses the ball in the opponent’s end zone.

Bets on players not taking part in the match will be void

If a match is abandoned, all bets will be void, unless a Touchdown is already scored. If a touchdown is already scored, all bets for First Touchdown Scorer will stand, bets on Anytime Touchdown Scorers will be void unless result is already determined, and all bets on Last Touchdown Scorer will be void.

Team to Score First Touchdown

Predict which team will score first TD in the game. If the match is not completed, then all bets are void unless the market has already been determined.

Team to Score Last Touchdown

Predict which team will score last TD in the game. If the match is not completed, then all bets are void.

Winning Margin

Predict the team to win the match and the margin of victory. Overtime is included (if played).

Race to 10

Predict which team will be the first to score 10 points in the game.  If the match is not completed then all bets are void unless the market has already been determined.

2nd Half Race to 5/10/15/20 Points

Predict which team will be the first to score 5/10/15/20 points in the 2nd half. 2nd half includes OT, unless otherwise stated.  If the match is not completed then all bets are void unless the outcome has already been determined.

General

All bets shall be settled on official AFL result only.

All Australian Rules bets shall be settled including overtime if played, unless otherwise stated.

In the event that extra time is played all head to head betting will be settled inclusive of Extra time.

If a match is abandoned before the end of normal time, all bets on the match are void, except for those markets which have been unconditionally determined.

If a match is postponed and rescheduled to take place within 48 hours of the original start time, all bets on the match will stand.

If a match is no longer playing at the venue advertised, all bets will stand unless the venue has been changed to the opponent’s home ground, in which case all bets will be void.

AFL betting rules

All wagers shall be settled on the officially declared result from the AFL. This includes match winners and goal kicking statistics.

Regular season fixtures and the Grand Final include extra time

For pre-season fixtures such as NAB cup and the finals series (excluding the Grand Final) where extra time is offered, bets shall be settled on the regular time result. Extra time will not be included.

For the purposes of determining futures markets such as Make the Grand Final/Minor Premiership/Premiership/Top 4/ Top 8, all deductions of points by the AFL due to breaches of regulations shall stand.

Brownlow Medal betting will be paid on official results as presented at the awards night. In the event of two or more players having equal points, the Dead Heat rule shall apply.

Coleman Medal betting shall only take in the regular season – NAB cup and any other preseason fixtures shall not apply. Finals series do not apply.

For first goal scorer markets, bets on players taking no part in the match shall be void. If your player is an unused substitute, or takes the field as a designated substitute after a goal has been scored then bets on your player to score the first goal shall be made void.

Wire-to-Wire market is based upon a selection leading the match at the end of each quarter.

Time of first goal markets are based upon official AFL clock.

For all Futures markets that are determined by an outright winner, the Dead Heat rule shall apply.

Gameplay specifics

Scoring à Points = Goals (scores 6 points) + Behinds (score 1 point)

Like many other codes of football, the way to score points is to score goals. In Australian Football, there are two types of scores: a goal and a behind.

A goal umpire judges whether a goal or behind is scored.

Game length

The length of a game of Australian Football can vary from league to league, but is generally around 15 to 25 minutes per quarter. In the AFL, each quarter runs for 20 minutes plus time on – which makes up for time occupied in stoppages, such as when the ball going out of bounds, injuries, goals (or behinds) being kicked, or when the umpire is setting the angle of a free kick on goal. Time is kept by two off-field officials, known as "timekeepers", who sound the siren at the start and end of each quarter. A typical AFL quarter might run from 27 to 33 minutes, but may be even longer if, for instance, injuries cause delays. AFL breaks after the first and third quarters are six minutes, with a 20-minute break at halftime.[5] Thus, a match with quarters averaging 30 minutes would last about two and a half hours.

1st Quarter / 2nd Quarter / 3rd Quarter / 4th Quarter

Bets settled on 1st/2nd/3rd/4th – Quarter Result final result only.

If a match is abandoned at any time those Quarter markets that are already determined will stand.

1st Half / 2nd Half

Bets settled on the first/second half result only.

Bets will be void if the match is abandoned before half time.

If a match is abandoned during the second half all first half bets are still valid.

Outright

As stated in the AFL regulations above and overall Outright settlement – bets are declared valid for settlement as stated on official final league position.

First / Last to Score

  • Points – first / last to score any kind of point – goal or behind;
  • Goals – first / last to score Goal;
  • Behinds – first / last to score Behind;

Total Points / Goals / Behinds

Predict how many Points (combined between Goals & Behinds), Goals or Behinds (counted as separate scoring) – will be scored during the match.

Winning Margin

Predict the Team to win the Match and the victory margin.

Race To (Points / Goals / Behinds)

Predict the Team to reach first to selected number of Points, Goals or Behinds during the match.

General

All games must start on the scheduled date (local time) for bets to have action. If a game does not start on the scheduled start date then all bets will be void. The exception is if we advertise an incorrect start time.

Bets on suspended games (which have already started) will carry over and have action as long as the game is resumed within 36 hours of the original start time. If a suspended game is scheduled to be resumed more than 36 hours after the original start time, all bets will be void, unless the wager has been unequivocally determined prior to the game’s suspension. This applies unless otherwise stated.

If a game is terminated before becoming official (not planned to be resumed from where it was halted) all bets will be void, unless the wager was already determined (i.e. game is terminated in 3rd inning, settlement on 1st inning O/U still stands).

An exception is made for games in which a Mercy Rule is used: the result at the time of the Mercy Rule call will be used for settlement purposes.

All bets include extra innings unless otherwise stated.

There must be at least 5 full innings of play unless the home team is leading after 4½ innings, for bets on Money Line to have action. If a game is called or suspended, the winner is determined by the score after the last full inning unless the home team scores to tie, or takes the lead in the bottom half of the inning, in which case the winner is determined by the score at the time the game is called. Monies will be refunded if the home team ties the game and it is then suspended. suspended games will not carry over to the following day.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets on Over/Under or Run line to have action with the exception of when a result has already been determined.

3-way Money Line market is related to the first 9 innings. Settlement will exclude any extra inning(s) played.

Extra Innings market refers to any inning(s) played after the full 9 innings ended in a tie.

Highest Scoring Period will be settled with the result including any extra inning(s) played.

For 7 innings games the game must go at least 7 full innings (or 6½ innings if the home team is ahead) for bets on Over/Under or Run line to have action unless specified otherwise.

In 2-way markets push rules apply unless otherwise stated below. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets placed based on the original listing will be void.

In the case of a suspended MLB Playoff game, or College Baseball Tournament game, all wagers have action and will be graded after the completion of the game.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Live-Betting

All bets are action regardless of pitching changes. Extra innings count.

MLB wagers

Action Bet

This is a bet where you pick a team regardless of the starting pitcher of the team. If a scheduled pitcher on either team is changed after you make your bet and before the start of the game, your bet is still active. The Action rules only apply on bets placed on all other markets that are not listed above.

Listed Pitchers Bet

You bet on a game based on the starting pitchers for both teams or either team. The names of the listed pitchers that are relevant for the bet will be included in the market name. If a listed pitcher for the market is changed after you make your bet and before the start of the game, your bet is deemed as "no action" and refunded. The Listed Pitchers rules only apply to the pre-live Listed Pitcher markets.

Live Betting

Names of the starting pitchers in the selections for live betting are simply for informational purposes. Live wagers are action regardless of pitching changes.

Cash Out Note

For any Listed Pitcher bets, Cash Out will not be available in the following scenarios:

  • When the game is now live.
  • When there is a starting pitcher change after you make your bet and before the start of the game.

MLB Player Props Rules

On any pre-match prop, the player(s) must start, and either throw at least one pitch (if pitcher) or record at least one plate appearance (if position player) in the designated game for the wager to have action.

For any props to have action, the game must go at least 9 innings (8.5 innings if home team are ahead), unless the outcome has been determined and at least 5 innings have been played (4.5 innings if home team are ahead).

For Total Bases Propositions, a batter is only credited for total bases if he hits a single (1 base), double (2 bases), triple (3 bases), or home run (4 bases).

Pitcher propositions “Total Runs Allowed” include both earned and unearned runs.

Head to head player props for a specific game will have action as long as those players start and the game becomes official.

Next Plate Appearance (2-way)

The official ruling made by Major League Baseball on what constitutes a plate appearance for a given player will be used for settlement purposes when determining whether the plate appearance was recorded in the specified inning. The “No” selection in this market is settled as “any other result” besides a hit, walk, or hit-by-pitch.

Specific Scenarios:

  • Interference, Obstruction, or Sac Bunt/Fly will be settled as “No.”
  • Intentional walk will be settled as “Yes (Hit/Walk/HBP).”

 

Next Plate Appearance Next Pitch Result

If a pitch result market is offered, and that pitch is not recorded during the plate appearance/inning specified in the market header, wagers on that market will be void.

Specific Scenarios:

  • A batted ball that is caught in foul territory to record an out will be settled as “In-Play.”
  • An intentional ball (even if not thrown by the pitcher) will be settled as “Ball.”
  • For settlement purposes, “Strike” only includes a swinging/called strike.

Win Probability (Pitcher to Record a Win)

Settled based on the official MLB ruling for a pitcher to be awarded with a win. The definition of this ruling may be found on MLB.com. This will be denoted in the box score with a “(W)” alongside the pitcher’s name.

Walk

Settled based on the official MLB definition of a walk, which includes an intentional walk. A hit-by-pitch is not included in the definition and will be graded as such.

MLB Grand Salami

Predict total number of runs scored in all games scheduled in MLB for that given day. All scheduled games must play at least 9 innings (8.5 if the home team is leading) for wagers on the Grand Salami to have action and all games must be started on their scheduled date. If any of the games are postponed , all wagers will be voided.

Note

For the Grand Salami (Away Runs vs Home Runs), the home team runs will be the runs scored by the teams batting in the bottom of the inning.

Money line

Predict which team will win the game.

Regular Season Wins/Match-Ups

Team must complete at least 160 regular season games (including tie breakers) for bets to have action unless the remaining games during the course of the season do not affect the result.

MLB Regular Season Wins

Team(s) listed on wager must complete at least 98% of scheduled regular season games (using schedule from Opening Day) for bets to have action, unless remaining games during season would not affect the result. Play-in games do not count towards the regular season win total.

Regular Season Specials / Stats

All markets refer to season statistics accrued in MLB and are transferable between American League and National League. Statistics accrued in any other League do not count.

All bets stand regardless of team relocation or team name change. The official site of the governing organization will be used for settlement purposes and any subsequent amendments to the results will not affect bets.

Run line

Win/loss is determined by the number of runs accumulated by both teams and then comparing with the run line given before the game start.

Run line -1.5
You win if your team wins the game with a run difference of two or more.

Run line +1.5
You win if your team wins or losing with in exactly a one run difference.

O/U Runs / Totals / 2W Total Line

Predict the total runs achieved in a match.

Over 9.5
Your bet wins if there are more than 9 runs in the match otherwise your stake is lost.

Under 9.5
Your bets wins if there are less than 10 runs in the match otherwise your stake is lost.

Under 9
Your bets wins if there are less than 9 runs in the match. If there are 9 runs exactly the stake is returned otherwise your stake is lost.

Over 9
Your bet wins if there are more than 9 runs in the match.
If there are 9 runs exactly the stake is returned otherwise your stake is lost.

7.10 Total Hits

Total Hits market will be settled by using the official MLB box score immediately following the conclusion of the game. The game must go at least 9 innings (8.5 innings if home team is winning) and both listed pitchers must start for the wager to have action. Extra innings count.

Odd/Even

A prediction of whether the total number of accumulated runs in a game will add up to an odd or even number.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

Series betting

Bets are void if the statutory number of games (according to the respective governing Organizations) are not completed or changed.

1st to 3 Runs

Predict which team will be the first to score 3 runs.

If neither team scored 3 runs bets on 1st To 3 Runs will be void.

1st / Last Home Run

First/Last home run means betting on which team will score the first / last home run.

If an Event is finished without any home run being scored then all wagers on First/Last home run will be void.

If an Event is abandoned after home run scored then all bets on First home run will stand while bets on Last home run will be void. If an Event is abandoned without any home run being scored then all wagers on First/Last home run will be void.

Team Total Runs

Total Team Runs is similar to Over/Under Wager. Win/loss is determined by the number of runs accumulated by a named team.

The game must go at least 9 full innings (or 8½ innings if the home team is ahead) for bets to have action.

1st Inning Winner (pre-match) and 1-9 inning money-line 3way (live)

Predict the winner at the end of the first inning. Bets can be made by either selecting a Home Win, a Draw or an Away Win.

1st Inning Run Line (pre-match) and 1-9 inning line-handicap (live)

Bet type to predict the winner at the end of the first inning which includes preset advantage.

1st Inning O/U (pre-match) and 1-9 inning line-totals (live)

Predict the number of total runs accumulated by both teams at the end of the 1st inning.

1st Inning O/E

Predict if the total runs accumulated by both teams will be odd or even.

Team with highest inning

8.5 innings rule applies. Settled based on single highest scoring half-inning of the game. If both teams have the same highest score, “tie” is settled as the winner.

3/5/7 Innings Lines/Totals

Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless the result has been determined at (or after) the middle of the 3/5/7 inning.

Correct Score - 1st 3/5/7 Innings

Bets will be finalized after the first 3/5/7 innings of a game have been completed. If the full 3/5/7 innings are not completed, bets will be void.

Both Teams to Score - 1st 3/5/7 Innings

Bets will be finalized after the first 3/5/7 innings of a game have been completed, unless result has been determined.

Run Line (3 Way) and Handicap (3 Way)

Predict the winner with preset game advantage. There are 3 possible outcomes that include the preset game advantage – Home win, Draw and Away Win.

Total Runs (3 Way)

Predict if the total runs accumulated by both teams will be Over, Under or Exactly preset number.

Winning Margin

Predict which team and with how many runs exactly will win from given options.

Team Total Runs O/E

Predict if the number of runs accumulated by the relevant team will be odd or even.

Double Result / HTFT

Predict the result of a match after the First 5 innings and at the end of the game (Extra Innings count). If a game is abandoned, bets will be void. If the result after the extra innings is draw, bets will be void.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification/win the cup bets will be void for.

Outright

Bets settled on final league position include play offs.

MLB doubleheaders 2020

During the MLB 2020 season, all doubleheaders will be played as two seven-inning games.

All listed rules apply with the following differences:

  • All markets settled according to the "8.5 innings rule" will be settled according to a "6.5 innings rule" - For bets to have action, the game must go at least 7 full innings (6.5 innings if the home team is ahead).

General

If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. The exception is if we advertise an incorrect start time.

If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are: 1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.

The bell sound is the sign for the beginning of the first round for betting purposes

When a fighter fails to answer the bell for the next round then his opponent will be deemed to have won in the previous round.

In declaration of a “No Contest” or “Technical Draw” all bets will be void and stakes will be refunded, with the exception of markets where the outcome has already been determined.

Winner

All bets will be valid regardless of changes to number of rounds to be fought. Declaration of a draw - all bets will be void and stakes will be refunded, except otherwise stated Moneyline (3 Way). This includes a fight which ends in a Majority Draw. Bets will be settled on the official result announced in the ring. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

Method of Victory

If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.

Draw or Technical Draw - Draw is scorecard draw. Technical Draw is if the referee stops the fight before the start of the 5th round, for any reason other than Knockout, Technical Knockout or disqualification and results in all bets being void.

Knockout - Knockout is when the boxer does not stand up after a 10 count. Technical Knockout is the 3 knockdown rule or if the referee steps in. Any corner retirement will be considered a technical knockout unless the fight is subsequently decided by the judges’ scorecards, or is a declared a No Contest.

Technical Decision - Decision is on scorecard points between the judges. Technical Decision is settled by the judges’ scorecards at any time other than at the end of the scheduled rounds. In the event of a Technical Decision before the end of the fight all markets that can be settled as Decision will be settled as Decision.

Total Rounds

If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.

For settlement purposes where a half round is stated then 1 minute 30 seconds of the respective round will define the half to determine under or over. In the case of Women’s Boxing and 2 minute rounds over 1:00 will define the half of the round.

For example: Over 90 seconds into the 7th round of a boxing fight will equal Over 6.5 rounds

Knockdown Betting

For settlement purposes a knockdown is defined as a fighter being KO'd or receiving a mandatory 8 count (anything deemed a slip by the referee will not count).

Round or Group of Rounds Betting

If for any reason the number of rounds in a fight is changed then bets on round betting already placed will be void and stakes returned.

For betting purposes betting on rounds or groups of rounds is for a fighter to win by KO, TKO or disqualification during that round or group of rounds. In the event of a Technical Decision before the end of the fight all bets will be settled as a win by Decision.

What Round Will Fight End/When Will the Fight End

If for any reason the number of rounds in a fight is changed then bets already placed will be void and stakes returned.

For betting purposes ‘Fight To Go The Distance’ participant covers the bout being decided by Points, or ending in a Draw after the scheduled number of rounds.

In the event of a Technical Decision being declared, then settlement of both markets will be based on the final completed Round. This rule applies to Total Rounds as well.

General

All games must start on the scheduled date (local time) for bets to have action.
Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect start time is announced on our website.
"Test Matches" and "Two/Three/Four Day Matches" are excluded from the rules stated above.
If a match venue is changed, then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, then bets based on the original listing will be void.
All wagers will be settled using the official result as declared by the relevant governing body of the match or competition concerned.
Push rules apply for all 2-way markets.
For the Hundred, an over will consist of 5 legal deliveries, so a full innings will be made up of 20 overs. All other rules remain the same as other formats unless otherwise specified within individual market rules.

One Day / Twenty20 / T10 / 100-Ball Competitions

In matches affected by adverse weather bets will be governed by the official competition rules with the following exception: if a match is decided upon either a bowl out or the toss of a coin, then all bets will be void.
If a match is abandoned due to outside interference, then bets will be void unless a result is declared based on the official competition rules. In the event of a change of opponent from the one advertised then all bets for that match are void.
Where no specific price or state is quoted for the tie and the official competition rules determine a winner/progressing side, bets will be settled on the official result.
In competitions where a Bowl Out or Super Over determines a winner then bets will be settled on the official result.

Innings Runs

If Duckworth-Lewis method (D / L) is called into play and the runs for one of the teams are being reduced – market will be valid for settlement.
If the match is reduced in overs, prior to match commencing, bets on Innings Runs will stand. Bets will only be voided in this scenario, if further overs are lost once match has commenced, depending on what type of match, see below.
In One Day matches – bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 5 or more from the originally scheduled, unless the market is already determined.
Twenty20 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 or more from the originally scheduled and when bets were struck, unless the market is already determined.
T10 matches - bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 1 or more from the originally scheduled and when bets were struck, unless the market is already determined.
100-Ball matches - bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 or more from the originally scheduled and when bets were struck, unless the market is already determined.

Three/Four/Five Day Matches

A minimum of 50 overs must be bowled unless All Out or team declares. Otherwise bets void, unless settlement of bets is already determined. In the event of an innings being forfeited, all bets will be void.

Test Matches / First-Class Matches

Bets will stand according to the official result provided in case at least one ball has been bowled. If a match is abandoned due to outside interference, all bets will be void.

Draw No Bet

Predict which team will be the winner. In case of a draw, all bets will be void. If a game is abandoned, bets will be void.

Double Chance

Predict the match result to be either of the three options given. Bets will stand on the official result provided at least one ball has been bowled.

1st 6 Over Runs

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

1st 12 Over Runs

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

1st X Overs Runs (5 Balls)

If the specified number of overs are not complete the bet will be void, unless the team is all out, declares, reaches their target or settlement of the bet has already been determined.

Session Runs

Predict how many runs will be scored in the specific session. The result is determined by the total number of runs scored, regardless of which team has scored them. If fewer than 20 overs are bowled in a session, bets will be void unless settlement has already been determined.

5 Over Run Bands

If the selected number of overs is not complete due to external factors or adverse weather then bets will be void, unless settlement of the bet is already determined.
If the natural length of the innings is less than the selected number of overs (e.g. a team is all out in less than the selected overs or reaches their target) then bets will stand.

Next Over Runs

Predict the total runs scored during the next Over of the match. Extras and penalty runs will be included. If Over is not completed, bets will be void unless bets have already been determined.

Next Over Runs (5 Balls)

Predict the total runs scored during the next Over (5 Balls) of the 100-Ball match. Extras and penalty runs will be included. If Over (5 Balls) is not completed, bets will be void unless bets have already been determined.

Runs off Delivery

How many runs will be scored off specified delivery.
The settlement will be determined by the number of runs added to the team total, off the specified delivery. For settlement purposes, all illegal balls count as deliveries. Example, if any over starts with a wide, then 1 run for the wide delivery will be the settlement for first delivery despite their being no legal ball bowled. The next ball will be deemed as delivery 2 for that over.
If a delivery leads to a free hit or a free hit is re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count.
All runs whether off the bat or not are included. Example being a wide with three extra runs taken equates to 4 runs in total off that specified delivery.

Batsman Total Runs

Will named batsman score more or less than specified total.
In all forms of Cricket Batsman must face at least 1 ball for bets stand unless is out before first ball is faced.
Test Matches/First Class Matches
Subject to above ruling all bets will stand regardless of delays and interruption caused by adverse weather.
One Day Matches (40/50 Overs)
Batsman run bets will be void if intervention of rain or any other delay results in a loss of 5 or more overs at the time of bet placement unless a settlement has already been determined.
Twenty20 Matches
Batsman run bets will be void if intervention of rain or any other delay results in a loss of 3 or more overs at the time of bet placement unless a settlement has already been determined.
100-Ball Matches
Batsman run bets will be void if intervention of rain or any other delay results in a loss of 21 or more balls at the time of bet placement unless a settlement has already been determined.
T10
In 10 Over matches bets will be void if the entire innings is not completed, unless settlement for bet is already determined.
A settlement will be considered determined if the line at which the bet was placed is passed or the batsman is dismissed.

Next Over Wicket? (Yes/No)

For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball.

If Over is not completed, bets will be void, unless market is already determined.

Next Over Odd/Even

Zero will be deemed to be an even number.
If Over is not completed, bets will be void.

Fall of Next Wicket

Predict whether the next wicket will fall before or after a specified number of runs have been scored. Bets are void if the wicket stated does not fall unless a winning market has already been established. If a player retires hurt all bets struck on that wicket are carried over onto the next partnership until a wicket falls.
In One Day Internationals and other limited overs matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 5 or more overs after the bet was placed, unless settlement is already determined.
In Twenty20 matches, Fall of Wicket bets will be void if the scheduled number of overs for the innings is reduced by 3 or more overs after the bet was placed, unless settlement is already determined.
In 100-Ball matches, Fall of Wicket bets will be void if the scheduled number of balls for innings is reduced by 21 or more.

Top Batsman/Top Bowler

Only the first innings count. Bets on players not selected in the starting 11 or designated as substitutes, will be void. If a player is selected but does not bat or field, Bets on players who are selected but do not bat or field will be settled as losers. Dead Heat rules apply. If two players or more end on an equal number of wickets, then the bowler with the least number of runs conceded will be deemed the winner.

There is a minimum number of overs that should be played before the game is interrupted, or All Out. Otherwise all bets will be void:

  • One day International – 20 overs
  • All Domestic 40 Over Competitions – 10 overs
  • All Domestic 50 Over Competitions – 20 overs
  • All Twenty20 Cup – 6 overs
  • 10 Over Matches – 6 overs
  • All 100-Ball Matches – 40 Balls
  • Test Cricket - A minimum of 50 overs must be bowled unless All Out. Otherwise the bets are void.

Man Of The Match

Bets are settled on the officially declared man of the match. Dead Heat rules apply.

To Win The Toss

Predict which team will win the coin toss at the beginning of the game.

Highest Individual Score

Minimum number of Overs must be played, otherwise all bets will be void:

  • Twenty20 matches – full 20 overs for each Team;
  • One Day matches – at least 40 overs for each Team;
  • 100-Ball Matches – full 100 balls for each Team
  • Test & First-Class matches – whole match counts; if game is drawn there must be minimum of 200 overs bowled for settlement

Highest Opening Partnership

If the batting team reaches the end of their allotted overs, reaches their target or declares before the first wicket falls, the result will be the total amassed. For settlement purposes, a batsman retiring hurt does not count as a wicket.
In One Day Internationals and other limited overs matches, bets will be void if the scheduled number of overs for the innings has been reduced by 5 or more overs when the bets were placed, unless settlement has already been determined.
In Twenty20, bets will be void if the scheduled number of overs for the innings has been reduced by 3 or more overs when the bets were placed, unless settlement has already been determined. Bets will also be void if one team faces less overs than the opposition, unless settlement of bet had already been determined before reduction of overs took place.
100-Ball matches bets will be void if the scheduled number of balls for the innings has been reduced by 21 or more balls when the bets were placed, unless settlement has already been determined. Bets will also be void if one team faces less balls than the opposition, unless settlement of bet had already been determined before reduction of balls took place.
In drawn First Class matches, bets will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. In First Class matches the market refers only to each team’s first innings.

Wickets Lost In "X" Runs

Settlement is determined by the number of wickets lost by the time a specific score is reached. If a team declares or reaches their target or the quoted score is otherwise not reached, then the wickets lost at that time will be the result of the market.
Test Matches and First-Class Matches – All bets will stand irrespective of delays caused by rain or for any other reason.
One-Day Matches – Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
Twenty20 Matches – Bets will be void if the intervention of rain or any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of bets is already determined.
100-Ball Matches – Bets will be void if the intervention of rain or any other delay results in the number of balls being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of bets is already determined.

Most Match Sixes

Predict which team will score most Sixes in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.
In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly six runs (including All-run/Overthrows). In matches decided by a Super Over, sixes hit during the Super Over will not count for settlement purposes.

Player To Score Most Sixes

Bets placed on any player not in the starting 11 will be void. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined. Bets on players who are selected but do not bat will be settled as losers if one or more six is scored. Dead-heat rules apply.
In matches decided by a Super-Over, sixes hit during the Super-Over will not count for settlement purposes. Bets will be void if no Sixes are scored.

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches - At least 40 overs for each team.

Most Match Fours

Predict which team will score most Fours in the game. If a match is abandoned before needed Overs for different types of Matches have been reached, all bets will be void.
In Test and County Championship matches the whole match counts. In Test drawn games a minimum of 200 overs must be bowled, otherwise bets will be void.
In Twenty20 matches the full 20 overs for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In 100-Ball matches the full 100 Balls for each team must be played (unless a team is bowled out), otherwise bets will be void, unless settlement of bets is determined.
In One Day matches where the number of overs has been reduced and the outcome has not been determined yet bets will be void. For settlement purposes this is all deliveries from which a batsman is credited with exactly four runs (including All-run/Overthrows). In matches decided by a Super Over, Fours hit during the Super Over will not count for settlement purposes.

1st Wicket Method

Predict the method by which the 1st Wicket in the game will be scored. If the game is abandoned before a wicket is scored or there is no wicket scored at all in the match, all bets will be void.
The options available are: Caught, Bowled, LBW, Run Out, Stumped and Any Other (includes Sent Off/Retired Out).

A Fifty/Hundred Score In Match

The following minimum number of overs must be scheduled, and there must be an official result (Duckworth - Lewis counts) otherwise all bets are void, unless settlement is already determined.

  • Twenty20 Matches - The full 20 overs for each team.
  • 100-Ball Matches – The full 100 balls for each team.
  • One Day Matches - At least 40 overs for each team.
  • Test and First Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

A Fifty/Hundred Score in the 1st Innings

Predict if a 50 or 100 will be scored in the 1st innings of the match. Bets are struck on the 1st innings of the match the settlement of which is determined by the team batting 1st (as opposed to both teams). The innings must be completed (declarations count) otherwise bets are void unless settlement is already determined.

Batsman To Score 50+/100+ Runs

Bets will stand if the player selected faces a single delivery. If the batsman does not face a single delivery, bets will be cancelled/void.

  • Test Matches/First Class Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.
  • One Day Matches (40/50 Overs) - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • Twenty20 Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • 100-Ball Matches - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

Most Run Outs

Predict which team will create most run-outs whilst fielding. If a match is abandoned, all bets will be void. If a match is reduced in overs and a match result is reached, then the team which achieved most run-outs whilst fielding regardless of the number of overs or balls bowled will be the winner. In matches determined by a Super Over any run out during the Super Over will not count for settlement purposes. In Test Matches and First-Class Matches all innings of the match will count.

1st Over Total Runs / 1st 5 Balls Total Runs

Predict the total runs scored during the 1st Over or 1st 5 Balls of the match. Extras and penalty runs will be included. If 1st Over or 1st 5 Balls is not completed, bets will be void.

1st Innings Score

Prices will be offered for the number of runs scored during the 1st innings of the match, regardless of which team bats first. The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined.

  • Twenty20 Matches - The full 20 overs for each team.
  • One Day Matches - At least 40 overs for each team.

Test and First-Class Matches - Declarations will be considered the end of an innings for settlement purposes. In the event of the 1st innings being forfeited all bets will be void. In the event of an innings not being completed due to outside interference or inclement weather all bets will be void unless settlement is already determined.

1st Innings Lead

Both teams must complete their first innings for bets to stand (including declarations). Dead-heat rules apply.

Runs At Fall Of 1st Wicket

Predict the number of runs in the game at which 1st Wicket will fall. If a match is abandoned before the fall of 1st Wicket, or there is no Wicket in the game, bets will be void unless bet is already determined.

Dismissal Method

Predict the method by which the first/next Batsman will be taken out. If there are no Wickets in the game or after the bet has been placed in Live Betting, all bets will be void.
Method of Dismissal 2-Way
The options available are: Caught and Not Caught (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

Method of Dismissal 6-Way
The options available are: Caught, Bowled, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void. Method of Dismissal 7-Way
The options available are: Bowled, Fielder Catch, Keeper Catch, LBW, Run Out, Stumped or Any Other (includes Sent Off/Retired Out). A batsman retiring as hurt does not count as a wicket. If no further wickets fall all bets will be void.

Odd/Even

Predict if the sum of all runs scored in the relevant period (Match, Innings, Over) will be an odd or an even number. Extras and Penalty runs will be included for settlement purposes. If the relevant period is not finished, all bets on it will be void.

Total Runs In Match O/U

Predict if the number of runs in the relevant period (Innings, Over) will be over or under a given number. If the relevant period is not finished, all bets will be void.
The following minimum number of overs must be scheduled otherwise all bets are void, unless settlement is already determined:

  • Twenty20 Matches - The full 20 overs for each team.
  • 100-Ball Matches - full 100 balls for each team.
  • One Day Matches - At least 40 overs for each team.
  • Test and First-Class Matches - The whole match counts. In drawn matches there must be a minimum of 200 overs bowled.

Race To 10 Runs

Predict which player will score first 10 Runs in the game. Bets stand if all the listed players start batting, otherwise all bets will be void. Bets stand no matter which of the players starts batting first. If neither of the listed players reaches 10 Runs, option Neither is the winner. If a game is abandoned before any of the listed players reaches 10 Runs, and if both players are Out, option Neither will be the winner. Otherwise, bets will be void.

Total Match 6’s

Predict whether the total number of sixes in the match will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total match sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Sixes hit during the Super-Over will not count for settlement purposes.
Only Sixes scored from the bat (off any delivery - legal or not) will count towards the total Sixes. Overthrows and extras do not count.

Total Match 4’s

Predict whether the total number of fours in the match will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled when the bet was struck open bets on total match fours in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Fours hit during the Super-Over will not count for settlement purposes.
Only Fours scored from the bat (off any delivery - legal or not) will count towards the total Fours. Overthrows, all run Fours and extras do not count.

Innings Total 4’s and 6’s

Predict whether the total number of fours or sixes in the innings will be over or under a specified figure.
If an intervention from rain or any other delay results in the number of overs being reduced, from that scheduled when the bet was struck, open bets on total innings fours or sixes in a Twenty 20 match will be void, if the reduction is by 3 or more overs and void in other limited overs matches, if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Fours and Sixes hit during the Super-Over will not count for settlement purposes.
Only Fours and Sixes scored from the bat (off any delivery - legal or not) will count towards the total innings Fours and Sixes. Extras do not count.

Total Match Wides

Predict whether the total number of wides will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match wides in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Wides bowled during the Super-Over will not count for settlement purposes.

Total Match Run Outs

Predict whether the total number of run outs will be over or under a specified figure.
If the intervention of rain or any other delay results in the number of overs being reduced from that scheduled, when the bet was struck all open bets on total match run outs in a Twenty 20 match will be void if the reduction is by 3 or more overs and void in other limited overs matches if the reduction is by 5 or more overs. In a 100-Ball match, bets will be void if 21 or more balls are lost.
In matches decided by a Super-Over, Run Outs during the Super-Over will not count for settlement purposes.

Match Specials Rules

Player Combined Runs - Bets will stand if either player listed in a combined runs selection faces a single delivery.
Player Combined Wickets - Bets will stand if either player listed in a combined wickets selection bowls a single delivery.
Player Combined 4’s/6’s - Bets will stand if either player listed in a combined 4’s/6’s selection faces a single delivery.
Most Runs/Most 4’s/Most 6’s - You are betting on a player/team to have the clear most runs/4’s/6’s. In the event of a tie, bets will be settled as losers. Bets will stand regardless of whether a named player faces a single delivery.
Top Batsman/Top Bowler - For the purposes of specials markets, you are betting on the player to be clear Top Batsman/Top Bowler. That is, the player who clear scores the most runs or clear takes the most wickets. In the event of a tie in either instance, bets will be settled as losers. Bets will stand regardless of whether the player faces or bowls a single delivery.

If there is a reduction in overs, the above match specials will be settled/voided as follows:

  • Test Matches and First Class 4 Day Matches - All bets will stand irrespective of delays caused by rain or any other reason providing a single ball is bowled.
  • ODI/50 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 5 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • T20/T20 Internationals/20 Over Limited Overs Match - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 3 overs or more than that scheduled when the bets were struck unless settlement of the bet is already determined.
  • 100 Ball Cricket - Bets will be void if the intervention of rain and any other delay results in the number of overs being reduced by 21 balls or more than that scheduled when the bets were struck unless settlement of the bet is already determined.

Team With Highest 1st 6/10/15 Overs Score or 1st 25 Balls Score

Predict which team will have the higher score after 1st 6/10/15 Overs or 1st 25 Balls. Push Rules apply. If either team do not complete number of overs or balls stated, bets will be void unless bet is already determined. In the event of a tie, bets will be void.

Batsman Matches

Predict which Batsman will score more runs in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Batsman has faced at least one ball.

Bowler Matchbets

Predict which Bowler will take the most wickets in the game. Push Rules apply. In Test and County Championship matches only the first innings counts for settlement purposes. Bets will stand if each Bowler has bowled at least one ball. Wickets taken in a super over will not count for settlement purposes. In the event of both bowlers taking an equal number of wickets then the bowler with the least number of runs conceded will be deemed the winner.

Tournament Markets

Tournament Total 6’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

Tournament Total 4’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Fours scored in a super over do not count.

Tournament Total Wide’s
If a bowler bowls a wide, all extra runs taken from the wide delivery count e.g. if it goes for 4 and is scored as 5 wides; for betting purposes, the delivery will count as 5 rather than 1 wide delivery bowled.
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Wide’s bowled in a super over do not count.

Total Tournament Run Outs
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Run Outs in a super over do not count.

Total Tournament Stumpings
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Stumpings in a super over do not count.

Tournament Team to Hit Most 6’s
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply. Sixes scored in a super over do not count.

Tournament Highest Individual Player Score
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Total Tournament Centuries
For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Tournament Highest Team Score
What will the highest team score be during the series. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.

Tournament Hat-Trick
Bets settled as ‘Yes’, if a ‘hat-trick’ (deemed as when a bowler dismisses three batsmen with consecutive deliveries in the same match) is officially recorded during the tournament.

Bowler to take 5 Wickets in a Match?
Bets settled as “Yes” if a player takes 5 wickets in one match. -  For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.

Specials

Player X Total World Cup Runs
How many runs will Player X score during the World Cup.
Run bets will stand regardless of whether a player plays or not, unless otherwise stated; All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Runs scored in a super over do not count. Must play at least one match for bets to stand.

Player X Total World Cup Wickets
How many wickets will Player X take during the World Cup.
Wicket bets will stand regardless of whether a player plays or not, unless otherwise stated; All wickets scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs.
Wickets scored in a super over do not count. Must play at least one match for bets to stand.

Player Runs Match Bet
Who will score most runs during the World Cup
Player Run bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All runs scored during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Runs scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

Player Bowler Match Bet
Who will take most wickets during the World Cup
Player Bowler bets will stand regardless of whether a player plays all matches or not, unless otherwise stated; All wickets taken during the tournament will count. For settlement purposes the official total will stand regardless of any matches being abandoned or reduced in overs. Dead-heat rules apply.
Wickets scored in a super over do not count. Both players involved in Match Bet must play at least one match for bets to stand.

Outright

Predict the winner of the league. Bets are settled on the final league position, unless otherwise stated.

Top Series Batsman/Bowler

Any quoted player, who takes no part in the specified series, will be void. In the event of two or more players ending on an equal number of wickets, then the bowler with the least number of runs conceded will be the winner. Dead-heat rules apply.

To Win Pool

Predict the team which will finish top at their Pool. Dead Heat rules apply.

Finalists

Predict the two teams which will play in the Final of the Tournament.

Stage Of Elimination

Predict at which stage of the Tournament a certain team will be eliminated.

To Reach The Final

Predict if a certain team will reach the Final of the Tournament.

General

All games must start on the scheduled date (local time) for bets to have action. The exception is if we advertise an incorrect start time.

Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules.

In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets are void unless otherwise stated.

Pre-Live betting:

Outright

Predict the winner of the tournament. In the event of a non-runner, all bets are void.

In-Play betting

Bets on any match market abandoned before the full completion of the statutory number of legs/sets will be void.

Winner Full Time

Predict which player will win the match. In the event of a match starting but not being completed, the player progressing to the next round or being awarded the victory is deemed the winner for settlement purposes.
In the event of the statutory number of sets/legs being changed or differing from those offered for betting purposes then all bets will stand. Bets are void in the two-way market if the match result is a tie.

Handicap / Handicap Alternative

Predict which player will win the match after the handicap scores have been applied. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if match is not completed.

Exact Score

Predict the exact score of the game. If match is not completed, then all bets are void.

Draw No Bet

Predict the winner. In case of draw, all bets are void. If match is not completed, then all bets are void.

Over/Under Full Time / Over/Under Alternative

Predict the total number of sets/legs completed in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

Most 180s in Match

Predict which player will score the most 180s in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.

 

Over/Under Total 180s In Match

Predict the total number of 180s in the match. If the match is not completed, then all bets are void unless the quote has been exceeded.

 

Over/Under First Leg Total Checkout

Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

 

Total Player 180s

Predict the total number of 180s for each player. If the match is not completed, then all bets are void unless the quote has been exceeded.

 

Winner Highest Checkout

Predict which player will make the highest checkout in the match. In the event of the statutory number of sets/legs not being completed, changed, or differing from those offered for betting purposes then all bets are void. All bets will be void if the match is not completed.

 

Score Highest Checkout

Predict the highest checkout score in the match between both players. All bets will be void if the match is not completed.

 

Over/Under First set 180s

Predict the total amount of 180's in the first set. If the match is not completed, then all bets are void unless the quote has been exceeded.

 

First 180 In Match

Predict the player to score the first 180 in the match. All bets are void if the match is not completed, unless the outcome is already determined. If no 180 is scored bets will be void.

 

To Win 1st Set

Predict which player will win the first set. If the match is not completed, then all bets are void unless the first set has already been determined.

 

First Set Total Legs

Predict the total number of legs in the first set. If the set is not completed, then all bets are void unless the quote has been exceeded.

 

First Set of Darts

Predict first set of Darts. If match is not completed, then all bets are void unless the first set has already been determined.

 

170 Finish In Match

Predict whether there will be 170 Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

 

First Set Exact Score

Predict the exact score of the first set. If the match is not completed, then all bets are void unless the first set has already been determined.

 

9 Dart Finish In Match

Predict whether will be 9 Dart Finish in the match. If the match is not completed, then all bets are void unless the market has already been determined.

First Leg 180

Predict whether any player will score a 180 in the first leg. If the leg is not completed, then all bets are void unless the market has already been determined.

 

First Dart in Match

Predict type of first Dart in match. If the match is not completed, then all bets are void unless the first Dart has already been determined.

Live Markets:

Winner Next Leg

Predict which player will win the next leg. All bets void if match is not completed, unless the market has already been determined.

Over/Under Next Leg 180

Predict whether any player will score a 180 in the next leg. If the leg is not completed then all bets are void unless the market has already been determined.

Over/Under Next Leg Total Checkout

Predict the total checkout in the next leg. If the leg is not completed then all bets are void.

General

Settlement is made on the official result as declared by the relevant governing body of the specified competition.

If a match is not played or is postponed, bets on it will be void, unless it is played within 48 hours of the originally scheduled start time or new event will be opened for betting if necessary.

If a player/team plays with a misspelled nickname or with a smurf account, the result and the bets are still valid, unless it is clear that this is not the player/team that was supposed to play that match.

If a player/team is given a walkover for at least one game/map/round before the match starts, all bets will be void.

If a game in Counter-Strike: Global Offensive goes into overtime, the result after overtime will be used for settlement purposes.

In a match in which one team has an advantage of one or more maps, (due, for example, to coming from the winner bracket final), "map 1" refers to the first map played, "map 2" refers to the second map played and so on.
 

Winner Full Time

Predict which player/team will win the match (map/round if specified in the title). If a match, game or map begins, but it is not completed, all bets will be void. An exception is made when player gets disqualified, in which case player/team awarded the victory according to an official source for the competition will be settled as a winner. If scheduled number of rounds/maps is changed, bets on Winner are still considered valid.

Spread & Over/Under Full Time

Spread is a way of making odds more competitive by giving the outsider an advantage.

Spread markets are determined based on the league in which they are played. In Starcraft and Dota these are maps, in Counter Strike these are rounds, etc. The settlement is based on the final score (maps/rounds won by each team) with the given handicap (spread) being added.

Over/Under, or total betting, is a prediction whether over or under stated number of games/maps/rounds will be needed to decide the winner.

If the match is not completed for any reason or scheduled number of maps/rounds is changed after this market has been offered, bets on Spread and Over/Under will be void.

Live

If a match is replayed due to a draw or a disconnection, all bets will be void. The replayed match will be considered as a separate live event.

General

If the start of a round is delayed, or if play during a round is suspended, all pending wagers will remain valid for 48 hours. If the postponement lasts more than 48 hours, all pending wagers will be canceled and the monies refunded.

Where a golfer withdraws before the start of a tournament then all bets on that participant will be declared void. Non-runner, no-bet.

Bets stand once the player has teed off the first hole.

Outright Betting/Top Nationality (Top US/GB & Ire etc.)

All outright bets are settled on the player winning the trophy. The result of play-offs is taken into account. Dead-heat rules will apply.

All bets stand except for those placed on participants not competing in the first round.

Official tour site results at the time of trophy presentation are used for settlement purposes (subsequent disqualification after this time does not count).

In the event that there is a change to or decrease in the booked number of rounds or openings played in the competition, wagers set on this market will stand if 36 holes of the tournament have been completed. If less than 36 holes have been completed or outright bets were placed after the last shot of the previous completed round then bets will be void.

For Top Nationality betting, the winners will be settled in the same way as outright bets, subject to Dead-heat, with only the players quoted counting for settlement purposes. Same rules also apply to Top Nationality bets where we offer the winner market after a specific round of a tournament.

The four ‘Majors’, namely the US Masters, USPGA, US Open and British Open Championships. Pre-Tournament Outright Winner bets will stand so long as the event is completed in the calendar year, otherwise they will be void.

First round winner

The winner will be the player achieving the highest placing at the end of the first round.

Winner without the favourite/nominated players

Who will win the market without selected players. Dead-heat rules apply.

 End of Round Leader

The player with the leading score at the end of the specified round will be deemed the winner. Dead-heat rules apply.

 Top 4, 5, 6, 10, 20 Finish

A Player to finish within the Top 4, Top 5, Top 6, Top 10 or Top 20 of a specific tournament. Dead heat rules apply. Same rules also apply for top finishes after a specific round of a tournament.

 Seasonal Money lists (Race to Dubai, PGA Tour etc. )

Bets placed on money lists such as the Race to Dubai & PGA Money List are to predict which golfer tops the official money list at the end of the European season for the Race to Dubai and the American season for the PGA Tour Money List. For the US Seniors Tour it is the PGA Champions Tour money list and for the US Women’s main tour it is the LPGA Tour money list.

Bets will be determined by the overall winner following the last relevant tournament and will not be affected by any subsequent enquiries or alterations. Does not include FedEx Cup Winner Bonus.

Money line

If an individual match-up ends in a tie then bets will be void.

18 hole match-ups

Bets stand once the players have teed off the first hole. If a round is abandoned then bets on that round are void.

The winner will be the player with the lowest score over 18 holes ( or highest points total for Tournaments using the Stableford Scoring system ).

If an individual match-up ends in a tie then bets will be void.

Play-offs do not count.

18 Hole 2 and 3 Ball Betting

Bets stand once the players have teed off the first hole. If a round is abandoned, then bets on that round are void.

In the event that pairings or groups change, then all bets will be made void.

The winner will be the player with the lowest score over 18 holes. For tournament using the Stableford scoring system the highest points scorer during the round is the winner.

In 2 ball betting, where a price is not offered for the tie then bets will be void in the event of a tie. In 3 ball betting dead heat rules will apply.

For Hole winner markets, bets stand once all nominated players tee off the designated hole. For a player to win the hole, he must score a lower score than every other player on that specified hole. If a player withdraws during the hole, then bets on the withdrawn player will be settled as a loser. Bets are settled once the players leave the green.

For Hole group betting, bets are settled based on the score over a specified group of holes. For a player to win the group of holes, he must score a lower score than every other player on the specified holes. Bets will be void if one of the players does not tee off on the first of the specified holes. If a player withdraws during the specified group of holes, then bets on that player will be settled as a loser.

54, 72 & 90 Tournament Hole Match-Ups

Bets stand once the players have teed off the first hole.

Whichever player completes the most holes is deemed the winner. If both players complete the same amount of holes the player with the lowest score is deemed the winner.

If the scheduled number of rounds is reduced by bad weather, bets will be settled so long as there is a deemed tournament winner and a minimum of 36 holes played. The winner will be the player leading after the last completed official round.

If a player is disqualified or withdraws after starting, either prior to the completion of two rounds or after both players have made the cut, then the other player is deemed the winner.

If a player is disqualified during either the 3rd or 4th rounds, when the other player in the match bet has already missed the cut, then the disqualified player is deemed the winner.

If an individual match-up ends in a tie then bets will be void.

For match betting where a price for the tie is offered and the match is tied, bets on either player will be lost.

Play-off is taken into account.

Dead-heat rules

If 2 or more selections finish in the same position, the stake will be divided proportionally.

Example:

The final positions in golf are the following:

1st position: Player A
2nd position: Player B
3rd position: Player C
3rd position: Player D
3rd position: Player E
6th Position: Player F
7th Position: Player G

Let’s say you bet on Player E (e/w ¼ 1-2-3)

3rd position is shared by 3 players – Player E shares 3rd position with 2 other players - so the payment will be 1/3 stake X e/w odds

Let’s say you bet on Player E (e/w ¼ 1-2-3-4)

Positions 3 and 4 are shared by 3 players.

3rd and 4th (not really 4th position since there are 3 players in 3rd position) positions are shared by 3 players – that means 2 positions pay, out of the 3 players who reached those positions: 2/3 stake X e/w odds.

Note – Dead-heat rules apply to the stake and not to the odds

Tournament Group Betting

Which player will achieve the highest placing at the end of the tournament from the group of named players. Players are grouped together for betting purposes. If a player in the group withdraws before the tournament begins the market will be void. Dead-heat Rules Apply. At least 36 holes must be completed.

Tournament Trios

As above but with 3 golfers grouped together.

5/6 Shooters

Predict which of the 5 or 6 players in a group will win the round. Dead-heat rules apply.

To Make/Miss the Cut

The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Any player who withdraws or is disqualified prior to the first cut will be deemed to have missed the cut. Bets are resulted from the Official tournament website.

 

Tournament Hole in One?

Whether a hole in one will be scored during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

Round Hole-in-One

Will a hole-in-one be scored during a particular round of tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

Hole-in-One on Specific Hole in Tournament

Will a hole-in-one be scored on a particular hole during the tournament. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

Hole-in-One on Hole X in Round X

Will a hole-in-one be scored on a specific hole during a particular round of the tournament? Bets will stand as long as the particular round is completed. Bets are resulted from the Official tournament website.

Total Players Under Par

How many players will finish the tournament with an overall score under par. Bets are resulted from the Official tournament website.

Will There Be a Play Off?

Will there be a play off  hole(s) to decide the tournament winner. Bets are resulted from the Official tournament website.

Winning Nationality/Region of the Winner

To predict the nationality of the player who won the tournament. Bets are resulted from the Official tournament website.

First Time Winner?

Will the tournament be won by a player who has never won the specific tournament before. Bets are resulted from the Official tournament website.

Tournament Winning Margin

How many shots will the winning player win the specified tournament by. i.e. How many strokes between the winner and second place. Bets are resulted from the Official tournament website. Bets will stand so long as a minimum of 36 holes are played.

Tournament Wire to Wire winner?

To predict the winner of the tournament to be the tournament leader at the end of each specified round from round one to round four. Bets are resulted from the Official tournament website.

Tournament Winning Score

To predict what the tournament winner’s winning score is at the end of the tournament. Settlement will be upon the completion of 72 holes otherwise bets are void. Bets are resulted from the Official tournament website.

Tournament Highest Round Score

Predict the highest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Where markets contain a specific list of players to shoot the highest tournament round score, Dead-Heat rules will apply.

Lowest Tournament Round Score

Predict the lowest individual round score carded by a player during the tournament. Bets are resulted from the Official tournament website. Where markets contain a specific list of players to shoot the lowest tournament round score, Dead-Heat rules will apply.

Will There Be an Albatross?

Will an Albatross be scored during the tournament?  An Albatross is a score of 3 under par on any particular hole. Bets will stand as long as a minimum of 36 holes of a tournament are played. Bets are resulted from the Official tournament website.

Score Cut is made at

At what score to par will the tournament cut be made at. The first official cut will be used to settle this market. Any subsequent cut will be irrelevant. Bets are resulted from the Official tournament website.

Double Chance/Triple Chance

Betting on whether one of the two/three named players will win the tournament In the event of one or more of the selections being a non-runner bets will be void.

Straight/Dual Forecast

For straight forecasts, players must come 1st and 2nd in the specified order, and in Dual forecasts players must come 1st or 2nd in either order. Both players must tee off for bets to stand; otherwise bets will be void. In the event of a tie for second place, Dead heat rules will apply.

Top Players – Top Left Hander/Senior/Debutant/Former Winner/Qualifier etc.

Which left-handed/Senior golfer etc. will finish highest in the tournament in the above various categories. Dead Heat rules apply. Settled according to the Official tournament website.

Player Round Scores

What score will a player shoot for a given round. Void If there is a change in Par to the course. Player must complete the whole round for bets to stand.

Round Handicap

The handicap is applied to the specified players’ Round Scores, with the lowest score being the winner. e.g. Player A + 0.5 scores 70, Player B - 0.5 scores 70, Player B is settled as the winner once the handicap has been applied.

Player Hole Scores

What score will a player shoot on a given hole. Void If there is a change in Par of the hole. If a player withdraws before teeing off on a given hole, bets on that hole will be void. If a player withdraws having started a hole, bets will be settled as ‘Over Par’.

Player Hole Group Scores

What score will a player shoot on a given group of holes. Void If there is a change in Par of the hole(s). If a player withdraws before teeing off on a given group of holes or doesn’t complete the specified number of holes in the group, bets on that hole group will be void.

Any Player Under/Over Par on hole in 3 ball

Will any player in the group shoot under or over par on a certain hole. If a player withdraws having teed off on a certain hole, their score will be treated as ‘Over par’. If any of the players don’t tee off, bets are void.

Player Bogey Free Round

Will a player score zero bogeys during his round. If a player withdraws before the round is complete, then if he has already scored a bogey the bet will be deemed a loser. If the player withdraws before completing the round without having scored a bogey then bets will be void.

Hole Winner/Hole Group Winner

Which player will shoot the lowest score on the selected hole(s). Bets stand once all nominated players tee-off the designated hole(s). So, if a player starts then withdraws during the specified group of holes, then bets on that player will be settled as a loser. In markets involving just 2 players, if both players shoot the same score then bets will be void unless tie was offered as a selection. In markets involving 3 players, if two players tie on the lowest score of the three, then Dead-Heat rules will apply for the two tied players and bets on the other player will be settled as losers.

To Finish Last

Which player will finish last. Players must fully complete the official number of holes in the event. Any player who withdraws or gets disqualified in the event, then bets on those players will be deemed as losing bets. Dead-heat rules apply. Settled using official tournament leaderboard.

Finishing Position

What position will the player finish in the tournament. Players must complete the official number of holes in the event. If any player withdraws or is disqualified from the event, then bets on those players will be deemed as losing bets. In the event of a tie for a finishing position, the tied finishing position will count, so a player finishing 5th with 3 others is still deemed to have finished 5th. Dead-heat rules apply. Settled using official tournament leaderboard.

Golf Specials

Total Majors won/To win a Major

How many of the four major men’s golf tournaments will a player win in the calendar year/will a player win any one of the four majors in that year, Yes/No. The majors are the US Masters, USPGA, US Open and British Open. A player must play all four majors for bets to stand.

Long Term Majors Markets

  • Majors Match Bets – Example. Which of the two players will win the most majors by the end of the calendar year 2025. If the match-up ends in a tie then bets will be void.
  • Which Player will win a Major first Match Bet – Example. Which player will be the first to win a Major before 2025. Bets will be void if neither player wins by the end of 2025.
  • Race to X Majors – Example. Which player will be the first to win 5 Majors by end of 2025. If no-one manages to reach 5 Majors won, bets will be void.
  • Player to win a Major by year X – Example. Will a player win a major by 2025? Yes or No.

Enhanced win

This refers to enhanced win only prices on outright betting markets.

Match play markets:

Match Handicap

The handicap is applied to the specified Player/Team's match scores, with the Player/Team winning the most holes being the winner. e.g. Player A/Team  A + 0.5 holes, Player B/Team B - 0.5 holes. If the match is level, Player A/Team A is settled as the winner once the handicap has been applied.

Hole 18 to Be Played?

Will hole 18 be played during the match (or hole 36 for 36 hole matches etc. ). i.e. Will the match reach the last possible designated hole to be played. Bets void if the number of holes/rounds are reduced.

Most Birdies in the Match 

Who will make the most birdies in the match? In the result of a draw bets will be void unless the tie is offered. 

To lead the Match First

Who will take the lead first in the match? Bets void if no-one takes the lead during the match. 

Par 3/4/5 Winner

Who will score better/win the most holes on a specific par hole. Who will score better on just the par 3 holes for example. Bets stand so long as match is completed. 

Will Player Hit the Fairway in Regulation on Hole X?

Will a player find the fairway with his first tee shot? Official website stats will be used to determine the result.

Will Player Hit the Green in Regulation on Hole X?

Will a player hit the green in the regulated number of shots for the hole? 1 shot for par 3's, 2 shots for par 4's and 3 shots (or two shots if specified) for par 5's. Official website stats will be used to determine the result.

Who's ball will finish closest to the pin on Hole X? 

Who's ball will finish nearest to the pin/hole in regulation shots for the hole. 1 shot for par 3 holes, 2 shots for par 4's etc. At least one ball must be on the green in the regulated number of shots for the par of the hole to count, otherwise bets are void. Official website stats will be used to determine the result.

Whose Ball Will Finish Closest to the Pin on Hole XHow close to the pin/hole will the ball finish after regulation shots. Balls must finish on the green to count, otherwise bets are void. Official website stats will be used to determine the result.

Who Will Have the Longest Drive on Hole X?

Who will have the longest drive/tee shot for the hole. Balls must finish in the fairway to count. Bets void if no balls finish on the fairway. Official website stats will be used to determine the result.

Will player hit the ball out of bounds from his tee shot on Hole X? 

Will a player hit the ball out of the course boundaries with his tee shot? Official website stats will be used to determine the result.

Will player hit the ball in the water from his tee shot on Hole X? 

Will a player's ball finish in the water hazard from his tee shot? Official website stats will be used to determine the result.

Skins Matches

Each player/team tees off in turn and play continues until each player finishes the hole. The player/team with the lowest score on the hole wins the Skin for that hole. The Skin is a set number of points or a monetary value for the hole. If the hole is tied then the Skin is rolled over to the next hole. Example, holes 1 & 2 are tied, but hole 3 is then won, the wining team wins 3 Skins. Once a hole is won the next hole is played for one Skin again. Dead-heat rules apply. If a play-off is required, that will be used for settlement purposes.

Ryder/Presidents/Solheim Cup and any other International Matchplay Markets

All markets, including Outright, Draw No Bet, Handicap(s), Top Points Scorer and Correct Score, Format Correct Score, Total Point Markets, will be settled on official result unless otherwise stated. In the Presidents Cup, To Lift Trophy (without the Tie option), dead-heat rules will apply.

If a match does not start (e.g. player injured or disqualified before the start of a match) then all bets on that match will be void.

Uncompleted single hole bets will be void.

Winning Match Margin

By how many holes (or strokes in stroke play format matches) will a player/team win the match. For 36 hole matches, bets will be void if the number of rounds are reduced. For 18 hole matches, if a match finishes before the completion of the stated number of holes, bets will be settled on the official result. Bets will be void if a player withdraws at a point in the match where the result is still to be determined. e.g. The number of holes remaining is greater than or equal to the score at the time of withdrawal. For stroke play matches, matches will be void if a player withdraws or 18 holes are not completed.

Last Hole Played

At what hole in the round will the match end. For 36 hole matches, bets will be void if the number of rounds are reduced.  Bets will be void if a player withdraws at a point in the match where the result is still to be determined. For 18 hole matches, if a player withdraws after the 16th hole when the match is tied or after the 17th when a player leads by 1, then the Last Hole played is settled as Hole 18, since any natural conclusion to the match would require the 18th hole to be played.

To Lead after hole X

Which player/team will lead the match round after a certain hole. For 36 hole matches, bets will be void if the number of rounds are reduced. Bets will be void if the players are tied after a given hole unless the tie is an option. Bets will be void if a player withdraws at a point where the result is still to be determined.

36 Hole Match

Which player/team will win the most holes. Matches will be void if a tie unless extra play-off holes are played to deem a winner. If the match is reduced due to adverse weather, bets will stand so long as there is a deemed and minimum of 18 holes are completed. If a player is disqualified or withdraws after starting prior to the completion of two rounds then the other player is deemed the winner. If a price is offered for the tie, in the event of a tie bets on either player to win will be lost.

Singles Matches

If an individual match-up ends in a tie then bets will be void, with the exception of if playoff holes are required to determine which team advances to the next stage. In this case settlement will include any playoff holes.. For team match play events, bets on the winner of any singles match will be void if that match does not reach its natural conclusion. A singles match will be deemed not to have reached its natural conclusion if, for example, the applicable players agree to a half because the overall team contest has already been determined. Uncompleted single hole bets will be void in this scenario also.

Fourballs/Foursomes/Greensomes/Scramble

Bets stand once both pairings have teed off the first hole. For all other bets involving groups of more than 3 players together over 18 holes (e.g. 4-ball, 5-ball, etc.) Dead-heat rules apply. Non-runner - no-bet.
Please note in these formats any scoring markets in the match such as an individually named player to score an Eagle, Hole-in-One etc. the scores count only when individual player plays his own ball throughout the entirety of the hole as in the Fourball format. Alternate shot formats do not count for scoring markets unless specifically stated.

Tournament Correct Score

What will final match score be for the number of matches won by each team. E.g. Ryder Cup 14-14, Europe 15-13, USA 16-12. All scheduled matches must be completed in full for bets to stand regardless if matches are carried over.

Day/Session Correct Score

Settlement will be based on score after scheduled number of matches in the specified format regardless if matches are carried over.

Day/Session Winner Markets

Settlement will be based on score after scheduled number of matches regardless if matches are carried over.

Top Tournament Points Scorer/Top Nationality Points Scorer Markets/ Top Team/Top Rookie/Top Wildcard (or Top Captain’s pick) Markets

Markets will be settled on the whole tournament. Dead-heat rules apply. Bets will stand once the player has teed-off.

 

Team to Score 1st Full Point

The settled winner will be the first team to win a scheduled match and as a result acquire a full point. In the event of every scheduled match ending in a tie, bets will be void.

Player to Hole winning Tournament Putt

Settlement will be based on the player who gains the winning half or full point which gets their team to 14.5 points. In the event of a 14-14 tie, bets will be void (including the player who holes the putt to retain the Trophy).

Winner 72 Hole Performance

What score will the winner of the tournament shoot on the last hole? Under Par, Par or Over Par. If the tournament is reduced to 54 or 36 holes the last hole score of the player will count so long as there is an official result. Bets are resulted from the official tournament website.

Winner to come from the Round 4 Final Pairing

Will the winner of the tournament be in the last pairing that tees off in Round 4? This is the leading group by scores going into the final round. Bets are resulted from the official tournament website.

End of Round X Leader to Win the Tournament

Will the player who is top of the leader board after Round X go on to win the Tournament? Bets are resulted from the official tournament website.

General

All bets will be settled based on the score at the end of regulation time, excluding overtime (if played), unless otherwise stated.

All games must start on the scheduled date (local time) for bets to have action.

All games are based on the result at the end of a 60-minute scheduled play unless otherwise stated. If the scheduled 60 minutes are not played, then bets will be void, unless otherwise stated. An exception is made for games in which a mercy rule is used: the result at the time of the mercy rule call will be used for settlement purposes.

If a match is postponed or abandoned for any reason, all bets will be void, unless re-arranged and played on the same day or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

The statistics provided by the official website of the relevant competition or fixture will be used for settlement purposes. In case statistics are not available on the official website or there is significant evidence that the official website is incorrect, we will use an independent source to settle bets.

In the absence of consistent, independent evidence or in the presence of significant conflicting evidence, bets will be settled based on our own statistics.

Live-Betting

If the event is not completed, then all bets will be void, unless otherwise stated or the outcome has already been determined.

1x2

Bets are made by selecting a Home Win, a Draw or an Away win:

1 – Home Win
X – Draw
2 – Away Win

Handicap

Predict the winner, applying the given handicap.

Alternative HC

Predict the winner, applying the given alternative handicap.

Over/Under

Predict if the total number of goals scored by both teams will be over or under a given number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

Alternative Goals

Predict if the total number of goals scored by both teams will be over or under a given alternative number. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

1st Half

Bets (1X2, Handicap and Over/Under) are settled on the first half result only.

If the 1st half is not completed then all bets are void, unless the outcome has already been determined.

Alternative 1st Half HC

Predict the 1st half winner, applying the given alternative handicap.

Alternative 1st Half Goals

Predict if the total number of goals scored in the 1st Half by both teams will be over or under a given alternative line.

2nd Half

Bets (1X2, Handicap and Over/Under) are settled on the second half result only.

If the 2nd half is not completed then all bets are void, unless the outcome has already been determined.

First team to score/Last team to score

Predict which team will score the first/last goal in the match. Own goals count towards the team credited with the goal. If a game is abandoned after a goal is scored, then all bets on First team to score will stand, while bets on Last team to score will be void.

Odd/Even

A prediction of whether the total number of accumulated goals by both teams will add up to an odd or even number.

Double Chance

A Double Chance bet allows you to cover two of the three possible outcomes with one bet. The following options are available:

The following options are available:

1 or X - if the result is either a home win or a draw, then bets on this option are winners.
X or 2 - if the result is either a draw or an away win, then bets on this option are winners.
1 or 2 - if the result is either a home or an away win, then bets on this option are winners.

Halftime/Fulltime

Predict the result of a match at halftime and at the end of regular time. If a game is abandoned, bets will be void.

Example: If you choose 1/X, you bet on the home team to lead in the first half and the match to end in a draw. Extra time doesn’t count.

Race to X Goals

Predict which team will be the first to reach X goals. If the game is abandoned then all bets will be void, unless the outcome has already been determined. Includes Neither.

Highest Scoring Half

Predict in which half most goals will be scored. Includes Draw.

Total team goals

"Total team goals" is similar to Over/Under Wager.

Win/loss is determined by the goals accumulated by a named team. If the game is abandoned then all bets will be void, unless the outcome has already been determined.

Team Odd/Even

Predict whether a team’s total number of accumulated goals in a match will be an odd or an even number.

Team with Highest Scoring half

Predict which team will score the most goals in any (either 1st or 2nd) Half of the game. Includes Draw.

Winning Margin

Predict by how many goals the winning team will win the game. Includes Tie.

TriBet FT / TriBet 1st Half

Predict which of the two Teams will win with goals margin as follows: for FT - by 3 or more goals or any other result; for 1st Half - by 2 or more goals or any other result.

Halftime/Fulltime Alternative

Predict the result of a match at halftime and at the end of regular time. Selections are based on winning ones only without the tie options plus any other as additional selection. If a game is abandoned, bets will be void.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, then all qualification bets will be void.

Finishing Position

Predict which team will be ahead in the final standings of the tournament.

If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

Group Winner

Predict the team to win the group. Bets will be settled on the final Group positions.

Top Goalscorer/Top Team Goalscorer

Goals scored in regular time (60 minutes) and extra-time count for settlement purposes. However, penalty shootout goals do not count. Dead-heat rules apply. If a player takes part in the tournament, all bets will have action.

Outright/Winner

Predict the winner of the relevant competition. Bets are settled on the final league position, after play offs (if played), unless otherwise stated.

General

All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.

If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.

Games must run for a minimum of 55 minutes for action. If a game is suspended before 55 complete minutes are played, all bets on the outcome of the game are refunded unless otherwise stated, except for bets on any markets that have been unconditionally determined.

Statistics provided by the official website of the relevant competition will be used to settle wagers. In the absence of an official website, or when significant conflicting evidence is present, bets will be settled based on an official score provider.

Markets referencing individual player or team total fantasy points will use DraftKings Classic scoring system unless otherwise stated.

Overtime Settlement

Markets are settled including overtime and (penalty shootout if needed) unless otherwise stated. For the settlement of markets that include overtime, when the match is decided by a penalty shootout one goal will be added to the score of the winning team.

Most markets that exclude overtime are denoted by “(Excl OT)” in the market name or use the phrases of “Regular Time” or “60 Minutes”, the exceptions to this are as follows:

  • Money Line/Puck Line/Total Goals for the match - see below for more details
  • All Period Related Markets
  • All Goalscorer Markets

For Pre-Live betting unless otherwise stated the main Money Line (or Winner), Puck Line and Total Goals (or O/U) markets for the match will be settled excluding overtime with the exception of the NHL league. The Alternative Puck Line and Alternative Total Goals markets will be settled including overtime for all leagues unless otherwise stated.

For Live betting unless otherwise stated the main Money Line (or Winner), Puck Line and Total Goals (or O/U) markets for the match will be settled including overtime. The only exceptions are for matches in the below leagues which will be settled excluding overtime unless otherwise stated:

  • Friendly
  • Friendly International
  • Champions League (play-off phase)

The Alternative Puck Line and Alternative Total Goals markets will be settled including overtime for all leagues unless otherwise stated.

Grand Salami – NHL

Predict total number of goals scored in all games scheduled in NHL for that given day. All scheduled games must play three full periods. If any of the games is canceled or abandoned  before three full periods are played, all wagers will be void.

1st/2nd/3rd Period

Bets settled on the first/second/third period result only.

The 3rd period excludes overtime.

The relevant period must be completed for bets to have action.

If a match is abandoned during the second period, all first period bets are still valid.

If a match is abandoned during the third period, all first/second period bets are still valid.

FT Winner

Predict the winner of the match including overtime and penalties

FT Puck Line

Predict the spread between both teams at the final score.

Spread bets on pre live games (exclude NHL) will be settling with the regulation result.

Spread bets on live events will be settling with the overtime/penalty shootout result.

Examples:

+0.5 You win if your team ties or wins the match.

-0.5 You win if your team wins the match.

FT O/U

Predict the total goals achieved in a match.

Over/Under bets on pre live games (exclude NHL) will be settling with the regulation result.

Over/Under bets on live events will be settling with the overtime/penalty shootout result.

Examples:

Over 2 Bets win if there are three or more goals scored in the match. If there are two goals exactly, the stake is returned. Bets lose if there is 0 or 1 goal scored in the match.

Over 2.5 Bets win if there are three or more goals scored in the match. Bets lose if there are 0, 1 or 2 goals scored in the match.

Under 2.5 Bets win if there are 0, 1 or 2 goals scored in the match. Bets lose if there are three or more goals scored in the match.

Alternative Total Goals

Predict the total goals achieved in the match.

Over 2.5 - The bet will be a winner if there are 3 goals or more in the match.

Under 2.5 - The bet will be a winner if there are no goals or less than 3 goals in the match.

Spread (3 Way)

In a Spread (3-Way), the line is set so that there can also be a tie outcome, giving you 3 potential bets. Handicap (-1) - You win if your team wins the match with a goal difference of two or more. Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference. Handicap (+1) - You win if your team ties or win the match.

Regular Time Winner

Predict the winner after regular time only.

Asian Lines Puck Line & O/U

Asian markets are settled on the result after Regular Time. Live Asian Handicap bets are settled according to the score for the remainder of the game (regular time) after the bet was placed. Goals scored before the bet was placed are not included.

Total Number of Goals

Bet on the total number of goals scored by the two teams within the official 60-minute play. Own goals are counted for betting purposes.

Team Total Goals

Predict the total goals achieved by a named team.

Over 0.5 - The bet will be a winner if the team scores 1 or more goals

Under 0.5 - The bet will be a winner if the team doesn't score

Over 1.5 - The bet will be a winner if the team scores 2 or more goals

Under 1.5 - The bet will be a winner if the team scores 1 goal or less

Own goals are counted for betting purposes.

First Goal / Last Goal / Next Goal

Which team will score the first/last/next goal in a match. Own goals count to the team credited with the goal.

If an Event is abandoned after a goal was scored then all bets on team of "First Goal" will stand, "Last Goal" will be void, team of "Next Goal" goal which has already been determined will stand and "Next Goal" which has not been determined will be void.

If an Event is abandoned without any goal being scored, then all "First Goal / Last Goal" bets will be void.

Tie no bet

Predict the winner team. In the event of a tie all bets are void and stakes are refunded.

Both Teams to Score

Yes = both teams to score.

No = either team not to score.

Bets stand if both teams have scored in the match irrespective of if the match is later abandoned.

Winning Margin

Predict the margin in which the winning team will win. Over time and penalty shootouts are included for this bet type for all leagues.

To Qualify

Should a team be disqualified from the tournament prior to the match, and a bye is awarded, all qualification/win the cup bets will be void.

To qualify bets Include overtime/shootouts.

To Win Series

Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

Head 2 Head

If one or more contestants fail to start, all bets are considered void and stakes will be refunded.

First/Last/Anytime Goalscorer

Predict if a player will score first/anytime goal in the match. We make every effort to offer prices for all possible participants. However, players not originally quoted will count as winners should they score the first/last goal. Own goals are ignored for settlement purposes. If an own goal is scored, the previous or the next goal (if there are any) will be taken into consideration for settlement purposes. If only own goals are scored in the match, it will be considered a No Goalscorer result.

For all leagues, bets are settled including OT. Stakes on players not included in the match lineup will be void. Any stats accrued in shootouts do not count towards settlement purposes of this market.If a match is abandoned after the first goal has already been scored, bets on First Goalscorer market and on Anytime Goalscorer market for players, who have already scored, will stand. All other bets placed on Anytime Goalscorer market will be void.

If a match is abandoned before a first goal is scored, all bets will be void.

Goalie Performance Markets

Relevant goalie(s) in wager must start for bets to have action.

Goalie Shutout

For “Yes” to win, the goalie must play the entirety of the game without giving up a goal. If the goalie is subbed out and no goal has been scored against them, bets will be void.

Odd/Even

A prediction of whether the total number of accumulated goals in a match will add up to an odd or even number.

Any match resulting in 0-0 will be settled as an even number of goals.

Correct Score

Predict the score at the end of regular time (except NHL).

If a correct score occurs that is not an option in our offer, all bets are lost.

Double Chance

A Double Chance bet allows you to cover two of the three possible outcomes in a match with one bet.

The following options are available:

1 or X - if the result is either a home win or a tie, bets on this option are winners.

X or 2 - if the result is either a tie or away win, bets on this option are winners.

1 or 2 - if the result is either a home win or an away win, bets on this option are winners.

All bets are valid for regulation time in all leagues

Time of First Goal

If a match is abandoned after the first goal is scored, all bets stand.

If a match is abandoned before a goal is scored, all bets are void.

If a match ends without a goal being scored, all bets are void. This Bet Type is settled excluding Overtime.

As soon as a game starts, it is deemed to be in the first minute, so for example, a goal scored after 24 minutes and 16 seconds is settled as having been scored in the 25th minute.

Overtime

Predict whether the game will go to overtime or not

Most Goals

Predict in which period the most goals will be scored.

If 2 or more periods have the same score, all bets will be void.

Most goals excludes overtime (including NHL).

1st To 3 Goals

Predict which team will be the first to score 3 goals. Over time is included for this bet type for all leagues. All penalty shootouts will be considered as one goal. For example: if team A is the first team to score in a penalty shootouts when the regulation time is tied with 2:2, and team B won the penalty shootouts, then team B is the first team to score for this purpose.

Finishing Position

Predict which team will be ahead in final tournament position.

If one or more teams fail to start the tournament, all bets are considered void and stakes will be refunded.

Regular Season Point Totals

All scheduled games must be played for wagers to have action.

Regular Season Wins

All scheduled games must be played for wagers to have action.

Shots on Goal

Shots on Goal is similar to Handicap and Over/Under Wager.

Win/loss is determined by the number of shots on target by both teams, then comparing with the handicap given before the game start.

Relegation

If a team is removed from the league/tournament before theseason has started, all bets on that market will be void, and a new relegation book will be opened.

Winner

Bets settled on final league/tournament position include playoffs.

Group Winner

Bets settled on final Group position.

Series score

Bets are void if the statutory number of games (according to the respective governing organizations) are not completed or are changed.

Elimination Stage

Predict in which stage of a tournament a team will be eliminated.

Penalty

Predict which penalty type will be first to be awarded.

Team to Win All Periods

Predict if one of the two Teams will win all of the three Periods in the match.

Race to Goals (2,3,4,5)

Predict which of the two Teams will reach the goals figure first. Neither Team added as an optional selection.

Both Teams to Score at Least 2 Goals (3 Goals)

Predict if both of the Teams will score 2 or more goals in the match.

Team to Win with a Shutout

Predict which of the two Teams will manage to win the match without conceding a goal in regular time.

Highest Scoring Period

Predict which of the three Periods will have most goals scored in it.

Method Of Winning

Predict what will be the winning method of the match – after: Regular Time, Overtime or Penalties

1st Period/End of 60 Minutes

Predict which of the two Teams will be winning at the end of the 1st Period and of Regular Time in one combined bet type.

14.47 Players

If the relevant player doesn’t get any playing time in the match, bets on him will be void. Any stats achieved in overtime (if played) will be taken into account for settlement purposes. Win/Loss is determined by a comparison between the stats achieved by the named player and a pre-given number of stats.

A settlement will be made according to the statistics provided by the official site of the Tournament in which the game is played.

General

Bets will be settled on the official result announced at the end of the fight. Subsequent appeals/amendments do not affect settlement (unless the amendment was made due to human error when announcing the result).

Fights ending in a “No Contest” will have all bets void and stakes returned.

If a fighter withdraws or the referee stops the fight between rounds the fight will be deemed to have finished in the previous round.

If an event is postponed, cancelled, either fighter is replaced or the number of rounds in a fight change then all bets will be void and stakes returned.

If the fight does not take place as scheduled and is not played on the same date (local time) all bets are void. Exceptions are  1) if we advertise an incorrect start time and 2) if we set up a fight using an expected date before the exact date is known. Once an official announcement is made regarding the fight date the fight will be corrected to the official date and will then be subject to normal rules.

Winner

If the fight results in a draw all bets on the moneyline will be void and stakes returned unless the draw option was included in the offered market.

Method of Victory and Exact Method of Victory

If the fight is stopped due to an injury or disqualification either by the referee or the doctor then this will be considered a Technical Knockout (TKO)

In the event of a Technical Decision all markets will be settled as a decision or points victory. In the event of a Technical Draw all markets will be settled as a draw.

A Technical Submission will be settled as a submission.

Fight to Go the distance

Yes will only be settled a winner if the full amount of scheduled rounds have been completed.

Round Betting

In the event of a Technical Decision all markets will be settled as a decision or points victory. In the event of a Technical Draw all markets will be settled as a draw.

Total Rounds

For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. For example: Over 2 minutes and 30 seconds into the 2nd round will equal Over 1.5 rounds. In the event of a Technical Decision or Technical Draw the market will be settled by the point the fight was stopped.

If the fight ends at exactly 2 minutes 30 seconds of the round bets will be made void.

To Win Fight and Over/Under Rounds

The market will be settled as per the winner of the fight combined with the time they do so in.

For settlement purposes where a half round is stated then 2 minutes 30 seconds of the respective round will define the half to determine under or over. For example: Over 2 minutes and 30 seconds into the 2nd round will equal Over 1.5 rounds.

If the fight ends at exactly 2 minutes 30 seconds of the round bets will be made void.

Fighter to Win by Finish

To win by finish means to win by KO/TKO/Disqualification, submission or any other form of stoppage. Any decision made by the judges will not count as a finish.

Total/Most Takedowns/Significant Strikes

Any market that include Takedowns or Significant Strikes will be settled based on the results published on ufcstats.com.

Point to Be deducted

Settled yes only when the referee momentarily stops the fight to clearly indicate to the judges that they are deducting a point from a fighter.

Statistic Markets

Any market that includes Takedowns, Significant Strikes, Knockdowns, Submission Attempts or Time in Control will be settled based on the results published on ufcstats.com. Any market without a draw option that ends in a draw will be made void.

Finish Only and Decision Only Moneyline

To win by finish means to win by KO/TKO/Disqualification, submission or any other form of stoppage. The Finish Only Moneyline will only be settled in the event of a finish, otherwise all bets will be void.

To win by decision means anytime the judges scorecards are used to determine a winner, including in the case of a Technical Decision. The Decision Only Moneyline will only be settled in the event of a decision, otherwise all bets will be void.

Card Markets

All card markets are offered on an expected number of fights. If the number of fights changes after markets are initially offered, then all markets will be void.

Any market referring to the number of Takedowns, Significant strikes, Knockdowns, Submission Attempts or Time in Control will be settled based on the results publishing on ufcstats.com.

Any market that refers to the fastest, most or highest of a particular outcome ending in a draw where a draw option is unavailable will be settled based on dead heat rules.

Fight of the Night and Performance of the Night Winners

To Win Fight of the Night and To Win Performance of the Night will be settled based on results published on ufcstats.com. If no such awards are given, then all selections will be settled as “No”.

Future Bets

To be Champion on a specified date will be settled on that date as per the official UFC rankings listed at ufc.com/rankings. Interim titles do not count for settlement. Any division with a vacant Champion on the selected date will have bets made void.

To be ranked in the top 15/10/5 or Champion on a specified date will be settled on that date as per the official UFC rankings listed at ufc.com/rankings. For the count of 15/10/5 settlement includes the Champion but excludes the Champion from the count. For example, to be ranked in the top 5 includes the Champion and positions 1-5, To be ranked in the top 10 includes the Champion and positions 1-10, To be ranked in the top 15 includes the Champion and positions 1-15.

Any fighter retiring or leaving the UFC for any reason will still be considered in settlement.

Match bets will be settled as per ufc.com/rankings. “Highest ranking” meaning Champion and down. A fighter unranked will still be considered for settlement. If both fighters are unranked all bets will be made void.

General

If a race or qualifier is postponed for any reason, all wagers will remain valid for 48 hours.

eMotor Racing

Should any driver experience technical/connectivity issues during qualifying but take part in the race, then all bets will stand. Should they take no part in the race following qualifying, bets will be void.

Formula One Racing - Race Outright

All race bets are settled on the official classification from the Federation Internationale de l'Automobile (FIA), the sports governing body, at the time of the podium presentation.

Championship Outright

Wagers will be graded as per FIA classification immediately after the final race of the Season and will not be affected by any subsequent penalties or demotions.

Constructors

Each participant is priced to be the top constructor over the Formula 1 season in accordance with Constructors Championship standings, and rules as specified by the FIA.

Season Match Bets

If a driver or team is level on points then the driver or team who finishes higher in the championship will be deemed the winner.

Season Qualifying Match Bets/Drivers Championship Without/Constructors Championship Without

If any drivers/teams are level on points then the driver/team who finishes higher in the championship will be deemed the winner.

1st to Retire

Predict the driver or the car that will retire first.

First Retirement bets will have action once the 1st formation lap starts. A winning bet is on the constructor or driver of the first car to retire. Should more than one car/driver retire on the same lap then dead-heat rules apply.

Fastest Lap

Predict the player who will make Fastest Lap

The official FIA result at the time of the podium presentation for the race will be used.

Fastest Lap & Race Win

This market applies to the same driver achieving the following in the same Grand Prix: Setting the fastest lap during the race and winning the actual race.

Podium Position

Predict the player who will finish in Top 3.

The result for settlement is at the time of the podium presentation.

Subsequent disqualifications and/or appeals will not affect bets.

Head to Head

Both drivers must start the race for bets to have action. If a driver fails to complete the race, the other driver in the match-up wager will be declared the winner. If both drivers fail to complete the race, the number of full laps completed will determine the winner. If both drivers fail to complete on the same lap, the official placing assigned by the league’s governing body will be used for settlement.

NASCAR - Outright Race

The Official NASCAR winner of the race shall be the winner of the race for wagering purposes; this includes all races which are halted prematurely for any reason.

Any drivers who do not qualify for the race will be deemed no action, i.e. all bets on such driver will be declared void.

Rally

All race bets are settled on the official classification as defined by the official race organizers and will not be affected by any subsequent enquiries.

MOTORBIKES - Championship Outright

All-in compete or not. Bets will be determined by the number of points accumulated following the podium presentation of the final race of the season and will not be affected by any subsequent enquiries.

Race Outright

Predict the player that will win the race

Non-Runner no-bet.

The podium positions will be used to determine the winner for betting purposes.

Subsequent disqualifications and/or appeals will not affect bets.

Top 6 Finish

Predict the player who will finish in Top 6

The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Top 10 Finish

Predict the player who will finish in Top 10.

The result for settlement is at the time of the podium presentation. Subsequent disqualifications and/or appeals will not affect bets.

Fastest Qualifier

Predict on who will be Fastest in Qualify.

Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

Total Fastest Qualifier

Total Q3 Session Winners Over The course of the season. All scheduled Grands Prix need to be completed.

Practice 1/2/3 Winner

Predict on who will be Winner in Practice 1/2/3.
Official lap times as recorded by the FIA will be used for settlement. Drivers must record a lap time in the specified session of practice for bets to stand.

Free Practice 1/2/3 Winning Car

Predict on which team will be fastest in Practice 1/2/3. Official lap times as recorded by the FIA will be used for settlement. Teams must record a lap time in the specified session of practice for bets to stand.

Winning Team

Predict on race car winner.

All cars will be deemed as runners. The podium positions will be used to determine 1st, 2nd and 3rd for betting purposes.

Winning Nationality

Predict on nationality of the driver that will win the race

Winning Margin

Predict on winning margin between winning car and others.

Bets will be settled on the official FIA result at the time of the podium presentation.

Grid Position of the Winner

Predict the starting position of the race winner.

Settlement will be based on the driver’s final position on the FIA’s official classification at the time of the podium presentation and the driver’s grid position at the start of the race. To receive a finishing position the driver must be a classified finisher in accordance with the FIA’s rules. Any bet on a driver who is classed as retired on the official FIA classification and not given a finishing position is deemed a loser. Any driver not starting the race from their designated grid position, including from the pit lane, will be declared void.

Starting Row of Winning Car

Official Starting Position/Not including Pre-race Tech Penalties.

Leader After 1st Lap

Predict  on who will be leading after 1 Lap.

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

Leader After 5 Laps

Predict  on who will be leading after 5 Laps.

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

Leader After 10 Laps

Predict  on who will be leading after 10 Laps.

For settlement purposes the winner is deemed to be the driver leading the race as they cross the start/finish line after one classified race lap (formation lap not included). In the event of one lap not being fully completed all bets will be void. In the event that a race starts under safety car conditions, bets placed on this market will stand.

Qualification Winning Team

Predict  the car that will win qualification.

Official qualifying times as recorded by the FIA will be used for settlement. For Fastest Qualifier and Qualifying Session 3 Winning Car markets, times recorded in the third session only count. If for some reason the third session does not take place we will settle on the official grid as formed by the FIA. Grid position penalties/subsequent disqualifications do not apply for settlement purposes. However, qualifying time penalties (as specified by the FIA) will. Drivers must start the first session of qualifying for bets to stand. For fastest in qualifying session 1 and 2, drivers must start the specified session of qualifying for bets to stand.

Qualifying Group Bets

The winner is the driver achieving the highest placing at the end of the qualifying session from the given group of drivers. Bets will be settled on the official FIA Result at the end of the qualifying session.

Qualification Winning Margin

Predict on the winning margin between winning car and others.

Bets will be settled on the official FIA result at the time of the podium presentation.

Qualify For Q3 Shootout/ Both Cars Qualify For Q3 Shootout

Drivers/Teams who make Q3 will be settled as winners, any subsequent disqualifications will not count.

Winner Without

Prediction of who will be the winner without a leader completing the first position.
All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

Will There Be Safety Car?

This market will be settled on the appearance of the safety car on track at any point of the race. For Settlement purposes, the virtual safety car will not count. If it issued at any point in the race but the safety car does not make an appearance on track, then this will be settled as no safety car appearance.

To Be Classified / Not To Be Classified / Number of Classified Drivers

The official FIA classification will be used when settling this market. Drivers who complete 90% race distance of the winner will be classified by the FIA.

Dual Forecast

Both drivers must finish in the first two in the race. Any other finishing position or retirement then the bet is a loser. Based on the result at the time of the podium presentation.

Total Race Wins / Total Podium Finishes / Total Top 10 Finishes / Total Fastest Laps

Sunday Grand Prix only count, any sprint qualifying race will not be included in the total. All GPs scheduled need to be completed.

F1 Special Markets

Fastest Qualifier Without
Prediction of who will be the winner without certain drivers stated. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

Qualifying Winning Team Without
Prediction of who will be the team winner without certain teams stated. All race bets are settled on the official classification from the Federation Internationale de l’Automobile (FIA), the sport’s governing body, at the time of the podium presentation without race winner.

Fastest Qualifier & Race Win
The market applies to the same driver achieving the following in the same Grand Prix: Winning the qualifying session and winning the actual race.

Double Podium Finish
Both drivers from the named team to finish on the podium. Bets are settled according to the publication of live timing and classification as shown on TV at the time of podium presentations. The first official information on the official site will be deemed binding, regardless of subsequent promotions, demotions, appeals and/or penalties inflicted after the termination of the session/race which the bet refers to.

Double Top 6 Finish
Both drivers from the named team to finish in the Top 6. Bets are settled according to the publication of live timing and classification as shown on TV at the time of podium presentations. The first official information on the official site will be deemed binding, regardless of subsequent promotions, demotions, appeals and/or penalties inflicted after the termination of the session/race which the bet refers to.

Double Top 10 Finish
Both drivers from the named team to finish in the Top 10. Bets are settled according to the publication of live timing and classification as shown on TV at the time of podium presentations. The first official information on the official site will be deemed binding, regardless of subsequent promotions, demotions, appeals and/or penalties inflicted after the termination of the session/race which the bet refers to.

General

All games must start on the scheduled date (local stadium time) for bets to have action.

If a match is postponed or abandoned for any reason all bets are void, unless re-arranged and played on the same day or stated otherwise in the rules. The exception is if we advertise an incorrect kick off time.

Unless otherwise stated Rugby 7s (sevens) & 10s (tens) match bets are settled on the specific tournament regulation play and exclude extra-time (overtime) if played.

All Rugby bets are settled on 80 minutes’ play. The term “80 minutes’ play” includes any stoppage time unless otherwise stated.

If a venue is changed from the one advertised then all bets on that match are void. In the event of a change of opponent from the one advertised, then all bets for that match are void.

1st Half

Bets are settled on the first half result only.

Bets are void if the match is abandoned before half time.

If a match is abandoned during the second half then all first half bets are still valid.

2nd Half

Bets are settled on the second half result only.

10 Minute Betting

Includes: 2 Way/3 Way Money Line; Handicap; Over/Under; Total Tries; Total Team Tries; Total Team Points; Winning Margin.

Predict what will be the game Score in the first 10 minutes of the match. The designated 10 minute period must be completed for bets to stand. All bets will be settled according to the Result which occurred between kick-off and 9:59 minute.

Team to Score most Tries 3 Way Money Line and Handicap

Predict which Team will score the most Tries in the match.

1st Team Try

Predict which team will score the first try in the match.

Will the 1st Try be Converted

Predict whether or not the first try in the match will be converted.

Total Match Points

Predict the total number of points scored in the match.

Total Match Tries

Predict whether the total number of tries scored in the match will be over or under a specific figure.

Total Team Points Odd/Even

Predict whether the total number of points scored in the match will be an odd or an even number.

Total Team Tries Odd/Even

Predict whether the total number of points scored by the home/away team in the match will be an odd or an even number.

Total Team Points – Home and Away

Predict the total points scored by the home/away team in the match.

Total Team Tries – Home and Away

Predict whether the total number of tries scored by the home/away team in the match will be an odd or an even number.

Race To Points

Predict which team will be the first to reach desired certain number of points – Home Team / Away Team / Neither selections are available for betting.

Time of 1st Try/Time of 1st Try 2nd Half

Predict whether the first try will be scored before or after a specific time.

Outright

Bets are settled on final league position include playoffs unless stated otherwise.

Group Winner

Bets are settled on final Group position.

To Qualify

Predict the team to qualify. Settlement will include extra time and kicking competition if played.

First Goal/Last to score

First/Last team to Score means betting on which team will score the first or the last point in a match.

If an Event is completed without any point being scored then all wagers on First/Last Team to Score are void.

If an Event is abandoned after a point is scored then all bets on First Team to Score stand, while bets on Last Team to Score are void. If an Event is abandoned without any point being scored then all wagers on First/Last Team to Score are void.

Halftime/Fulltime

Predict the result of a match at half-time and at full-time.

Example: If you chose 1/X, you bet on the home team tolead in the first half and the match ending in draw.

Highest Scoring Half

Predict in which half most points will be scored.

Bets are void if the match is abandoned.

Winning Margin

Predict which team will win the match and the victory margin. Settlement is executed upon the regular time result only.

Tryscorer Betting

Predict who will be First/Last/Anytime Tryscorer from list of Players. Penalty tries do not count. In the event of a penalty try, settlement is deferred to the next awarded try.

Bets on players not taking part in the match will be void.

Man of the Match

Bets will be settled in accordance with the man of the match announced by the official broadcaster at the end of the game or on the official broadcasters website.

Rugby Union Pre-Match

Draw No Bet

Predict which team will win the match in 80 minutes, excluding the draw.

All bets will be void if the match is not completed.

3 Way Handicap

Predict which team will win the match after the handicap scores have been applied, including the handicap draw

All bets will be void if the match is not completed.

Winning Margin 5 Way

Predict the winning margin and team of the match.

All bets will be void if the match is not completed.

Winning Margin 17 Way

Predict the winning margin and team of the match.

All bets will be void if the match is not completed.

Double Result/Half Time – Full Time

Predict the correct result at half time and at full time.

All bets will be void if the match is not completed.

First Scoring Play 6 Way

Predict the first scoring play and team of the match.

If the match is not completed then all bets are void unless the market has already been determined.

Team A Points

Predict the total number of Team A points in the match

If the match is not completed then all bets are void unless the market has already been determined.

Team B Points

Predict the total number of Team B points in the match

If the match is not completed then all bets are void unless the market has already been determined.

Total Tries

Predict the total number of tries in the match

If the match is not completed then all bets are void unless the market has already been determined.

Team A Tries

Predict the total number of Team A tries in the match

If the match is not completed then all bets are void unless the market has already been determined.

Team B Tries

Predict the total number of Team B tries in the match

If the match is not completed then all bets are void unless the market has already been determined.

Half Time 3 Way Winner

Predict which team will be winning at half time, including the draw.

If the half is not completed then all bets are void.

Half Time Draw No Bet

Predict which team will be winning at half time, excluding the draw.

If the half is not completed then all bets are void.

Half Time 3 Way Handicap

Predict which team will be winning at half time after the handicap score have been applied, including the draw.

If the half is not completed then all bets are void.

 

Half Time 2 Way Handicap

Predict which team will be winning at half time after the handicap score have been applied, excluding the draw.

If the half is not completed then all bets are void.

1st Half Points

Predict the total number of points at half time.

If the half is not completed then all bets are void unless the market has already been determined.

Race to 10,20,30,40 Points

Predict which team will reach the designated points total first, including neither team.

If the match is not completed then all bets are void unless the market has already been determined.

Total Points Odd/Even

Predict whether the total number of points in the match will be odd or even.

All bets will be void if the match is not completed.

Alternative 2 Way Handicap

Predict which team will win the match after the handicap scores have been applied

All bets will be void if the match is not completed.

Alternative Total Points

Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.

Outright

All bets will be settled on official tournament results. All markets will be settled on the regular season result unless stated otherwise.

Outright Betting Without

To predict which team will progress furthest in the tournament without the nominated team listed. All bets settled via Official Tournament Website.

To Finish Bottom

To predict which team will finish bottom of the league after the completion of the Regular Season. All bets settled via Official Tournament Website.

To Reach Quarter Final

To predict if a certain team will make it through to the Quarter Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

To Reach Semi Final

To predict if a certain team will make it through to the Semi Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website.

To Reach the Final

To predict if a certain team will make it through to the Final stage of the tournament. Bets settled as loser if team disqualified from tournament. All bets settled via Official Tournament Website

Name the Finalists

To predict which two teams will make it through to the tournament final. All bets settled via Official Tournament Website

Winning Continent

To predict the Continent of the Tournament Winner. All bets settled via Official Tournament Website

First Time Winner

To predict if the Tournament Winner has won the name tournament before. All bets settled via Official Tournament Website

Winning Hemisphere

To predict the Hemisphere of the Tournament Winner. All bets settled via Official Tournament Website

Winning Pool

To predict the Pool in which the Tournament Winner will come from. All bets settled via Official Tournament Website

Stage of Elimination

To predict the exact stage of the tournament in which a certain team gets eliminated. If the nominated team gets disqualified, then all bets on market will be void. All bets settled via Official Tournament Website

Top Tryscorer

To predict the player who scores the most tries in the tournament. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website

Top Team Tryscorer

To predict the player who scores the most tries in the tournament for the nominated team. This market includes extra time. In the event of two or more players scoring the most tries, dead heat rules will apply. All bets settled via Official Tournament Website

Top Point Scorer

To predict which player will score the most points in the tournament. This market includes extra time. In the event of two or more players scoring the most points, dead heat rules will apply. All bets settled via Official Tournament Website

Total Tournament Red Cards

To predict the total amount of red cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website

Total Tournament Yellow Cards

To predict the total amount of yellow cards shown in the tournament. This market includes extra time. All bets settled via Official Tournament Website

Total Tournament Tries

To predict the total amount of tries scored in the tournament. This market includes extra time. Penalty tries count for settlement purposes. All bets settled via Official Tournament Website

Total Tournament Points

To predict the total amount of points scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website

Total Team Tournament Tries

To predict the total amount of tries scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website

Total Team Tournament Points

To predict the total amount of points scored in the tournament by the specified team. This market includes extra time. All bets settled via Official Tournament Website

Total Tournament Successful Drop Goals

To predict the total amount of successful drop goals scored in the tournament. This market includes extra time. All bets settled via Official Tournament Website

General

Non-Runner no-bet - With the exception of bets placed on any player who takes part in a given tournaments' qualifying but fails to qualify for the main tournament. Such bets will be deemed losers for settlement purposes. All participants in a given tournament will be priced to win the tournament outright. Each-Way betting is available. Details are displayed under the competition title.

Money line

Predict which player will win the match.

In the event of a match starting but not being completed the player progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

In the event of a match not starting at all, all bets are refunded.

Handicap Betting (including Alternatives)/Asian Handicap/Frame Betting/Total Frames(including Alternatives)/Asian Total/Correct Score

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

Over/Under

If the statutory number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. In the event of a disqualification or retirement bets will be void.

In the event of a match starting but not being completed for whatever reason or a match not starting at all, all bets are refunded.

1st Frame Markets

In the event of the first frame not being completed bets will be void, unless the outcome has already been determined.

First Legally Potted Colour/To Pot First Ball/To Pot Last Ball - In the event of a re-rack the original frame will count for settlement purposes providing a colour/ball has been potted. Settlement will be determined by official tournament sources. Betting does not include foul shots.

First Frame Player Total Points Odd/Even - For settlement purposes zero counts as Even.

First Frame Total Points – In the event of a re-rack all points count towards First Frame Total. First Frame Breaks – In the event of a re-rack breaks of above 50 and 100 count before and after a re-rack is agreed. First Frame Foul – In the event of a re-rack a foul can occur anytime before or after a re-rack is agreed.

Match to go to the Deciding Frame

If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void. All bets void if match is not completed.

147 in the Match

In the event of a match starting but not being completed bets will be void, unless the outcome of the specific market is already determined.

Number of Centuries in the Match

If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void, unless the outcome has already been determined. In the event of a disqualification or retirement bets will be void.

Highest Break in the Match

In the case of a re-rack only the highest break in the officially counting frame will determine settlement. Dead-heat rules apply. If the original scheduled number of frames in a match are not completed, changed, or different from those offered for betting purposes, bets will be void.

Half Time/Full Time

Predict the result after the first 4 frames and the overall winner of the match.

All bets void if match is not completed.

1st to 3 Frames

Predict which will be the first to reach 3 Frames.

Either player must win 3 frames for bets to stand.

Score After 1st 4 Frames

The first 4 frames must be completed for bets to stand.

General

If a match is not completed, all full time bets will be void.

If a match venue is changed then bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed then bets based on the original listing will be void.

Abandoned or postponed matches are void unless rearranged and played on the same date (local time) or stated otherwise in the rules. An exception is made if incorrect kick off time is announced on our website.

Live-Betting

If the event is not completed, all bets will be void. Exceptions are made for bets on sets which are already over, in this case the bets will be settled.

Points are considered regardless of whether they are scored before or after the bet is placed.

Winner

Predict the winner of the game. A best-of-five sets format is used. Golden Set is not counted for settling purposes.

Handicap

Predict the winner of the game in sets. Bets are determined by sets accumulated by both teams, applying the given handicap. Bets are void if the statutory number of sets is not completed, or changed.

Over/Under

Predict over or under a given number of sets will be played in order for the winner to be determined.

Set Score

Predict the sets' score at the end of the match.

Bets are void if the statutory number of sets is not completed, or changed.

Total Points

Total Points is similar to Handicap and Over/Under Wager. Win/loss is determined by the number of points accumulated by both teams, and then by comparing these points with the handicap and/or over/under given before the match started.

1st/2nd/3rd/4th/5th set Winner

Predict the winner of the relevant set.

1st/2nd/3rd/4th/5th Handicap

Predict the winner of the relevant set, considering the given point Handicap.

1st/2nd/3rd/4th/5th set Over/Under

Predict if the sum of the points scored by both teams in the relevant set will be over or under a given number.

Match Odd/Even, 1st/2nd/3rd/4th/5th set Odd/Even

Predict if the sum of the points scored by both teams in the match/relevant set will be an odd or an even number.

1st/2nd/3rd/4th/5th set Winning Margin

Predict by how many points a named team will win the relevant set.

1st/2nd/3rd/4th/5th set exact score

Predict the correct score in points of the relevant set.

Total team points

Predict if the points scored in the match by a relevant team will be over or under a given number.

Outright

Predict the winner of the relevant competition. Bets are settled according to the final league position, after play offs (if played), unless otherwise stated.

Group Winner

Bets are settled according to the final Group position.

General

All bets are settled according to the official results of winter sports federations governing the relevant race, even if not all of the scheduled events are held. Bets will be settled according to the official result declared after the race has finished. Any later appeals and disqualifications will not affect bets.

If an event does not take place as scheduled, unless it is postponed due to weather conditions, all bets are void. An exception is made if incorrect kick-off time is announced on our website.

If an event is abandoned or suspended and not staged within 36 hours (local time) and on the same field (track) all bets are void.

There is an exception of the above rule for Winter Olympic events.

 Bets on any participant who takes part in qualifying for a specified event but then fails to qualify for the main Round(s) will be classed as losers.

Dead heat rules apply.

Outright

Predict the winner of the stage, race (it will be specified in the name of the outright). If the participant does not start the official event, bets will be void.

Podium Position

Predict if a participant will finish on the podium (1st, 2nd or 3rd place). If the participant does not start the official event, bets will be void.

Head to head / Winner Full Time

Both participants must start the race for bets to stand. If both of them don’t finish the event, bets will be void, unless it is a multistage event. In that case the player that completes later stage will be settled as winner. For example if Player A withdraws or gets disqualified in 1st Round and Player B finishes 1st Round, Player B will be the winner.

If both of them withdraw or get disqualified at the same stage – bets will be void.

All matches must start on the scheduled date (local venue time) for bets to have action. The exception is if we advertise an incorrect start time. If a match does not take place for any reason (e.g. a player withdraws injured) all pre-match bets will be void and stakes returned. In the event of a match starting but not being completed then the player progressing to the next round will be deemed the winner.

For the following markets bets are void if the statutory number of sets are not completed or are changed. In the event of a set starting but not being completed, the following markets will be void, unless the specific market outcome is already determined:

Match Handicap

Total Points (2-Way)

Total Sets

Total Points Odd/Even

Player Total Points (2-Way)

If no draw selection is offered and a match finishes in a tie, then the result at end the of the tie-breaker will be used for settlement purposes. If no draw selection is offered and no tie-breaker takes place, then all bets on the match betting market will be void.

General

In the event of any of the named players in a match changing before the match starts all bets will be void. In the event of a match starting but not being completed, all bets will be void, unless the outcome of a bet is already determined.

Match Winner

Predict the winner of the match.

Match Game Handicap

Predict the winner of the match once the game handicap value has been applied.

Match Point Handicap

Predict the winner of the match once the point handicap value has been applied.

Total Points

Predict the total number of points scored in a specified market.

Total Games

Predict the total number of games played in the match.

Correct Score

Predict The correct score in the specified market; i.e. Correct Match Score, Correct Game 1 Score, etc.

Game Handicap

Predict the winner of a specified game once the handicap value has been applied.

Game Total Points

Predict the total number of points that are scored in a specified game.

Next Game Winner

Predict the winner of the next game. If the game is not completed or not played for any reason, all bets will be void.

Next Point Winner

Predict the next competitor to score a point within a specified game.

Lead After

Predict the competitor to lead after a specified number of points in a game.

Race To

Predict the competitor to reach a specified number of points in a game.

Total Points (Odd/Even)

Predict whether the points within a specified market finish odd or even.

Winner- Outright

Predict the winner of the tournament. The player must start Round 1.

General

All games must start on the scheduled date (local time) for bets to have action.

Abandoned or postponed matches are void unless rearranged and played in the same date (local time) or stated otherwise in the rules. The exception is if we advertise an incorrect start time.

Should any match be played prior to the date or start time denoted then bets will stand provided the wager is placed not later than the revised start time.

If a match venue is changed then bets will be void unless stated otherwise.

In 2-way markets push rules apply unless otherwise stated. Stakes on single bets are returned, and in multiples/parlays the selection is treated as a non-runner.

Olympics

General Rules

In Outright markets all bets shall stand irrespective of whether the athlete/team competes or not. If an athlete/team withdraws before they have taken part in the event, the bet will be settled as a loser. If an event is cancelled, all bets are void unless settlement or bets have already been determined. In the event of more than one medal being awarded for the same position, for example there is potential for 2 bronze medals in fencing, dead heat rules apply.

Should the result of an event be amended following an enquiry, competitors awarded Gold, Silver and Bronze at the original medal ceremony will be deemed 1st, 2nd and 3rd respectively for settlement purposes.

For outright markets where there is a conflict with sports specific rules, the Olympic rules stated above shall prevail for Olympic outright markets.

Team events will count as one gold medal/medal for any totals markets.

U18 Amateurs

U18 Amateurs will not be available for betting purposes. Betting markets will be listed as Who Will Win the X, Betting Without Under 18 Participants. In the event of an U18 Participant winning Gold, for betting purposes bets on the silver medallist will be settled as the winner.

If an U18 Amateur, or a team with the majority of participants being U18 amateurs is available for betting, then all bets placed on the event will be declared void. If the U18 Amateur, or a team with the majority of participants being U18 amateurs win, then all bets placed on the event will be void.

Gold Medal Winner Market

Which Country/Athlete will win the Gold Medal?

Settled according to official competition website. In the event that any team/competitor is disqualified, including for false starts, bets will be settled as losers on that selection. If Olympics is postponed all bets will be void unless result and bets have already been determined.

Dead Heat Rules Apply

To Win a Medal

Will Country/Athlete win a medal?

Settled according to official podium result taken from official competition website. In the event that any team/competitor is disqualified, including for false starts, bets will be settled as losers on that selection.

If Olympics is postponed all bets will be void unless result and bets have already been determined.

Dead Heat Rules Apply

To Reach the Final / Semi Final

Which Country/Athlete will make the final/semi final of their event? Settled according to official competition website. In the event that any team/competitor is disqualified, including for false starts, bets will be settled as losers on that selection.

If Olympics or event is postponed all bets will be void unless result and bets have already been determined.

Betting Without

Betting on who will win event, finish higher without named athlete or team. Settled according to official competition website. In the event that the athlete/team we are betting without fails to win the event, the winner for the purposes of this market will be the athlete/team that wins the gold medal.

If Olympics or event is postponed all bets will be void unless result and bets have already been determined.

Match Bets

Which Team/Athlete will progress furthest in the event? Match Bets are settled using official competition website. If in a head to head match both Team/Athlete go out in the same round the bet is settled on who has achieved the better qualifying mark. If Team/Athlete are eliminated at the same stage bets will be void unless a tie is offered as a selection.

If Olympics or event is postponed all bets will be void unless result and bets have already been determined.

To Break the World Record

Will a Athlete break the current World Record for an event? Bets are settled using official competition website. If an Athlete is disqualified, they are deemed to not have broken the record for settlement purposes.

Heat Betting

Betting on which Team or Athlete will win X heat. In the event that any Athlete/Team is disqualified or withdraws for any reason, including for false starts, bets will be settled as losers on that selection. Bets are settled using official competition website.

Dead Heat Rules Apply

Number of Medals Won

Betting on under/over number of Medals won by Athlete or Country at the Olympic Games. Bets placed on this market will be settled on the official medals table for all events.

If Olympics or any event are postponed all bets will be void unless result and bets have already been determined.

Most Medals Won

Betting on which Country will win the most Gold, Silver and Bronze medals at the Olympic games. The final medal table declared by the official Olympics website at the end of the event will be used to settle bets on how many medals an Athlete or country may win. If Olympics or any event are postponed all bets will be void unless result and bets have already been determined.

Dead Heat Rules Apply.

Gold medal/medal match bet

Which country/athlete will win the most gold medals. Dead heat rules apply.

Handicap gold medal/medal match bet

Which country/athlete will win the most gold/medals given a handicap start. E.g USA -5.5 v China

Country/Athlete Gold/Medal Band

A band of medal possibilities a country/athlete could win.

Medal Clean Sweep

Gold, silver and bronze are won by same country. Podium position is final.

Number of athletes under specified time

Betting on under/over number of athletes under a specified time.E.g. 10.00 in Mens 100m. Settled by official data on competition website.

Winning last digit

What will be the last digit of the official winning time. E.g. 9.96 in Mens 100m settles as 6. Settled by official data on tournament website.

Winning time

An over/under on winning time in race. E.g. over/under 9.965 in mens 100m. Settled by official data on competition website.

Perfect 10

Will a named athlete score a perfect 10.

Badminton

In the event of any of the named players in a match changing before the match starts then all bets will be void.

If the event starts but not being completed then all bets will be void.

Beach volleyball

In the event of any of the named players in a match changing before the match starts all bets will be void.

In the event of a match starting but not being completed then all bets will be void.

Floorball

General rules

  • All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
  • If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
  • All match markets will be settled on the score at the end of regular time and will exclude overtime if played, unless otherwise stated.
  • Period Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.
  • All relevant markets, available either for pre-live or live betting, has been specified at the end of the respective bet type inside square brackets, clarifying how the settlement will affect the selections. Please refer to the naming as follows: [Excluding OT] and [Including OT].

Specific Market Rules:

  • First To Score [Excluding OT] – If the match is abandoned before a goal is scored then bets will be void.
  • Total Goals Odd/Even [Excluding OT] – If there is no score all bets will be settled as Even.
  • Winning Margin [Excluding OT] – includes Tie.
  • Highest Scoring Period – Predict the highest scoring period. Excludes overtime, if 2 or more periods have the same score, Draw will be settled as the result.
  • 1st period/ Full Time – Predict the winner at the end of the 1st Period and the Full Time winner.
  • Race To X Goals [Excluding OT] – includes Neither.

Settlement

  • All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.

Futsal

All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated.

Hockey

If the event takes place at a different venue then bets will be made void and stakes returned.

All match odds are based on the result at the end of a scheduled 70 minutes play unless otherwise stated. Bets are settled on the score standing at the end of the scheduled 70 minutes including any added injury or stoppage time. This scheduled period does not include extra time or time allocated for a penalty stroke shootout. Any hockey match abandoned before the completion of 70 minutes play will be void unless the match is rearranged and played the in the same day0.

Where the venue of any arranged match is changed the selection will be void.

Water polo

All match markets will be settled on regulation time, unless stated otherwise.

Regulation time must be completed for bets to stand unless otherwise stated.

In the event of a match starting but not being completed then bets will be void.

Athletics

For Outright bets, all bets stand except for those placed on competitors not competing in first round /qualification.

Canoeing

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Gymnastics

The competitors must start one round for bets to stand, otherwise bets will be void.

Shooting

The competitors must start one round for bets to stand, otherwise bets will be void.

Surfing

Outright bets predict the winner of the league/tournament. Bets will be settled according to the final standings, unless otherwise stated.

Swimming

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Triathlon

The competitors must pass the starting line for bets to stand, otherwise bets will be void.

Rowing

In the event of a race starting but not being completed then all bets will be void.

Cycling

All bets are settled on the result at the time of the podium presentation. Any disqualification or appeal leading to change in the results made after thatwill not be taken under consideration.

Bets made on players who don’t start relevant race will be voided.

Race/Stage Winner

Predict which cyclist or team will win the Race/Stage in question.

Individual/Team Head 2 Head

Predict which team/cyclist will achieve higher finishing position in the race. All teams/cyclists in question should start the race, otherwise bets will be voided. At least one of the teams/cyclists in question should finish the race, otherwise bets will be voided.

Special bets

Predict the winner of a special category in the race, such as 'King of the Mountains', 'Best sprinter', 'Best young player' etc., which are awarded with relevant coloured jersey (red, green, white, etc.)

Horse Riding (Equestrian)

All-in compete or not. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets. Bets stand regardless of riders changing named horses during an event.

Trotting

All bets on Trotting will be settled from the official source for the relevant country. Based on the official result, the horse with the highest finishing position  will be deemed the winner. Unless otherwise stated, if a selection does not participate in a race, all bets on that selection will be settled as losers.

If more than one horse wins the race then Dead Heat rules apply. When a dead heat occurs for first place, the stake money on the winning selection will be divided by the number of winners, with full odds paid at the reduced stake.

If a race is cancelled or postponed, all bets on the race will be void.

Fencing

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match - Prices are offered for each participant to win the duel and in the event of a draw all bets will be void and stakes returned. If either participant is replaced with another fighter all bets will be void and stakes returned.

Weight Lifting

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Judo

Outright Betting is all-in compete or not. Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Wrestling

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match - In the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Modern Pentathlon

Participants must pass the starting line for bets to have action otherwise bets will be void and stakes returned. The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Taekwondo

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Prices are offered for each fighter to win the fight and in the event of a draw all bets will be void and stakes returned. If either fighter is replaced with another fighter all bets will be void and stakes returned.

Archery

The podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

Match Betting - In the event of a match starting but not being completed the following markets will be void, unless the specific market outcome is already determined:

To Win Match
Total Points (2-Way)
Set Winner (3-Way)
End Winner (3-Way)

For betting purposes Extra Arrows will count.

Sailing

Where applicable the podium presentation will determine the settlement of bets. Subsequent disqualifications and/or appeals will not affect bets.

To Win Match - In the event of a race starting but not being completed then the player/team progressing to the next round or being awarded the victory will be deemed the winner for settlement purposes.

Curling

Full Time Money Line

Predict which team will win the match. If the match is not completed, all bets are void.

Full Time Handicap

Predict which team will win the match after the handicap scores have been applied. All bets will be void if the match is not completed.

Full Time Over/Under

Predict the total number of points in the match. If the match is not completed then all bets are void unless the market has already been determined.

Outright

Predict the team that will win the tournament. Bets will be settled on the official standings.

Muay Thai

An event is only considered to have started when the bell is sounded for the beginning of the first round. All bets will be void if one or both fighters fail to start the event.

All bets will be considered valid regardless of any colour change of the fighters. The Red or Blue colours designated to fighters are strictly for reference purposes only.

All bets will be settled based on the official decision given in the ring immediately after the end of the event. Subsequent changes to the result are not recognized for betting purposes.

FT ML - Predict the outcome of the fight

FT Spread - Predict the winner of the event. Where the event is declared a draw, all bets will be void.

FT O/U -  Predict whether the fight will finish under or over a specified number of rounds.

For “Total Rounds” settlement purposes, 1 minutes and 30 seconds will represent half a round (if the round lasts for 3 minutes). For example, for a bet on “Over 1.5 rounds” to be a winner, the fight must last beyond 1 minutes and 30 seconds in round 2.  If the number of rounds in a fight is changed after “Total Rounds” markets have been set, then all bets on these markets will be void.

If a fighter withdraws in the period between rounds, the fight will be deemed to have ended in the previous round for “Round Betting” settlement.

Sumo

In the event of a draw all bets will be void and stakes returned.

If either fighter is replaced with another fighter all bets will be void and stakes returned.

Pesapallo

General rules

  • All games must start on the scheduled date (local stadium time) for bets to have action. The exception is if we advertise an incorrect start time.
  • If a match venue is changed, bets already placed will stand providing the home team is still designated as such. If the home and away team for a listed match are reversed, bets placed based on the original listing will be void.
  • All match markets will be settled on the score at the end of the 8th inning and will exclude extra inning if played, unless otherwise stated.
  • Innings/Periods Betting - The relevant period must be completed for bets to have action, unless the specific market outcome is already determined.

Specific Market Rules:

  • First To Score – If the match is abandoned before a goal is scored then bets will be void.
  • Total Goals Odd/Even – If there is no score all bets will be settled as Even.
  • Winning Margin – Includes Tie.
  • Highest Scoring Period – Excludes extra inning, if 2 or more periods have the same score, Draw will be settled as the result.
  • Team with Highest Scoring Inning - Excludes extra inning. Predict the team with highest scoring inning. Push rule apply.
  • Double Result – Predict the winner at the end of the 1st Period and the Full Time Winner
  • Race To X Runs – includes Neither.

Settlement

All settlements are based on the statistics and results provided by the official website of the league’s governing body on the day of the game, unless otherwise stated.

Field Hockey

Winner- Outright

Predict the winner of the league/tournament. Bets will be settled according to the final standings, including playoffs if played, unless otherwise stated.

Group Winner

Bets are settled according to the final Group position.

Broaden your betting possibilities by going beyond the 1 selection opportunities offered by singles betting... Discover a world of winning chances across multiple selections with Accumulators and System bets...

 

Singles and Parlays

 

Bet name

No. of Selections

Single

1

Double

2

Treble

3

4-Fold

4

5-Fold

5

6-Fold

6

7-fold

7

8-Fold

8

9-Fold

9

10-Fold

10

11-Fold

11

12-Fold

12

13-Fold

13

14-Fold

14

15-Fold

15

16-Fold

16

17-Fold

17

18-Fold

18

19-Fold

19

20-Fold

20

In all cases, all selections must be successful to be a winner. If one or more selections from the accumulator are cancelled, the bet stands as soon as at least one of the remaining selections is settled as a winner or loser.

 

Push

This is a game / selection that is tied after taking the handicap/spread into account. All bets will be void.

 

Non-Runner

A non-runner is a selection that is named but doesn't take part in the event. If your selection is a non-runner, your bet will be void (and your stake returned). If the selection is part of a accumulator (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.

 

Void

In all cases where the term ‘void’ is used, settlement will be as follows:

  • Single bets - stakes will be refunded.
  • Accumulator (Multiple) bets - void selections will be treated as non-runners within the bet, meaning If the selection is part of an accumulator (multiple), the bet will become the next accumulative bet down, e.g. a treble becomes a double, a double becomes a single, etc.

 

Round Robins/System Bets

 

What is a Round Robin/System Bet?

System bets are similar to accumulators or accumulators in that you choose several selections within one bet, but all possible combinations of bets from those selections are covered, with the advantage of winning even if not all picks are winners.

Systems bets are presented as two numbers separated by a slash: eg. 2/4, with the first number denoting the type of bets involved (in this case, doubles), and the second number denoting the number of selections involved.

For example, in a 2/4 system bet, you would choose 4 selections and click on the System tab at the top of the bet slip, where you would then see your system bets options. The 2/4 system bet is made up of the 6 possible combinations using your 4 selections, so a stake of $0.50 would cost $3. Even if only 2 of those possible combinations were winners, your bet would win, with the return amount dependant on how many possible combinations actually win. If none or only one of your picks wins, your system bet loses. When you place your system bet, the amount of winnings shown is the maximum winnings possible if all picks win.

You can see the details of active system bets by checking Open Bets under My Account.

 

Round Robins/Systems involving 3 Selections

System 2/3

A 2/3 system consists of 3 bets involving 3 selections in different events - 3 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/3 costs $3.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

3

-

3

-

-

-

-

-

-

 

Trixie

A Trixie consists of 4 bets involving 3 selections in different events, 3 doubles and 1 treble. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Trixie costs $4.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

4

-

3

1

-

-

-

-

-

 

Patent

A patent consists of 7 bets involving 3 selections in different events, 3 singles, 3 doubles and 1 treble. Any one winning bets guarantees a return. More winning bets means a higher return. Please note that a $1 Patent costs $7.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

7

3

3

1

-

-

-

-

-

 

Round Robins/Systems involving 4 Selections

System 2/4

A 2/4 system consists of 6 bets involving 4 selections in different events - 6 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/4 costs $6.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

6

-

6

-

-

-

-

-

-

 

System 3/4

A 3/4 system consists of 4 bets involving 4 selections in different events - 4 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/4 costs $4.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

4

-

-

4

-

-

-

-

-

 

Yankee

A Yankee consists of 11 bets involving 4 selections in different events, 6 doubles, 4 trebles and 1 four-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Yankee costs $11.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

11

-

6

4

1

-

-

-

-

 

Lucky 15

A Lucky 15 consists of 15 bets involving 4 selections in different events, 4 singles, 6 doubles, 4 trebles and 1 four-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a $1 Lucky 15 costs $15.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

15

4

6

4

1

-

-

-

-

 

Round Robins/Systems involving 5 Selections

System 2/5

A 2/5 system consists of 10 bets involving 5 selections in different events, 10 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/5 costs $10.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

10

-

10

-

-

-

-

-

-

 

System 3/5

A 3/5 system consists of 10 bets involving 5 selections in different events, 10 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/5 costs $10.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

10

-

-

10

-

-

-

-

-

 

System 4/5

A 4/5 system consists of 5 bets involving 5 selections in different events, 5 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/5 costs $5.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

5

-

-

-

5

-

-

-

-

 

Super Yankee

A Super Yankee system consists of 26 bets involving 5 selections in different events, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any two winning bets guarantee a return.More winning bets means a higher return. Please note that a $1 Super Yankee costs $26.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

26

-

10

10

5

1

-

-

-

 

Lucky 31

A Lucky 31 system consists of 31 bets involving 5 selections in different events, 5 singles, 10 doubles, 10 trebles, 5 four-folds, and 1 five-fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a $1 Lucky 31 costs $31.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

31

5

10

10

5

1

-

-

-

 

Round Robins/Systems involving 6 Selections

System 2/6

A 2/6 system consists of 15 bets involving 6 selections in different events, 15 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/6 costs $15.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

15

-

15

-

-

-

-

-

-

 

System 3/6

A 3/6 system consists of 20 bets involving 6 selections in different events, 20 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/6 costs $20.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

20

-

-

20

-

-

-

-

-

 

System 4/6

A 4/6 system consists of 15 bets involving 6 selections in different events, 15 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/6 costs $15.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

15

-

-

-

15

-

-

-

-

 

System 5/6

A 5/6 system consists of 6 bets involving 6 selections in different events, 6 five folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 5/6 costs $6.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

6

-

-

-

-

6

-

-

-

 

Heinz

A Heinz system consists of 57 bets involving 6 selections in different events, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Heinz costs $57.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

57

-

15

20

15

6

1

-

-

 

Lucky 63

A Lucky 63 system consists of 63 bets involving 6 selections in different events, 6 singles, 15 doubles, 20 trebles, 15 four-folds, 6 five-folds, and 1 six fold. Any one winning bet guarantees a return. More winning bets means a higher return. Please note that a $1 Lucky 63 costs $63.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

63

6

15

20

15

6

1

-

-

 

Round Robins/Systems involving 7 selections

System 2/7

A 2/7 system consists of 21 bets involving 7 selections in different events – 21 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/7 costs $21.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

21

-

21

-

-

-

-

-

-

 

System 3/7

A 3/7 system consists of 35 bets involving 7 selections in different events – 35 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/7 costs $35.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

35

-

-

35

-

-

-

-

-

 

System 4/7

A 4/7 system consists of 35 bets involving 7 selections in different events – 35 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/7 costs $35.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

35

-

-

-

35

-

-

-

-

 

System 5/7

A 5/7 system consists of 21 bets involving 7 selections in different events – 21 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 5/7 costs $21.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

21

-

-

-

-

21

-

-

-

 

System 6/7

A 6/7 system consists of 7 bets involving 7 selections in different events – 7 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 6/7 costs $7.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

7

-

-

-

-

-

7

-

-

 

Super Heinz

A Super Heinz system consists of 120 bets involving 7 selections in different events, 21 doubles, 35 trebles, 35 four-folds, 21 five-folds, 7 six-folds, and 1 seven-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Super Heinz costs $120.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

120

-

21

35

35

21

7

1

-

 

Round Robins/Systems involving 8 Selections

A 2/8 system consists of 28 bets involving 8 selections in different events – 28 doubles. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 2/8 costs $28.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

28

-

28

-

-

-

-

-

-

 

System 3/8

A 3/8 system consists of 56 bets involving 8 selections in different events – 56 trebles. Any three winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 3/8 costs $56.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

56

-

-

56

-

-

-

-

-

 

System 4/8

A 4/8 system consists of 70 bets involving 8 selections in different events – 70 four-folds. Any four winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 4/8 costs $70.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

70

-

-

-

70

-

-

-

-

 

System 5/8

A 5/8 system consists of 56 bets involving 8 selections in different events – 56 five-folds. Any five winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 5/8 costs $56.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

56

-

-

-

-

56

-

-

-

 

System 6/8

A 6/8 system consists of 28 bets involving 8 selections in different events – 28 six-folds. Any six winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 6/8 costs $28.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

28

-

-

-

-

-

28

-

-

 

System 7/8

A 7/8 system consists of 8 bets involving 8 selections in different events – 8 seven-folds. Any seven winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 System 7/8 costs $8.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

8

-

-

-

-

-

-

8

-

 

Goliath

A Goliath system consists of 247 bets involving 8 selections in different events, 28 doubles, 56 trebles, 70 four-folds, 56 five-folds, 28 six-folds, 8 seven-folds, and 1 eight-fold. Any two winning bets guarantee a return. More winning bets means a higher return. Please note that a $1 Goliath costs $247.

Number of bets placed

Single bet

Accumulator bet

Double

Treble

4folds

5folds

6folds

7folds

8folds

247

-

28

56

70

56

28

8

1

Asian Handicap

The Asian Line is a special type of handicap used for soccer matches. Depending on the strength of each team, a handicap is issued for the game. This enables the odds for each side to be more similar, allowing for more competitive betting opportunities. All bets on the Asian Handicap in live betting (including 1st/2nd half bets) are settled according to the score line. Any goals prior to the bet being placed are ignored for settlement purposes.

Asian Handicap

What it means

0

You win if your team wins the match. If there's a draw (0 goals difference), you are refunded your stake.

0.25

You win if your team wins the match. If there's a draw, your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

0.5

You win if your team draws or wins the match.

0.75

You win if your team wins or draws the match. If it loses with a one goal difference, you lose half of the amount staked.

1

You win if your team wins or draws the match. If it loses with a goal difference of one, your stake is refunded.

-0.25

You win if your team wins the match. If it draws you lose half of the amount staked.

-0.5

You win if your team wins the match.

-0.75

You win if your team wins the match with a goal difference of two or more. If it wins with one goal your bet is split in half: one half is considered a win, the other half is considered a draw and its stakes are refunded.

-1

You win if your team wins the match with a goal difference of two or more. If it wins with a goal difference of one, your stake is refunded.

Live betting example:

Juventus vs Man.United - Live score 1:0

Team

Asian Handicap

Odds

Juventus

-0.75

5/6 (1.80)

Manchester

+0.75

23/20 (2.15)

Final score 3:0

If you bet on Juventus $100, your net win is $80

Final score 2:0, 3:1

If you bet on Juventus $100, your net win $40

Final score 1:0, 1:1, 1:2, 1:3,2:1, 2:2, 3:2, 3:3

If you bet on Man. United $100, your net win is $115

3-Way Handicap

In a 3-Way Handicap, the line is set so that there can also be a draw outcome, giving you 3 potential bets.

Handicap (-1) - You win if your team wins the match with a goal difference of two or more.
Tie: You win if the team with (-1) Handicap wins the match with exactly one goal difference.
Handicap (+1) - You win if your team draws or win the match.

General

A teaser bet allows you to adjust the points spread and game totals on two or more American Football or Basketball teams by choosing a fixed number of points. The number of teams and points selected determines your payout odds.

How do teaser bets work?

All selections must be successful for the teaser bet to win. If a selection in a two team teaser is a push, the bet will be considered “no action” and the stake will be refunded. A push in teasers of more than two teams will result in the bet dropping to the next level down, if available, or losing if not.

Teaser bets will only be allowed on pre-match events and only for selected leagues, including:

i.Regular teasers for NBA, NCAAB, NFL, NCAAF or any other league in which teaser bets are allowed (4, 4.5 and 5 for Basketball and 6, 6.5 and 7 for American Football)
ii. SUPER TEASERS: 3 teams teaser - buying 8 points, ties lose, odds -120/1.83
iii. MONSTER TEASER: 4 teams teaser - buying 10 points, ties lose, odds -120/1.83
iv. FOOTBALL - SUPER TEASERS: 3 teams teaser - buying 10 points, ties lose, odds -120/1.83
v. FOOTBALL - MONSTER TEASER: 4 teams teaser - buying 13 points, ties lose, odds -140/1.71

Buying points

Buying points allows you to change the point-spread or game total of an American Football or Basketball game. You can move the point-spread so you get more points when betting the underdog, and fewer points when betting on the favourite. You can move the total so you get a higher total when betting the under or a lower total if betting the over.

REVERSE TRICAST

Select 3 runners to finish 1st, 2nd and 3rd in ANY ORDER. 3

INDEPENDENCE AND FAIRNESS

The results of these virtual events are determined on an independent server that is not accessible to the betting operator. The results are generated by a system that has been independently certified to be fair according to a reputable certification authority.

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